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I personally hate using axes, maces, or any other one handed weapon on drive by horse attacks mentioned above. The reach is simply not there, forcing you to get closer to the melee and getting yourself or your horse hurt.
What do you want to specialize in? IOW - Do you have a particular weapon you're setting as a goal for advancing?
At first, the weapon you should use is the one that allows you to survive. :) That's basically something that can be used with a Shield. Why? Because you won't have access to decent Armor early in the game and your stats/perks suck - You NEED that shield, else you'll be dying all over the place.
I generally suggest the Spear in combo with some ranged weapon at the start. But, that can be very tough if you're unhorsed. So, a Shield, Spear, 1h Sword and Javelins is a decent combo. (Can last the whole game, too, if you wish.) Practice using the spear, targeting well with it, getting a good rhythm going and maneuvering your horse well as you attack and learning to quickly move out of the way of threats. Your ability to take down units with the spear gives you enough room to avoid a lot of hits and get in more "learning time" than just learning how to stare at the sky.
When you get the hang of it and a few points, start using a Shield and a decently long 1h Sword or Axe and combine that with a bow/quiver. TONS of players rely heavily on bow/quiver "player as horsearcher" builds and die on their way up Siege ladders every day or fall off their horses and rant on the forums about how ineffective armor is... (Don't be one of those. :)) But, if you want to specialize as an HA, that's fine as long as you pay enough respect to learning melee skills.
Some two-handed weapons can be used while mounted. Pretty much everyone loves 'em, too. BUT, they require you to support their use with good armor and often good barding and a decent warhorse. They're NOT fast weapons, meaning timing is more important and setting up your swing may put you and your mount in a bit more danger. So, get some polearm points, first, and gradually move towards one mid-game.
Commanding - Keep a variety of weapons ready to use in your inventory. Switch among those as you feel like it. But, remember this - You are the most important unit on the battlefield because you are the only unit capable of giving Orders to your troops. Giving good orders to your units results in more kills and more victories than you can win going all "Superman" on the enemy... Sure, have fun whacking and hacking the enemy to bits, but know when it's the right time to do that versus the times you'll need to issue critical orders to your units.
Final - For a fully fleshed out character, I'd keep a decent number of different weapons to play around with in inventory and use a Sword/Shield, Bow/Quiver combo for most things. I'd switch the bow/quiver out for the occasional two-hander or other weapon and then be sure I had my bow/quiver for Sieges. But, some characters are much more "roleplay" than "efficiency" and I'll build their weapon preferences appropriately. Always, always, be prepared to use a Shield when needed... or two.
Note: I love the Veteran's Axe for Bandit Camp duels, though there are also plenty of good choices there. So, I usually spend some time with it and keep one in Inventory. It's a great 1h axe and is accessible from Day 1 as a drop from certain Bandits, sometimes in Markets if you're really lucky early. It's a wonderful "noob" weapon for melee fighting coupled with a shield. If you can get some practice time with using it, it'll pay off.
thank you. I have pretty good armor now so don;t need a shield as much, keeping my sword for tournaments but now also have a spear thing that's good for swing about in battles. My bow is not that good but I've seen a more accurate once I feel I can afford the 18000 gold it is. I'm only making money from fighting bands of enemy smaller than me, with the gold and loot I have gradually increased to about 50k gold but army costs are now nealry 1000 a turn so it'll disappear quickly if I stop fighting all the time. I did the vassal thing with some big army but so far see no benefit to it so not sure if it was a good idea. At least being a merc before I woudl get about 100 gold a turn
Great!
Work on raising your Clan Tier. Eventually, you'll get access to a Noble Bow base. (Can't remember the exact name atm.)
Money is good, but "Influence" is the true resource for end-game play. The best ways to gain Influence involve owning Fiefs. So, eventually, you'll need to join a Faction or create one on your own if you want to truly be a powerful force in the end-game stages of play. The added benefit there is that once you own several fiefs, you generally won't ever have to worry much about your finances.
The game is still only in Early Access, so a lot of the economy mechanics and intended features aren't really working that well right now. Some are also absent, like "Workshop Tiers." The easiest way to make money is through exploiting Blacksmithing. The expected and game-supported standard for the player making money is through Workshops, Caravans, and especially Taxes on one's owned Fiefs and making use of Kingdom Policies that support or enhance that. Workshop returns are lower than they will be in the final release, given Tiers are not yet in the game, and Caravans are largely inefficient risks. Tax income, however, can be very good if properly managed.
Loot is always a good source of income. :) But, to really get the chance of getting the most loot, you need to be a Lord or a King. Otherwise, faction Lords will always take the "Lion's Share" of any loot from any battle they are in compared to a Mercenary.
Going to look into getting as Fief then thanks.
Then hit it right smack in the middle of its forehead.