Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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becoming a vassal
so im currently a mercenary with a small group of 25 but they are almost all top tier (palatine guard and legionary) i have 2 shop so i have a bit of income and with the salary im usualy in positive but i guess becoming vassal will remove that and from what i remember it's not like warband so u don't get a village when u join a faction as a member so... should i stay a mercenary? in both way i don't know how could i make my self a bigger army since apart from shop i don't know how to increase my income i presume that for castle i have to conquer them then ask to the emperor to give it to me but i have no force to do that XD any suggestion?
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Showing 1-7 of 7 comments
Cass Nov 5, 2020 @ 9:09am 
you lose your workshops when the city is held by the ENEMY of you. if your workshops are in a neutral or town held by your lord, you won't lose it.

you can start mini wars with the non-aligned minor factions. or, if your lord is at war, the constant fighting should make cash.
RJboxer Nov 5, 2020 @ 9:12am 
Fief (castle/town) awards are usually based on a few factors. Your clan level. How many you have. Your Faction leaders amount of fiefs... And the same variables for every clan member in the faction.

So if you are Clan lvl 2, and join a clan where leader (Caladog) doesnt't have many... and there are a few tier 5 clans, a few tier 4, and multiple tier 3.... You will get ONE fief soon. Maybe the first castle they conquer, maybe the second.. But you should get one real fast. But you won't get another for a lonnnnnnnnnnnng time. You need to raise your clan level, a lot. And need the faction clan members to already have a decent amount of their own (Like a tier 5 in your clan, needs say.... 2 towns, and 4 castles... ) before they stop being thrown into the CHOICE box for fief awards.

It is a terrible way to do it, and it is even worse (much worse) when you are your own faction leader. I hope/think Taleworlds will fix this eventually. Hopefully soon.

As to income. Mercenary doesn't pay much as you noticed. I'm guessing your army is now costing 400 ish? (just guessing), you make 100 probably every Influence point... So you're probably breaking even with your work shop (Maybe... I never do, they are useless IMO). You make profit if any selling gear.

The negative part of mercenary is the influence goes away, so you are always looking for more, just to get 100 denars per pop, and you have no say in what decisions are made for the clan.

But as a Clan 2 Vassal, it isn't much better. You don't get paid for the influence (thankfully) so you lose out on the 100 denar per... But you do get to accumulate that influence to decide who to declare war on, when to declare peace, or most importantly IMO, what policies to try to push forward. I like these, because the AI picks the worst policies for Kingdom wide growth. I want to grow, then steamroll....

best way currently to increase income is smithing. expect many cheat moders/ purists/ theory crafters/elitists to shout down "How dare you smith!!!!!!!!" But the fact is, it is a good money maker. As you do it more and more, you will learn which items sell well, and just as important which ones are fun/OP to use (if you try them before you sell them).

Besides smithing, I would personally say trade is weak, gets much weaker in 1.5.4 with the Nerf to Herding. Selling gear is good, but that gets so old so fast. And much of the loot value is predicated on "state" of the game. In early game, you ain't getting 8k helmet drops. In mid game you might see one. maybe. in late game they are common. etc. and this is after defeating the same level, same number, and same tier opponents. So it's based on "campaign age" not who you kill.

Anyway, join a faction as a merc to get easy RENOWN, and raise clan. It's always a good idea to try to join one to push back Khuzait, (unless you want to be khuzait). then when you want to be vassal, join, or find a different faction. I almost never stay in my merc faction when I go to vassal.

don't expect a town (though it happens in rare cases.. especially if you join as vassal when you clan 3, or clan 4) but you should get a castle quickly.

Mastro lindo Nov 5, 2020 @ 9:27am 
Originally posted by RJboxer:
Fief (castle/town) awards are usually based on a few factors. Your clan level. How many you have. Your Faction leaders amount of fiefs... And the same variables for every clan member in the faction.

