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BUT!
Sieges suck. They're the most horrifyingly mangled bit of "gameplay" mechanics and design in this game. (Field-Battle Boredom is a close second... Go figure.) And, they're the most important gameplay activity... Yay? They've got a few months left to fix them so let's keep our fingers crossed that they don't just shove the current situation into the Release. I don't know that modders will actually be able to "fix" them as they are. (Unsure how much will be behind the executable.)
I think the issue is poor path finding and delegate's horrible facing issue, where it would wheel your entire army to catch a few cavalry. In a siege, these issues would multiply.
i always play a empire mainchar for 20% faster siege-time...
A more realistic expectation is release in 2022 or 2023.
The thing is no one is going to still care in 6 months let alone 2-3 years. Everyone that's going to try Bannerlord has already tried it. 95% of those won't bother again.
The whole point of Early access is to make some cash so you can hire more people and push out content. Taleworld however just took the money... ran with it.. and are doing the bare minimum they can to finish anything.
Basically they ruined their reputations to turn a quick buck. Lord knows I won't spend a dime on anything they crap together in the future.
Not really. The point of EA is to get tons of player feedback before release. Counting on EA to get enough money to suddenly start hiring lots more devs sound stupid.
Maybe they did, maybe they didn't. We'll see.
Yes we all know that. Also btw 4 trebs is superior to anything else. The rest get killed way too fast.
/agree
I never build anything other than a ram. Well, with one exception - Against Aserai Tier 3 Wall Towns, I might build ONE tower if it's heavily defended by high-tier archers/HA. And, that's a firm "maybe" on that.
A Ram and the regular ladders are all any siege needs, IMO. The rest introduce too many failure-points to be reliable.
Note: Not all inner gate walls can be targeted for attacks, though in a recent patch they've said they've fixed some of those so they may all be targettable AFAIK. Even so, I think it's likely troops assigned to attack them will still be pretty buggy.
-There are currently 14K players.
-you are here all the time which suggests you will be the first to jump on when full release comes.
-features are coming out regularly, despite what you say
-you have no idea of the inner workings of this project and so are completely talking out of your ignorant, uninformed ass, that its laughable.
Not that I agree with the poster, but it's a fairly generally accepted principle that the majority of the sales any game on Steam will get will come during its first release. That means that whether or not it's an Early Access or Full Release, that release will be the largest influx of sales that game will experience.
That doesn't include new content releases like DLC AFAIK. High sales volumes are common during deep discount periods, too.
This is simply "in general." So, basically, what TW has right now from their EA release is likely the largest sales volume they will experience for the game as it is right now and into "release" barring any other significant developments in content/appeal. (With estimates as high as five million copies... it's hard to rationalize they'll get more purchases than that number on Day 1 of the release version.)
Each game is different, of course, and some tend to vary far afield in terms of the trends of other games. For instance, while I don't think "No Man's Sky" actually beat its opening day numbers, it certainly gained a huge resurgence in sales after it released several huge game-altering patches to address the problems it faced. (Kind of a magical thing, really, since gamer sentiment and a huge PR boost likely fueled a lot of those sales)
"Bannerlord" is a Warband game... IMO, most of the diehard Warband fans that had still been playing Warband regularly when Bannerlord released have already purchased it. IOW - While some may be waiting, the core that has kept babbling on about how awesome Warband is with all the great mods it has out for it have already spent their money on Bannerlord.
PS: For "data" there were several very popular articles on studies using data from various Steam trackers that support the notion that initial exposure=largest sales volume. The last I remember reading was some time in February or so? Can't remember who's article, though, and there's a lot of "static" garbage when I try to search for it... If I find it, I'll edit and link.
POint is, poster said most people will not care about this game on full release. i think he is mistaken as player count usually jumps when the full release is availble.
The rest was just pitchfork waving. And one has to question the motives of these people that like to hang around on forums of games they suppose3dly have disregarded.