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번역 관련 문제 보고
1 Hand to 250
2 hand to 175
Bow to 100
Scouting to 150
Leadership to 275
Steward to 275
Smithing to 225
Riding/Athletics as they come, and a little bit of Roguery.
That said, given the limitations on weapons carried at any given time, you'd quickly run out of skills to spend focus points on - you probably won't need more than three, even two weapon skills.
Under the old system, Smithing was a horrendous waste of your protagonist's precious XP.
Athletics, meanwhile, is absolutely paramount. Otherwise you'd move like a snail and be easily killed once dismounted.
In the old system, you could invest 3k materials to make an item that sold for over 300k.
And is scouting not something that you can let a party member do, like engineering and medicine?
OK, so what's up with Bannerpaste? Anyone?
The reason I have for the skills I chose is primarily for party size perks. I like big armies and I cannot lie. The only exception is Smithing, which I take to 225 to get both the vigor bonus and the boosts to 1 and 2 hand. The cash from getting it that high doesn't hurt, even without the 4 billion dinar javelins.
craft a glaive
get the cut through mod
solo entire armies
Priorities FP for scouting, bow, riding, leadership, 2 from creation in medicine for the easy access to the first self healing after battle perk. rest is free choice.
Goal is mounted patrol(225 ridding) + keen sight (225 scouting)to hold enemy lords forever as prisoner and uncanny insight for max party speed.
Build is for fast powerful party to destroy or capture all other parties and siege at my leisure with no outside resistance.