So if you are Clan lvl 2, and join a clan where leader (Caladog) doesnt't have many... and there are a few tier 5 clans, a few tier 4, and multiple tier 3.... You will get ONE fief soon. Maybe the first castle they conquer, maybe the second.. But you should get one real fast. But you won't get another for a lonnnnnnnnnnnng time. You need to raise your clan level, a lot. And need the faction clan members to already have a decent amount of their own (Like a tier 5 in your clan, needs say.... 2 towns, and 4 castles... ) before they stop being thrown into the CHOICE box for fief awards.

It is a terrible way to do it, and it is even worse (much worse) when you are your own faction leader. I hope/think Taleworlds will fix this eventually. Hopefully soon.

As to income. Mercenary doesn't pay much as you noticed. I'm guessing your army is now costing 400 ish? (just guessing), you make 100 probably every Influence point... So you're probably breaking even with your work shop (Maybe... I never do, they are useless IMO). You make profit if any selling gear.

The negative part of mercenary is the influence goes away, so you are always looking for more, just to get 100 denars per pop, and you have no say in what decisions are made for the clan.

But as a Clan 2 Vassal, it isn't much better. You don't get paid for the influence (thankfully) so you lose out on the 100 denar per... But you do get to accumulate that influence to decide who to declare war on, when to declare peace, or most importantly IMO, what policies to try to push forward. I like these, because the AI picks the worst policies for Kingdom wide growth. I want to grow, then steamroll....

best way currently to increase income is smithing. expect many cheat moders/ purists/ theory crafters/elitists to shout down "How dare you smith!!!!!!!!" But the fact is, it is a good money maker. As you do it more and more, you will learn which items sell well, and just as important which ones are fun/OP to use (if you try them before you sell them).

Besides smithing, I would personally say trade is weak, gets much weaker in 1.5.4 with the Nerf to Herding. Selling gear is good, but that gets so old so fast. And much of the loot value is predicated on "state" of the game. In early game, you ain't getting 8k helmet drops. In mid game you might see one. maybe. in late game they are common. etc. and this is after defeating the same level, same number, and same tier opponents. So it's based on "campaign age" not who you kill.

Anyway, join a faction as a merc to get easy RENOWN, and raise clan. It's always a good idea to try to join one to push back Khuzait, (unless you want to be khuzait). then when you want to be vassal, join, or find a different faction. I almost never stay in my merc faction when I go to vassal.

don't expect a town (though it happens in rare cases.. especially if you join as vassal when you clan 3, or clan 4) but you should get a castle quickly.
ok thank you! a question about smithing were can i find all the materials needed? i always miss some like the coal
Mastro lindo Nov 5, 2020 @ 9:27am 
Originally posted by Cass:
you lose your workshops when the city is held by the ENEMY of you. if your workshops are in a neutral or town held by your lord, you won't lose it.

you can start mini wars with the non-aligned minor factions. or, if your lord is at war, the constant fighting should make cash.
yeah i was planning to abuse of the war XD about shop i made sure to place them is "safe spot" so i should be good for that
RJboxer Nov 5, 2020 @ 9:42am 
Safe spot for Workshops is "relative" :) Depends on if you stay there, if you make your own faction, if your new faction goes to war with them. if you stay with them, and someone takes it over etc... Personally for me, I don't make workshops anymore, but when I DID, I would wait until I owned a faction, or at minimum Owned the town I wanted a shop in. It makes it much easier to not lose.

As to Smithing. Good question.

I like to go to Battania, or Khuzait lands (both have areas where you can buy hardwood cheaper than the rest of the world), Buy a ton.

I also have many (usually the max amount my Clan level allows) companions, a wife/husband, and a Sibling or 2 (3). This helps smithing, and the game in general. But it is much more expensive to support. FORTUNATELY smithing solves that :)

Once I have say 3-4 heroes (me, wife, companion?) I will buy the hardwood. Then go to Smith, and REFINE wood into charcoal. Over and over and over and..... Eventually you will hit lvl 25. Pick the hardwood perk. the other is 100 million percent useless. You will have so much trash iron as you go, you will be dumping it for 2-3 denars just to clear inventory

now that you got some charcoal. Just Smelt every weapon you get. ALL OF THEM. What about that cool 3k sword I just found? smelt it.

