Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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What if wars started off more as isolated clan disputes?
Instead of war being entirely faction vs faction perhaps things start off more clan vs clan. With clans from neighboring factions getting into isolated border disputes that have the potential to draw more and more clans in. If it continues to escalate, and the support for war grows strong, the factions can then vote to take it to full scale war.

Even then I think clans should be able to opt out for perhaps an influence cost or relations hit. I don't like the way factions throw everything they have into every single war regardless of how much it impacts their homelands. It should be common for a couple clans to stay back and tend to the fiefs, make sure looters aren't ravaging towns.
Zuletzt bearbeitet von aerational; 22. Okt. 2020 um 1:52
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This is a great suggestion. You should also be able to have clan disputes within your internal kingdom as this time period in our world was rife with internal struggles.
Ursprünglich geschrieben von TheTownWitchDoctor:
Internal strife was one of the main features of the medieval period. Even things we think of a foreign wars were more often internal disputes between related dynasties. Rival power blocks forming between clans or trying to enforce demands on the ruler would be really cool features, I hope the rebellions feature when it's implemented isn't just lords defecting or random rebel armies spawning.

More complexity in that way would be good for sure, though perhaps for the sake of factions not destroying themselves balance it so in-fighting is more rare than inter-faction clan disputes. I'd also love to see more complexity for minor factions, the possibility for clans to branch into minor factions, and the possibility for new clans to form. Like if a notable gains a high enough influence rating they join the world as a clan with a small family. You'd need a solid clan name generator for that..
Ursprünglich geschrieben von Spirit:
This is a great suggestion. You should also be able to have clan disputes within your internal kingdom as this time period in our world was rife with internal struggles.

For sure, I think starting with opposing factions and fleshing the system out first could be good though. Trying to do both at once I could see it turning into a total mess of imploding factions in dozens of wars with itself xD
That...sounds pretty damn cool actually. It would also mean that your rep within your faction would have a little more meaning so you'd have to be careful in balancing desitions and maintaining relationships. As it is, there currently doesnt seem to be that many problems with being considered someones enemy, although I could be completely wrong about that since I tend to miss the more subtle aspects of games like this.
Ursprünglich geschrieben von Aerational:
More complexity in that way would be good for sure, though perhaps for the sake of factions not destroying themselves balance it so in-fighting is more rare than inter-faction clan disputes. I'd also love to see more complexity for minor factions, the possibility for clans to branch into minor factions, and the possibility for new clans to form. Like if a notable gains a high enough influence rating they join the world as a clan with a small family. You'd need a solid clan name generator for that..

Oh my, imagine household troops... that would be dope!

Ursprünglich geschrieben von Aerational:
Not sure if I already said this somewhere but another thing it would allow for is a clan to expand it's territory without needing to go through wonky vote. This way both factions and clans will tend to expand their territory naturally as opposed to having random fiefs all over the place.

This is a very good point, and would provide very interesting gameplay once a clan starts getting too powerful for a faction to contain! Being a liege would be constant struggle to keep balance among clans and make snowballing much harder, even for the player!
That's an idea that I like very much. I hope the Devs hear about it.

It would add a lot of fun to the game. It might even cut down on the 600+ man sieges two days after you take a Castle/Town.
Zuletzt bearbeitet von James the Blue; 22. Okt. 2020 um 9:54
Ursprünglich geschrieben von James the Blue:
That's an idea that I like very much. I hope the Devs hear about it.

It would add a lot of fun to the game. It might even cut down on the 600+ man sieges two days after you take a Castle/Town.

I didn't expect this idea to get so much support and I don't know what to do with my hands...

I feel a bit that they are worried players will bail if they aren't getting right into the 1000 man battles when imo it cheapens the experience by making it so common...incidentally I'm also for much smaller parties.
Ursprünglich geschrieben von Aerational:
Ursprünglich geschrieben von Supply Side Jesus:
A much better system would be frequent low-impact clan wars and very occasional large war with devastating effects.

Exactly. More small skirmishes between factions would greatly improve the feel of war. There are very few small battles when it comes to faction vs faction because everyone opts to pile into 500+ stack armies and death wall into each other repeatedly.

Exactly. :warlord:
This is a great suggestion.
Not a bad idea, but i think all of us will have to wait for a mod if we want this sort of thing. I just don't have much confidence that the devs would be able to make it work, assuming they even adopt the idea.

I do find it a bit ironic that people griped about there not being enough large battles in WB, but now say there are too many in BL. I agree that it gets a bit old, but chasing down 10 different lords parties to take them out of the picture so you could get on with sieging a city uninterrupted also got old.
Ursprünglich geschrieben von Edmund Greyfox:
I do find it a bit ironic that people griped about there not being enough large battles in WB, but now say there are too many in BL.

Well sometimes you don't know what you got... til' it's gone.
Morkonan 22. Okt. 2020 um 14:32 
Ursprünglich geschrieben von Aerational:
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Thanks, and I think it would feel more natural for the time period too. Right now factions declare war like modern countries, and treat all their clans like 1 hive minded unit. In reality the local leaders would have a lot more independence, and rallying everyone to a single war wouldn't be as easy as passing a vote.

Local leaders would have had more independence up to and including battling with their neighboring Lords in the same faction.

But...

The game isn't built for either inter or intra "Clan War." Considering the Campaign Map and Faction AI as it is, the addition of every Clan becoming a faction capable of "war" against another Clan or even multiple Clans... It's a pretty heavily dependent, layered, sort of thing.

A really deep mod could, perhaps, make something like this happen. I wouldn't make any bets regarding how well it would "play," though. I imagine it would be very "slow" in terms of game progression.

In the end, it's more about scale than anything else. In a game with lots of principalities and semi-autonomous sorts of regions loosely owing fealty to a "King" it might sort-of work. It'd be slow, though. Bannerlord is just built more for "faction vs faction" than anything else. Plus, what would the player's experience as a King be in such a game? I imagine it would be frustrating in the extreme.
Pattar 22. Okt. 2020 um 14:33 
I just wanna say that this is the best idea I have ever seen posted anywhere. This is amazing and I want to tell you something I don't tell most people close to me, I love you and you have made me so happy.
Ursprünglich geschrieben von Pattar:
I just wanna say that this is the best idea I have ever seen posted anywhere. This is amazing and I want to tell you something I don't tell most people close to me, I love you and you have made me so happy.

Lol this genuinely made me laugh out loud. Thank, dude.
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Geschrieben am: 22. Okt. 2020 um 1:51
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