Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Vertibird May 19, 2021 @ 6:30am
Culture Penalty Too High!
Castle/Town gives -3 owner culture penalty if your culture doesnt match. My character is Khuzait origin and the world map is filled with castles&towns of other cultures. How can I control those places if I get a whopping -3 penalty to loyalty per day?
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Showing 1-15 of 43 comments
Zoli May 19, 2021 @ 6:32am 
hire companions from the appropriate nation :)
they provide a +1 bonus only, still better than the -3 alone
Vertibird May 19, 2021 @ 6:35am 
Originally posted by Zoli:
hire companions from the appropriate nation :)
they provide a +1 bonus only, still better than the -3 alone
But problem is even if I appoint a governor in there, -3 penalty will still remain. Because its owner culture penalty.
Supply Side Jesus May 19, 2021 @ 6:37am 
Yes, culture penalty is too high, but it is possible to make it work.
Vertibird May 19, 2021 @ 6:42am 
Originally posted by Supply Side Jesus:
Yes, culture penalty is too high, but it is possible to make it work.
Best to start with Empire origin I guess. Majority of the map is filled with Empire cities. :steamhappy:
Ruffio May 19, 2021 @ 6:49am 
Kingdom policies + govenor of same culture will fix it :p
Zoli May 19, 2021 @ 6:51am 
I played as a vlandian, and had no problem with my batanian and empire cities. Moral is low, whatever. There is a moral boosting default thing we can set when there are problems with the city morale.
Btw I used the khuzait engineer as governor in an empire castle.
Clovis Sangrail May 19, 2021 @ 7:14am 
The -3 hit for owning a town of a different culture and the -1 for a governor of a different culture do present a challenge, but there are ways to offset them.

First, get a governor of the same culture. Either marry someone, or hook one of your brothers up with someone of the same culture. Check for companions of same culture. If you are lucky, you'll find an engineer who fits the bill.

Having no governor is better than having one of the wrong culture.

If your loyalty is in the crapper, cancel all production and set daily default to Festivals. This will start pushing your loyalty up.

Boost your garrison. This will increase security, which increases loyalty.

When you can build again, build a Fairgrounds to increase loyalty. A fully developed fairground will almost cancel out that -3. Other priority construction -- Orchards (or Gardens in Castle) and Granary, Workshops, Marketplace, Aquaduct. If food is not an issue, start with Workshops to increase Construction.

Handle every settlement issue and bound village issue to increase security. (Exception - Do not do the ones for gang members, as having these actually increase security.)

Sty close to defend your villages from raids. Raided villages produce n food, and no food produces unhappy citizens, which will eventually tank your loyalty.

And if you are in a kingdom, enact policies that increase loyalty. There are several, and these can counteract the -3 malus, too.

This isn't like Warband, where you could conquer and ignore. In this game, you have to actually be a ruler and take care of your subjects.

Urmel May 19, 2021 @ 7:19am 
one Kingdom policies give +2 loyality
i spendet over 1100 influence till the other clans stopped voting against it. im only a vassal.

bevor that 3+ towns from that clans rebelled (one was own culture). so i do them a favor.
very smart AI / KI...
Vertibird May 19, 2021 @ 7:33am 
Originally posted by Clovis Sangrail:
The -3 hit for owning a town of a different culture and the -1 for a governor of a different culture do present a challenge, but there are ways to offset them.

First, get a governor of the same culture. Either marry someone, or hook one of your brothers up with someone of the same culture. Check for companions of same culture. If you are lucky, you'll find an engineer who fits the bill.

Having no governor is better than having one of the wrong culture.

If your loyalty is in the crapper, cancel all production and set daily default to Festivals. This will start pushing your loyalty up.

Boost your garrison. This will increase security, which increases loyalty.

When you can build again, build a Fairgrounds to increase loyalty. A fully developed fairground will almost cancel out that -3. Other priority construction -- Orchards (or Gardens in Castle) and Granary, Workshops, Marketplace, Aquaduct. If food is not an issue, start with Workshops to increase Construction.

Handle every settlement issue and bound village issue to increase security. (Exception - Do not do the ones for gang members, as having these actually increase security.)

Sty close to defend your villages from raids. Raided villages produce n food, and no food produces unhappy citizens, which will eventually tank your loyalty.

And if you are in a kingdom, enact policies that increase loyalty. There are several, and these can counteract the -3 malus, too.

This isn't like Warband, where you could conquer and ignore. In this game, you have to actually be a ruler and take care of your subjects.
Thanks for the comprehensive answer! :DSTtophat:
Winter May 19, 2021 @ 7:48am 
Or get the Changing Culture mod
Last edited by Winter; May 19, 2021 @ 7:49am
Clovis Sangrail May 19, 2021 @ 7:50am 
Originally posted by WinterWolf:
Or you know.. get the Culture Change mod
I smell cheese.
Winter May 19, 2021 @ 8:09am 
Originally posted by Clovis Sangrail:
Originally posted by WinterWolf:
Or you know.. get the Culture Change mod
I smell cheese.

https://www.nexusmods.com/mountandblade2bannerlord/mods/2453

Incorrect. This mod is lactose intolerant.
Pistachio May 19, 2021 @ 8:23am 
I agree with culture penalty being a bit too high.

The player has ways to counter it, but to me it seems that the AI isn't that good at dealing with it. They don't hire governors of different cultures like the player does. They'll often stick some clan member in the position such that any town taken from another faction means -3 owner culture penalty plus -1 governor penalty per turn for AI controlled settlements.

A bit of war fought near it will strip food off the place adding -2 starvation penalty and soon enough the town rebels.

I guess in a way you'd want a game mechanics to be relevant, so it needs to happen once in awhile, but feels like maybe it is a bit too easy to set off.
Last edited by Pistachio; May 19, 2021 @ 8:27am
Ta110n May 19, 2021 @ 8:35am 
Originally posted by Vertibird:
Castle/Town gives -3 owner culture penalty if your culture doesnt match. My character is Khuzait origin and the world map is filled with castles&towns of other cultures. How can I control those places if I get a whopping -3 penalty to loyalty per day?
Yep I find it a problem too
ForwarD May 19, 2021 @ 8:41am 
They should add an ability to change player faction culture.
I've started as Khuzait and first my city was Sturgian, so I set faction cultuare as Khuzait one.
Nowadays most or my cities are Empire ones, so I would like to have Empire culture now.
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Date Posted: May 19, 2021 @ 6:30am
Posts: 43