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回報翻譯問題
Hey dont complain, that's 22 hours for me... (without internet company crash) and with Steam bug that reset my download every time i quit, no other choice than let the pc run all day long...
No fiber here (2.0 max speed, 0.8 download cap). ♥♥♥♥♥♥ country :'D
Other than that huge update on that end, they should never be over 1gb for the most part.
They did something with the shaders that IMO makes the game look far worse overall. I haven't investigated it yet though (as in go digging through the shaders myself).
Speaking of, I have planned a shader mod for Bannerlord, it just hasn't happened yet. It would also be very easy compatibility wise and should rarely break on an update. I did the Float32 mod featured in PC mag in 2008 and a few other notable projects in years past.
Yep, this is correct.
The reason steam does this is because injecting a file via steam isn't possible. You have to have a proper installer/patcher which steam doesn't have (like good ole' installshield).
(Don't worry my friend took a whole month to download the game. Not kidding.)
I pay 20 €/month for 1 Gbps with unlimited bandwith, peasant.
Also, OP beat me to this, I was about to post this very topic myself... like WHAT THE HECK? What's with the patch sizes? dayam
Update is bigger than some of the games I've downloaded downloaded recently!
Oh wow, back in the day you downloaded something that small on floppies...
I keep all of my games on auto-update. How come everybody else is saying this is a 14 GB patch?
This is unreal.
It's a patch, what's the big deal, just let it do it's thing, it's not like you need to carry the packets yourself.
but if steam did a "file diff" people would then complain that it takes too long to apply the patch because it depends more on your own CPU and drive speed then, and they'd say, why not just download the whole file!? lol