Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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TechMajin Mar 26, 2021 @ 10:08am
Is there anyway to spawn more companions in the world?
Hi! I seem to be missing a lot of titled heros in my world and was wondering is there anyway to generate more for the world?
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Showing 1-15 of 15 comments
TechMajin Mar 27, 2021 @ 7:31am 
Originally posted by Hunzies:
I think they spawn themselves. I had a few engineer and medic companions die in battles but after a few ingame years new ones that were never seen before spawned in with the same nickname and similar attributes. Takes a while for them to spawn though.

ahh dang xD was wanting to add them at my own pace

but thanks!
Last edited by TechMajin; Mar 27, 2021 @ 7:31am
Centurion Mar 27, 2021 @ 1:12pm 
Originally posted by TechMajin:
Originally posted by Hunzies:
I think they spawn themselves. I had a few engineer and medic companions die in battles but after a few ingame years new ones that were never seen before spawned in with the same nickname and similar attributes. Takes a while for them to spawn though.

ahh dang xD was wanting to add them at my own pace

but thanks!

Bannaerlod Tweaks "unimited wanderers" option does this.
Or, use "recruit everone" mod and raise/train your own companions.
Sern Apr 8, 2021 @ 9:05am 
I guess this answers my question? Uhh.. After some years in-game with a 95 troop army I lost my scout companion against 15 mountain bandits. The scout was on a horse and well geared. Stupid. Also had a decent skilled healer in the party.

But I say ok, fine, whatever. I look on Encyclopedia for a new scout. Except there isn't a new scout. So I'm scoutless for years in the game? Ok... Also, would be great when they get around to allowing us to search companions by their skills instead of clicking each one only to have it forget where you were in the list when you go back. If you can filter out male/female, culture, married, etc. then why not skills? It's tedious.

Forget training up companions, it'll take as long or longer. And they'll probably die anyway.

I knew there would be kinks even a year after release. I'm just not sure why companion death was default enabled (I don't remember seeing a prominent option to turn it off) when the companion system itself isn't robust enough yet to handle certain scenarios where no other companions on the map have a crucial skill.
AfLIcTeD Apr 8, 2021 @ 9:14am 
There seems to be a limit on how many companions will spawn in the game, I think it is like 25 or something. Seems a bit silly since you can't recruit them all at once anyway. If you have death enabled you may come to a point where you run out of companions. Using a mod seems to be the only way to bypass the companion spawning limit.
Clovis Sangrail Apr 8, 2021 @ 9:19am 
Birth and death are enabled by default. When you create a new campaign, there is a checkbox labelled 'Disable Birth and Death' in the Campaign Options. It is toward the bottom of the list. Check it to disable birth and death. This is your only chance to do so.

So if you didn't check it then, your people will die.

Save early and save often.

Keep Calm and Reload On.
Morkonan Apr 8, 2021 @ 10:09am 
Originally posted by TechMajin:
Originally posted by Hunzies:
I think they spawn themselves. I had a few engineer and medic companions die in battles but after a few ingame years new ones that were never seen before spawned in with the same nickname and similar attributes. Takes a while for them to spawn though.

ahh dang xD was wanting to add them at my own pace

but thanks!

They spawn at a regular rate until their cap is reached. There's a certain target year that this happens, but I forget what it is. There's a post on reddit that details the original mechanics of Wanderer spawns if you go looking for it.

You might be able to spawn them faster, closer. I'm not sure about that, though. Basically - View more Towns, faster, to reveal the fog of War. Again, I'm not sure and haven't tried to do that in a long time, but just go from Town to town, forcing the game to generate the Town's notables, etc. (Again, just a thought.) But, even if that did force them to spawn in those towns if there was an opportunity for that to happen, it won't allow you to exceed the maximum. It'd only try to force their spawns closer to where you are, I would think.

In any case, revealing Towns is the only way to check to see if there's one present, so it's part of your basic strategy for searching for Wanderers anyway. /shrug (Ignore the in-game wiki entries, IMO.)
jasta85 Apr 8, 2021 @ 10:28am 
I really hope they can make them spawn in faster, had one game last patch where I had gone through all the companions with the medicine skill and was stuck without one for like 6 months before a new one showed up. Having the rebalancing happen on a monthly basis instead of a yearly basis would make their loss much easier to deal with.
Morkonan Apr 8, 2021 @ 10:48am 
Originally posted by jasta85:
I really hope they can make them spawn in faster, had one game last patch where I had gone through all the companions with the medicine skill and was stuck without one for like 6 months before a new one showed up. Having the rebalancing happen on a monthly basis instead of a yearly basis would make their loss much easier to deal with.