You will raise skill level (more skill for higher price weapons too) and get resources used to forge stuff. As you keep acquiring inventory, and smelt ALL weapons you will soon have enough to join the "omg what did I get into" grind of smithing over and over. Trying to unlock recipes. Trying that recipe. Selling it/smelting it.. Then doing it over and over. It gets fun, and is the most profitable endeavor in the game. By a factor of 10,000. It is hugely popular and profitable.

I won't tell you what to shoot for, or what are quick strats (thats the fun in exploring IMO) but there are other posts that outline it I'm sure.

I will say, don't fall into the "omg, I gotta craft these weapons worth 134k to sell" trap. You will never ever, even in a 20 year old campaign, find a city with that much cash, most I ever saw was 80k, and that was year 20 or so. I'd focus on finding a nice cheap recipe for 20k, smelt it, sell it, break it etc. Over and over. You will soon be swimming in money, and hiring more companions to make it go faster.

There are a couple uses for 134k weapons, but that is more an "advanced smithing" abuse discussion. I'm not saying they are useless, just that you don't need them. I'd prefer a nice 40k item, over a 134k because when I sell it If the town has 45k, I sell for 40 and say "good deal". If I sell the 134k and get 45, I feel I got robbed. Even if the 134k cost way less to make. Yeah I know, it's an issue I have! :)

~cheers
Morkonan Nov 5, 2020 @ 11:12am 
Originally posted by Mastro lindo:
so im currently a mercenary with a small group of 25 but they are almost all top tier (palatine guard and legionary) i have 2 shop so i have a bit of income and with the salary im usualy in positive but i guess becoming vassal will remove that and from what i remember it's not like warband so u don't get a village when u join a faction as a member so... should i stay a mercenary? in both way i don't know how could i make my self a bigger army since apart from shop i don't know how to increase my income i presume that for castle i have to conquer them then ask to the emperor to give it to me but i have no force to do that XD any suggestion?

This is how the game selects candidates for fiefs: https://steamcommunity.com/app/261550/discussions/0/4910566145636720439/?tscn=1597597559

It's directly from the "code."

My recommendation would be to increase the number of troops that you have so that your "strength" is likely to be above that of any other eligible candidate.

Make very sure that you have less than 30,000 monies in inventory when you click on the Vote screen. You can wait to vote, so just go buy a bunch of expensive stuff in a Marketplace before choosing to Vote. The candidates are chosen at the moment the player clicks the Vote screen or when the time to do that has expired, so you want the extra bonus points for "being poor." :)

For the easiest future gains, you truly want a fief that is on the border and with the fiefs of other factions nearby. This is because it will be easier for you to expand your holdings by capturing those fiefs that are closest to ones you already own. IMO, it's worth refusing a fief that's stuck deep in the interior of a Faction's lands and surrounded by fiefs owned by powerful Lords - You just won't get additional fiefs as easily if you accept a fief in that situation.

Be the one to lead the Siege. To do that, you can try to avoid joining Lords that are besieging fiefs and, instead, pre-emptively siege the fief yourself so they'd have to join your siege. BUT, that can also result in them just moving to besiege another target. In that case, leave the siege if you can't win it.

However, you can let the fiefs closest to ones you own fall to enemy sieges and then recapture them, yourself. The mechanics do not consider any "previous owners" of a fief when determining Candidates.

How the Lords "Vote" or why they Vote the way they do is practically a friggin' mystery... But, at least it's very clear how one gets on the list of Candidates for a fief.
RJboxer Nov 5, 2020 @ 11:16am 
Originally posted by Morkonan:
Originally posted by Mastro lindo:
so im currently a mercenary with a small group of 25 but they are almost all top tier (palatine guard and legionary) i have 2 shop so i have a bit of income and with the salary im usualy in positive but i guess becoming vassal will remove that and from what i remember it's not like warband so u don't get a village when u join a faction as a member so... should i stay a mercenary? in both way i don't know how could i make my self a bigger army since apart from shop i don't know how to increase my income i presume that for castle i have to conquer them then ask to the emperor to give it to me but i have no force to do that XD any suggestion?

