Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Spyder Jul 11, 2021 @ 2:28pm
Istiana's Plan
Recently, I started playing Bannerlord again; my character has thrown his lot in with the Vlandians, which triggered Istiana's Plan. I frequently get side objectives to stop caravans, destroy hideouts and defeat bands of raiders near my fiefs.

Question is: Does it ever end? I find all of these side quests to be incredibly redundant; it's doubly vexing when I am in the middle of a war or something else and Azragos gives me a quest to trek all the way over to Khuzait territory to stomp out another hideout.

Can I just ignore them? Does something actually happen if Istiana's meter hits 2000/2000?
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Showing 1-6 of 6 comments
I don't think anything happens to be fair. I thinks it's just not finished.

Supposedly the higher the bar is the more factions declare war on you, but I'm currently at around 1300 out of 2000 and the only factions declaring war on me is Sturgia, which I annoyed in the first place by taking a castle for myself.
The same boring quests keep repeating. I just ignore them, way too busy fighting 2k+ size armies.
Elriadon Jul 11, 2021 @ 3:04pm 
If you ignore it and let it get to 2000 Strength, it ends, but you fail the main quest and all the Imperial factions declare war to your faction at the same time. Though tbh that's fine.
Spyder Jul 13, 2021 @ 7:09am 
Thank you for the responses. I am not worried about the Empire factions since they're too busy fighting one another to begin with.

While I do like the idea of a "shadow faction" trying to dog your footsteps, I feel like it's been poorly implemented. It's just tedious busywork that whittles down your army for no gain.
Corin Jul 13, 2021 @ 1:58pm 
Originally posted by Spyder:
Thank you for the responses. I am not worried about the Empire factions since they're too busy fighting one another to begin with.

While I do like the idea of a "shadow faction" trying to dog your footsteps, I feel like it's been poorly implemented. It's just tedious busywork that whittles down your army for no gain.

It hasn't been implemented at all is the better way to describe it. At some point the main quests will autofail, generally from bugs and hard crashes if you try to do them.

If you like the campaign mode I suppose its fine and up to personal taste, but playing in sandbox is virtually the same and I'd argue the superior way to play until they actually implement the MQ sometime in 2035.
Last edited by Corin; Jul 13, 2021 @ 1:59pm
BUBBA Oct 14, 2022 @ 11:00am 
To add some detail of what happens, the three imperial factions declare war on you and there is no option for peace until the bar reaches +100. In the past they used to offer a white peace, but it seems to have been changed where ALL of the clans of the defeated imperial faction join another imperial faction, and the one they left is removed from the game. I dont know how this compares to Azargos quests.

Its actually really annoying if your faction isnt large enough, and you'll eventually end up with a perma war against 30 clans plus whatever other wars are going on. Essentially you're gonna need A LOT of money to bribe clans. You cannot win with the original number of clans.

Personally, in my save, only the Northern Empire remains, and they're only holding 3 Battanian towns. But since they have so many lords, the war bar never moves from -100. I dont know how it ends.
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Date Posted: Jul 11, 2021 @ 2:28pm
Posts: 6