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I play with about a dozen mods with no issues.
The devs are looking for useful feedback. I'm quite sure they're aware that updates tend to break mods made for older versions.
It's an Early Access game.
It is not yet configured to fully support "mods."
That means players should expect many patches, many bug-fixes, many new issues coming up that have to be patched, broken saves, alien invasions and orange people in positions of political power.
The game does not yet officially support any modding whatsoever, at all. This means it is not yet ready to be modded in any way. Zero. Nada. It is not currently designed for the final mod format. It does not officially support the use of any mods. It is a game that will have its own construction set and will be fully mod capable, but does not yet fully support any mods at all. None.
Mods that have been shoehorned into working by using a .dll originally developed for Rimworld should not be trusted to work without the USER constantly checking for updates for those mods and managing their own modded game environment on their own, with no Official Support at all and a justified "You did it to yourself" attitude, coupled with a healthy does of "Mod at your own risk" sprinkled on top. Mods largely redirect the .exe to "look somewhere else" and/or include other data-sets than would have shipped with whatever Early Access Patch Version you are running. Which is not what the .executable expects right now...
There should be no doubt in your mind why your mods don't work well and why your saved game frequently gets borked or your game, itself, crashes, freezes, explodes or sprays dead lizards out of the case. If doubt still exists in your mind, read the above again. Then, very importantly:
It's. Your. Fault.
PS: It's an open-world sandbox kind of game. If you bought it looking for "story" you're not going to get much joy out of it. There will be more added when custom Companions are introduced and likely a great deal of polishing for the "Banner" quest, so hopefully you'll be entertained with that as well as whatever mods you choose to run AFTER Bannerlord's full release.
I have played with mods since april, especially on the beta version(s). I haven't had any significant issues. A lot of mods come with beta and main branch versions. Sometimes a game update calls for a mod update.
Before I quote the "turn it off, then back on" solution, I'll help you with those mods.
I think Xorberax's mods are fine, he makes fine mods and updates them, however Dismemberment hasn't been updated since April, and it doesn't work with latest patches, you need the mod called Dismemberment Plus.
If that doesn't work, try Xorberax's two mods together. If that doesn't work, uninstall all mods via Vortex, uninstall Bannerlord, re-install and pray.