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Ein Übersetzungsproblem melden
More complexity in that way would be good for sure, though perhaps for the sake of factions not destroying themselves balance it so in-fighting is more rare than inter-faction clan disputes. I'd also love to see more complexity for minor factions, the possibility for clans to branch into minor factions, and the possibility for new clans to form. Like if a notable gains a high enough influence rating they join the world as a clan with a small family. You'd need a solid clan name generator for that..
For sure, I think starting with opposing factions and fleshing the system out first could be good though. Trying to do both at once I could see it turning into a total mess of imploding factions in dozens of wars with itself xD
Oh my, imagine household troops... that would be dope!
This is a very good point, and would provide very interesting gameplay once a clan starts getting too powerful for a faction to contain! Being a liege would be constant struggle to keep balance among clans and make snowballing much harder, even for the player!
It would add a lot of fun to the game. It might even cut down on the 600+ man sieges two days after you take a Castle/Town.
I didn't expect this idea to get so much support and I don't know what to do with my hands...
I feel a bit that they are worried players will bail if they aren't getting right into the 1000 man battles when imo it cheapens the experience by making it so common...incidentally I'm also for much smaller parties.
Exactly.
I do find it a bit ironic that people griped about there not being enough large battles in WB, but now say there are too many in BL. I agree that it gets a bit old, but chasing down 10 different lords parties to take them out of the picture so you could get on with sieging a city uninterrupted also got old.
Well sometimes you don't know what you got... til' it's gone.
Local leaders would have had more independence up to and including battling with their neighboring Lords in the same faction.
But...
The game isn't built for either inter or intra "Clan War." Considering the Campaign Map and Faction AI as it is, the addition of every Clan becoming a faction capable of "war" against another Clan or even multiple Clans... It's a pretty heavily dependent, layered, sort of thing.
A really deep mod could, perhaps, make something like this happen. I wouldn't make any bets regarding how well it would "play," though. I imagine it would be very "slow" in terms of game progression.
In the end, it's more about scale than anything else. In a game with lots of principalities and semi-autonomous sorts of regions loosely owing fealty to a "King" it might sort-of work. It'd be slow, though. Bannerlord is just built more for "faction vs faction" than anything else. Plus, what would the player's experience as a King be in such a game? I imagine it would be frustrating in the extreme.
Lol this genuinely made me laugh out loud. Thank, dude.