This is how the game selects candidates for fiefs: https://steamcommunity.com/app/261550/discussions/0/4910566145636720439/?tscn=1597597559

It's directly from the "code."

My recommendation would be to increase the number of troops that you have so that your "strength" is likely to be above that of any other eligible candidate.

Make very sure that you have less than 30,000 monies in inventory when you click on the Vote screen. You can wait to vote, so just go buy a bunch of expensive stuff in a Marketplace before choosing to Vote. The candidates are chosen at the moment the player clicks the Vote screen or when the time to do that has expired, so you want the extra bonus points for "being poor." :)

For the easiest future gains, you truly want a fief that is on the border and with the fiefs of other factions nearby. This is because it will be easier for you to expand your holdings by capturing those fiefs that are closest to ones you already own. IMO, it's worth refusing a fief that's stuck deep in the interior of a Faction's lands and surrounded by fiefs owned by powerful Lords - You just won't get additional fiefs as easily if you accept a fief in that situation.

Be the one to lead the Siege. To do that, you can try to avoid joining Lords that are besieging fiefs and, instead, pre-emptively siege the fief yourself so they'd have to join your siege. BUT, that can also result in them just moving to besiege another target. In that case, leave the siege if you can't win it.

However, you can let the fiefs closest to ones you own fall to enemy sieges and then recapture them, yourself. The mechanics do not consider any "previous owners" of a fief when determining Candidates.

How the Lords "Vote" or why they Vote the way they do is practically a friggin' mystery... But, at least it's very clear how one gets on the list of Candidates for a fief.


Wow, interesting in how it is picked. I am always rich. When Voting starts, for new fiefs (and I just join) I don't have any fiefs (obviously) so have no garrison which I assume also counts for "Strength" (I clicked on the link and it is black screen for me, so just going on what you typed).

If game expects me to have no money, and a huge army just to get a town. that's crazy. I guess that's why It always appears tier 5 clans get all the stuff. High power. (though some are quite rich as well, so I dunno).


Edit: got the link to open. that is quite interesting. I'd be curious as to if that's the ONLY things it considers. I see the code with strength, cash etc... but is there other code referencing "influence" as the commenters asked the guy who posted the code. For example.

regardless, thanks for the clarification, guess that's why I almost never get towns. I am always rich, rich rich. Even when I have by farrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr the strongest army in my kingdoms (counting warparty, and fief garrisons).

Edit Edit: The more I think about this. The more it makes no sense.

yesterday I did a khuzait campaign to see if it is as boring as it seems from the OTher side. I got one castle, Sold it to Monchug. Bought chaikland from him. He then gobbled up 3 new castles. I hit tier 4 I think. He still is getting all towns (amprela, syronea, tyal, onira, Husn fulq) ALL OF THEM. not some. ALL of them, and he's sitting on 4 million gold. you mean to tell me his 4 million gold his 7 towns, his 7 castles. Offset the fact that mesui has no cash, and one town? and she isn't up for a vote? Well then the "weighted average" of power is broken. Because it would seem his "power" from having all that stuff, offsets his 4 million denars. But wait..... Then how come when I am a faction leader, with by far the strongest army in my faction, and say 10 million denars, I can't get a fief to save my life. past my oriignal 4 or so. I have to buy them. I truly think clan level, and other clans are also included. regardless of the Snippet of code. He showed in his post. If not, then how can Monchug take every single fief yesterday, until he had 7 towns, and 7 castles. Then finally start to give some away to others. When he had MORE than 4 million gold (because I eventually bought makeb, and Tyval too). I dunno. something doesn't add up.

Lastly, I guess it doesn't matter if the code said "and whoever has the most ice cream cones on their head", because if in my viewing of many hundreds of fiefs changing hands, it always seems to go to Who is higher tier clans, and who has less stuff relative to their clan. Sure, the gold thing makes sense, as does the power thing. But there HAS to be more to it, IMO.
Last edited by RJboxer; Nov 5, 2020 @ 11:30am
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Date Posted: Nov 5, 2020 @ 8:57am
Posts: 7