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Yeah I've had them run at me after doing that but then they'll stop WAY before they get anywhere near my archers.
When the enemy turtles like that, I usually march my infantry up to about javelin range and have them form a shield wall. Then I take my archers (or better yet, horse archers) and have them loop around behind the enemy position and start shooting. Ideally the enemy will stay facing the closer infantry and keep their unshielded backs exposed your archers. When enough of their guys die, they'll break and charge at your infantry.
To cheese it, go with a group of your Horse Archers to within range and do enough damage to force them to attack. Try to kill high-value units or the commander. You can sometimes lure out Cavalry units or attack their HA/Cavalry directly, without forcing an immediate countercharge by infantry. IF you can clear a whole Group, the army will break and move to the attack. (IIRC, they'll do that regardless of what percentage of total troop strength that Group represented. Needs testing.)
You can lure out cavalry units by presenting your unsupported HA and making them vulnerable. (Generally.)
Advancing with unsupported missile foot units and firing for a bit will generally stir things up a bit or provoke an attack. Countercharge, briefly, with cavalry as you move your archers to safety while advancing your infantry.
Otherwise? Why worry?
If they're not maneuvering, that means you can do so however you wish. A static position does not survive being outmaneuvered...
Threaten from a flank, give them the opportunity to redeploy (should they choose to do so) then attack from the other flank while they're redeploying.
Or, just empty all your quivers on them and then "Advance Towards Enemy." (Don't "Charge" enemies in defensive formations that have a terrain advantage. "Meet" them first, in good order and appropriate formation, then "Charge.")
Maybe horse archers like someone already has suggested before (I never actually used them - Never liked them too much since warband even though I am kind of a heavy horse archer sometimes. Biggest problem with them is AI, I think. Might try Bannerlord's sometime tho).
So far, getting my archers closer in higher ground work because some of their soldiers start dying from being shot, so they advance.
However I do not have my archers fall back after they start advancing, instead I usually have my infantry make a shield wall and stand in front of the ranged troops so they will cover my archers from getting arrows in their face or run over by horsemen or infantry.
So when they decide to advance, my infantry will engage them and I will use my knights to flank and attack from behind, or pursue enemy cavalry to stop them from harassing my archers.
I will then reposition my troops if needed, but usually after the enemy actually engages my infantry, they do not stop charging even if it's a big battle with many "waves" of enemies.
Also I think bowmen have a higher range than crossbowmen, so they might be able to snipe the enemy from a bigger distance, but I have been using mostly crossbowmen though and it works just fine.
So what do you do if they charge your archers instead of your infantry?
Or do they bother infantry first since they're closer?
This usually works, the few times it has failed I accidentally wandered past their spawn and my back lines got overrun with new spawns. To deal with this I no longer attack straight from my spawn to their location, I try to come in from a side if I suspect they retreated behind their spawn.
In Warband, if you maneuvered behind the enemy, you'd really freak them out... :) I haven't tried it in Bannerlord because there really hasn't been much of a need. BUT, if one finds a recalcitrant enemy that just won't budge, it's very likely worth a shot. ;)
They just reposition and/or turn as you move to keep facing you.
...I'm still trying to wrap my head around this.
Its not entirely true, but there is a big chunk of true to it. Units not gonna attack if you have significant advantage over them. Same goes to army. So my asusmption would be, tat OP had too lopsided matches. IN this case variety of behaviour, that is in game (for example, based on lords perks andpersonality he is more or less defensive of a commander) wont have an impact.
You also should not, that this thread is from time before game release.