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Good idea.
Anyway, there's an immersive mod I like in which it changes the fiefs culture if you can hold onto it for 'x' amount of days. Just a thought.
In your case - just give a fief back and conquest another one in Vlandia. ;)
Basically the people there getting used to their foreign ruler. That way you would have an actual bonus if you held one of your culture long enough (getting that bonus but no culture malus to start with), while a foreign ruler can at least be accepted by the population over time.
Dosn't mean you couldn't make the subjects like you alot just there will always be in there minds that too bad there not of our culture can we fully trust them they are not of our ways and customes like.
Thats where having govenors of that culture help and counter that negative effect comes in.
There also alot of govenor perks to counter these things with heros being asign to govenor so its like ohh not of that culture as ruler but i asign a govenor of that culture to ease there concerns.
Same way asigning a govenor not of that culture gives negative effect as well.
I personally like the current system and makes choosing the culture your from being the culture u want to be apart of and be loyal and patriotic too as your main people your apart of and them also favoring you for that too.
Like loyal to your own and proud when your own do amazing things but when another forginer you oftin get sense of like how can we trust them when there leading armys agenst there own people kinda thing or there not part of our culture how can we trust them fully. just makes sense to me.
Of course we're in a game, but just as a reference, in our world there are separatist movements even hundreds of years later
Fed and secure doesn't override the strong sense of identity some people live by
So, while i agree it shouldn't be an inevitable losing battle, it also shouldn't be as simple as just keeping your numbers in the green
No, this isn't something you should have to do. I too often play as an Imperial who joins the side of Vlandia.
It's part of role playing.
Also, as in real life, if I'm good to the people under me, in time I should win them over.
So I'm one person who gets where OP is coming from.
Fun gaming all.
edit = added the word "should"
Besides, in this case, my char is not occupant. That town was conquered by her imperial liege, who considered her to be worthy to rule over it. Their supreme overlord is still imperial. My char are not trying to force her culture or customs on her subjects. That alone should remove at least some of the malus.
Being imperial is the easiest faction in the game, to avoid the issues your OP states. Bar none. There is no other culture that has it as easy.
Yes it is still an issue, Yes it still is a bit too much of a penalty In my mind...
But... I am in 1.6.0 this week, and tried to see how bad it is, if I pick EVERY policy that boosts loyalty. As a vassal I proposed and voted/won a policy to boost loyalty + .5 I forget which one... Then king died, I became king. I then proposed ALL OF THEM. I forget the boost, but I believe it is over 2.. I'd have to log in and check, But Im pretty sure all fiefs in my kingdom are +2 or higher to loyalty. The culture hit is -3. The governor hit is -1 .
There are multiple factors involved, and not every fief will have the same +, and -. So as I played I watched my fiefs. They all hovered around 60+. a couple were near 100. Cool. What about my vassals. They too had all near 100. So then as I expanded, I added vassals. Tried to give them ONLY fiefs in their culture. but the fief awarding is still in need of adjustments IMO... and ended up giving 3 empire to a sturgian dude, and 2 sturgian fiefs to an empire dude. It didn't matter. they both have loyalty over 50. I have had zero rebellions in my 18 year campaign. no one is close to rebelling.
So yeah, policies seem to be the answer. Change your kingdom policies.
I play with death mechanics disabled, so there is no chance to be voted as ruler. I also don't want that, because my plan was to assemble dragon banner, give it to ruler of my choice, unite empire and then conquer rest of Calradia, while remaining as loyal vassal. Right now something like this seems impossible.
Role play doesnt mean to avoid sence in your decitions. ;)
Otherway, you are right, there is not enough things we could do against this problem with loyality. The system with loyality and rebellion and acceptance of the culture of ruler has to be reworked.