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they provide a +1 bonus only, still better than the -3 alone
Btw I used the khuzait engineer as governor in an empire castle.
First, get a governor of the same culture. Either marry someone, or hook one of your brothers up with someone of the same culture. Check for companions of same culture. If you are lucky, you'll find an engineer who fits the bill.
Having no governor is better than having one of the wrong culture.
If your loyalty is in the crapper, cancel all production and set daily default to Festivals. This will start pushing your loyalty up.
Boost your garrison. This will increase security, which increases loyalty.
When you can build again, build a Fairgrounds to increase loyalty. A fully developed fairground will almost cancel out that -3. Other priority construction -- Orchards (or Gardens in Castle) and Granary, Workshops, Marketplace, Aquaduct. If food is not an issue, start with Workshops to increase Construction.
Handle every settlement issue and bound village issue to increase security. (Exception - Do not do the ones for gang members, as having these actually increase security.)
Sty close to defend your villages from raids. Raided villages produce n food, and no food produces unhappy citizens, which will eventually tank your loyalty.
And if you are in a kingdom, enact policies that increase loyalty. There are several, and these can counteract the -3 malus, too.
This isn't like Warband, where you could conquer and ignore. In this game, you have to actually be a ruler and take care of your subjects.
i spendet over 1100 influence till the other clans stopped voting against it. im only a vassal.
bevor that 3+ towns from that clans rebelled (one was own culture). so i do them a favor.
very smart AI / KI...
https://www.nexusmods.com/mountandblade2bannerlord/mods/2453
Incorrect. This mod is lactose intolerant.
The player has ways to counter it, but to me it seems that the AI isn't that good at dealing with it. They don't hire governors of different cultures like the player does. They'll often stick some clan member in the position such that any town taken from another faction means -3 owner culture penalty plus -1 governor penalty per turn for AI controlled settlements.
A bit of war fought near it will strip food off the place adding -2 starvation penalty and soon enough the town rebels.
I guess in a way you'd want a game mechanics to be relevant, so it needs to happen once in awhile, but feels like maybe it is a bit too easy to set off.
I've started as Khuzait and first my city was Sturgian, so I set faction cultuare as Khuzait one.
Nowadays most or my cities are Empire ones, so I would like to have Empire culture now.