Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks, hope it was useful! Anything you think should be added to the list?
I agree with most of your post, and the couple places i disagree are more a matter of personal preference. What gets me is that they've spent so much time working on this and came up with a system where half your perks are useless to either you or your companions the majority of the time.
Yeah, the perk system has a lot of problems, but I think it could be salvageable with some changes. It's still in EA, so who knows.
Just out of curiosity, which perks do you disagree on?
A very strong Trade Perk is "Artisan Community" achieved at level 125. It gives +1 renown per day per profitable workshop. If you have 6 workshops, this stacks up very quickly to get you to your next clan level with little effort.
The "Duelist" One-handed perk gives you double renown from Tournaments.
3 suggestions:
If anyone who needs list of perks to make suggestion based on 1.6.0
Link is below:
https://www.bannerlordperks.com/perk
I will make my suggestions later today. Thx!
One more thing, especially if you make this a guide -- Double check your numbers. For example, Everything Has Its Price in Trade requires Trade 300, not 250.
You are right, I confused the skill requirement with Spring of Gold. All that means though is that it's even more unattainable.
I personally prefer stamina to having going, both because i smith and because i like the lowered chance for prisoners to escape. In the later part of the game I've gotten all the charm and relations bonus i'm going to get from playing catch and release, so at some point I start holding onto lords instead of letting them go. My usual late game practice is to sweep through, capture everyone i can, and only then start the siege. Having it take them longer to escape makes the whole end game grind go a bit quicker.
Now replace smithy in Endurance perk tree with something relevant like to enhance player, companions or AI lord's combat ability such as 'Shield' perk since the game doesn't have one already.
Weapon dmg types such as Blunt, slash and pierce needs to be properly implemented. Right now Idk how the dmg types work do correct me on this.
Thanks!