I don't know what the current system is that accounts for the attrition of Companions in Wanderer respawn/replenishment. I don't know that there is one, to be honest, nor do I know if TW actually intends for there to be some kind of mechanic that introduces new Wanderers once a certain threshold is reached.

Is there a yearly rebalancing? Got a reference/source? If so, the yearly period would be pretty clear to reason with - The player should "feel" the significance of such a loss. Monthly rebalancing would reduce the impact of that loss as well as opening up the opportunity for significantly more valuable Wanderers to appear... In essence, you could exploit that pretty easily by just killing off low-value Companions until high-value Wanderers respawned to take their place. It'd take a lot of effort, but one might be able to manage it. :)

I'd think TW would be more of the mind to leave it all "as is" and force the player to deal with the consequences of Companion death. Though, it's still EA and all of that kind of stuff isn't yet play-balanced.
Kraek Apr 8, 2021 @ 11:04am 
they spawn to refill dead ones. it is a configurable value. Once a week is the default.
Morkonan Apr 8, 2021 @ 11:13am 
Originally posted by Kraek:
they spawn to refill dead ones. it is a configurable value. Once a week is the default.

Ah, thanks! Where is that accessed in the Options? (Note: My game is currently not accessible, since my 'puter is in pieces-parts atm. But, I'd like to know how they incorporated that, nonetheless.)
Sern Apr 8, 2021 @ 9:18pm 
Originally posted by AfLIcTeD:
There seems to be a limit on how many companions will spawn in the game, I think it is like 25 or something. Seems a bit silly since you can't recruit them all at once anyway. If you have death enabled you may come to a point where you run out of companions.

Agreed and unfortunate.. The problem I have now would be that if I lose the only scout available to me and no other companions have skill in scout I have to find a way to kill more companions to spawn more that might have scouting...weird.


Originally posted by Clovis Sangrail:
Birth and death are enabled by default. When you create a new campaign, there is a checkbox labelled 'Disable Birth and Death' in the Campaign Options. It is toward the bottom of the list. Check it to disable birth and death. This is your only chance to do so.

So if you didn't check it then, your people will die.

Save early and save often.

Keep Calm and Reload On.

I see. I must have thought "Sure that's fine." I'm ok with death when it makes sense. And having both player characters and NPCs dying from battle and old age makes sense and adds to the immersion. I'm perfectly ok with the idea of it. I just wish the companion system were a bit more robust to support the idea. Hopefully it'll come with time.

First thing I did was make a new save after it happened. But I kept going. And I will probably keep going rather than reloading. If I don't get a new scout, oh well. A medic is the thing I couldn't live without.

And if there's 25 companions out there and only 1-2 have a single crucial skill (scouting, medic, engineer, steward, etc.) that should be tweaked. Right now the only useful companions IMO are the ones with skills your main character may not spec into and therefore needs to fill those gaps.
Drakefang Apr 8, 2021 @ 10:28pm 
This makes me miss the M&B: Warband companions quite a lot. Good old useless Marnid...
flyingscot1066 Apr 8, 2021 @ 10:46pm 
I've only ever seen new companions spawn when my clan tier leveled up, but then I don't let my companions get killed so I haven't had them get replenished that way. I think this calls for some experimentation.

Time to go get several companions killed.
For science.
The Real Henri Apr 8, 2021 @ 11:33pm 
There is a way to spawn random companions thru the console. However they all spawn with 0 skills 0 attributes, so you also have to add skills/atts to them. Bit of a hassle, and I can't remember the exact command to spawn companions but its in there, built my party that way. You also have no control over race/sex/name so if you are looking for imperials or aserai you may have to add alot in and then end up with a bunch of 0 skill wanderers
Update - campaign.add_companion
The only way I've had fun in this game is using the console to overcome the shortcomings
Last edited by The Real Henri; Apr 8, 2021 @ 11:42pm
Sern Apr 9, 2021 @ 12:06pm 
Yeah, seen a fair amount of companions with 1 attribute point in their most useful skills. Doesn't make much sense. I think it'd be a bit more fun to have companions that start a bit low on level (scaling depending on how far into the game you are and your own char level) and then you can kit them out how you want and help them grow.

Though that would require some overhauls of the companion system to work well enough and the fact they die in some scenarios you'd not expect could make it grindy to skill them up no matter what you do.

If my choice is grind companions level or get them preconfigured with good points in specific areas I'll take the latter.
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Date Posted: Mar 26, 2021 @ 10:08am
Posts: 15