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Half Aserai Faris
Half Mameluke Palace Guard.
Faris takes out enemy cav super easy due to javlins and fastest horse + highest riding skill.
Faris also take out archers really well because of the lance.
Mameluke palace guard destroy enemy infantry.
Pretty much my army comp for the entire game.
But of course I bring a dedicated anti infantry unit to make sure they dont NEED to get stuck into combat like that.
316 dead Faris vs 66 dead Axemen on battle_terrain_020 (Plain)
This is with just a charge. At this point in my head I think infantry just counters cavalry in this game.
Maybe it's a rock-paper-scissors deal where Infantry beats Cavalry beats Archers beats Infantry.
I'm going to start testing 400 archers vs 400 infantry
I'll try that now. 400 infantry wrecking 400 archers as long as they have shields, it seems.
These were fun tests.
Cavalry are the worse unit to leave with the charge command for this reason, they don't know how to play safe and will suicide charge into a blob, and even if they get somewhat of a proper line they can't fit the same number of units in the same space, so they get swarmed and outnumbered.
Because of this, Bannerlord cav is pretty much exclusively for shock attacks, archer hunting, or counter cav.
Tried one Heavy Axes vs Vanguard Faris, and the initial shock of all those javelins tearing up the more lightly armored cavalry pretty much sealed their fate. Once in melee the axemen were unstoppable.
Maybe Sturgia is OP now!
Although, it seems clear that horses are way too weak in this game (trampling someone should easily kill them and then reduce your speed, not stop you entirely and only do 1 point of damage).
Infantry feels like it is getting stronger.