Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Dogberry Oct 7, 2020 @ 4:59pm
Siege AI is HORRIBLE
Its probably been said but I havnt seen it for 3 pages so ill say it....HOLY ♥♥♥♥. Three dudes will climb up the ONE ladder and they will have like 30-40 guys at the bottom all trying to get on that SAME ladder while the two other ladders are BARE. Like damn common guys. ONE aspect of the game I really enjoy- sieges has just turn into me sulking in the corner of my room because I watch as the AI struggle to climb LADDERS. On a other note, How do YOU do your sieges?
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Showing 1-15 of 25 comments
Caelestus Oct 7, 2020 @ 5:26pm 
Take out as many archers, get a group to follow me, so we all dogpile in, try to get to the gates, 0>F1>F3
Morkonan Oct 7, 2020 @ 7:17pm 
I'd comment, but I've already used up most of the internet ink that is available for this subject. I'll be altruistic and let others voice their opinions on the subject of this thing that TW calls "Sieges" in this "Warband II" game.

BUT!

Sieges suck. They're the most horrifyingly mangled bit of "gameplay" mechanics and design in this game. (Field-Battle Boredom is a close second... Go figure.) And, they're the most important gameplay activity... Yay? They've got a few months left to fix them so let's keep our fingers crossed that they don't just shove the current situation into the Release. I don't know that modders will actually be able to "fix" them as they are. (Unsure how much will be behind the executable.)
Last edited by Morkonan; Oct 7, 2020 @ 7:17pm
Caelestus Oct 7, 2020 @ 7:45pm 
Originally posted by Morkonan:
I'd comment, but I've already used up most of the internet ink that is available for this subject. I'll be altruistic and let others voice their opinions on the subject of this thing that TW calls "Sieges" in this "Warband II" game.

BUT!

Sieges suck. They're the most horrifyingly mangled bit of "gameplay" mechanics and design in this game. (Field-Battle Boredom is a close second... Go figure.) And, they're the most important gameplay activity... Yay? They've got a few months left to fix them so let's keep our fingers crossed that they don't just shove the current situation into the Release. I don't know that modders will actually be able to "fix" them as they are. (Unsure how much will be behind the executable.)

I think the issue is poor path finding and delegate's horrible facing issue, where it would wheel your entire army to catch a few cavalry. In a siege, these issues would multiply.
Urmel Oct 7, 2020 @ 11:14pm 
build only 4 tribokes (switch them in reserve to avoid destruction) and destroy 1 wall. then you can start the siege-battle... its like an open field-battle, easy win.

i always play a empire mainchar for 20% faster siege-time...

Matthew Joseph Oct 7, 2020 @ 11:21pm 
I always go by ram all my troops, when they break first gate i calling all and we breaching further. 100% win any siege even outnumbered
thunda Oct 8, 2020 @ 12:52am 
Originally posted by Morkonan:
I'd comment, but I've already used up most of the internet ink that is available for this subject. I'll be altruistic and let others voice their opinions on the subject of this thing that TW calls "Sieges" in this "Warband II" game.

BUT!

Sieges suck. They're the most horrifyingly mangled bit of "gameplay" mechanics and design in this game. (Field-Battle Boredom is a close second... Go figure.) And, they're the most important gameplay activity... Yay? They've got a few months left to fix them so let's keep our fingers crossed that they don't just shove the current situation into the Release. I don't know that modders will actually be able to "fix" them as they are. (Unsure how much will be behind the executable.)
They got roughly 6 months left, but anyone with half a brain knows the game wont be feature complete in 6 months. Not by a long shot.

A more realistic expectation is release in 2022 or 2023.
Originally posted by thunda:
Originally posted by Morkonan:
I'd comment, but I've already used up most of the internet ink that is available for this subject. I'll be altruistic and let others voice their opinions on the subject of this thing that TW calls "Sieges" in this "Warband II" game.

BUT!

Sieges suck. They're the most horrifyingly mangled bit of "gameplay" mechanics and design in this game. (Field-Battle Boredom is a close second... Go figure.) And, they're the most important gameplay activity... Yay? They've got a few months left to fix them so let's keep our fingers crossed that they don't just shove the current situation into the Release. I don't know that modders will actually be able to "fix" them as they are. (Unsure how much will be behind the executable.)
They got roughly 6 months left, but anyone with half a brain knows the game wont be feature complete in 6 months. Not by a long shot.

A more realistic expectation is release in 2022 or 2023.

The thing is no one is going to still care in 6 months let alone 2-3 years. Everyone that's going to try Bannerlord has already tried it. 95% of those won't bother again.

The whole point of Early access is to make some cash so you can hire more people and push out content. Taleworld however just took the money... ran with it.. and are doing the bare minimum they can to finish anything.

Basically they ruined their reputations to turn a quick buck. Lord knows I won't spend a dime on anything they crap together in the future.
Last edited by Underprivileged White Male; Oct 8, 2020 @ 1:13am
thunda Oct 8, 2020 @ 5:32am 
Originally posted by Underprivileged White Male:
Originally posted by thunda:
They got roughly 6 months left, but anyone with half a brain knows the game wont be feature complete in 6 months. Not by a long shot.

A more realistic expectation is release in 2022 or 2023.

The thing is no one is going to still care in 6 months let alone 2-3 years. Everyone that's going to try Bannerlord has already tried it. 95% of those won't bother again.
Many people are going to care in 2-3 years. I'd say this game really will take off in about 5-6 years, once those big mods start rolling out in playable and stable forms.
The whole point of Early access is to make some cash so you can hire more people and push out content.
Not really. The point of EA is to get tons of player feedback before release. Counting on EA to get enough money to suddenly start hiring lots more devs sound stupid.
Taleworld however just took the money... ran with it.. and are doing the bare minimum they can to finish anything.
Maybe they did, maybe they didn't. We'll see.
Last edited by thunda; Oct 8, 2020 @ 5:33am
Makaveli Oct 8, 2020 @ 6:04am 
smash the gates run in X[) but yes problem with ladders
Dogberry Oct 8, 2020 @ 10:28am 
Originally posted by darrentan69:
smash the gates run in X[) but yes problem with ladders [/quote]

Thats what my reaction was when I realized the AI didnt fare well with ladders. But my point is that SHOULDNT be the ONLY tactic to use during sieges.
Last edited by Dogberry; Oct 8, 2020 @ 10:28am
thunda Oct 8, 2020 @ 12:10pm 
Originally posted by Badfish:
Use siege engines to breach the walls of the defending castle/town. Queue 4 trebuchets or 2 trebuchets and 2 onagers, as soon as one is built pause the game, click on the completed siege engine and select the icon "send to reserve" that pops up.
This way you can hold 3 in reserve, and when the 4th is built deploy all of them together to overwhelm the defending siege weapons. Each siege engine you destroy kills 3 or 4 defenders, and depending on how long the bombardment process takes the settlement will begin running out of food and lose defenders to starvation or desertion as well as lowering the morale of whoever is left.
Wait for your siege weapons to destroy their walls, lead the assault and set everyone to charge. Easy peasy, no ladders or rams, just march straight in and take the place. It helps to have a companion with engineering experience to make the build process faster; remember to set them as the party engineer in your clan menu.

Yes we all know that. Also btw 4 trebs is superior to anything else. The rest get killed way too fast.
Last edited by thunda; Oct 8, 2020 @ 12:11pm
Morkonan Oct 8, 2020 @ 12:19pm 
Originally posted by Маtthew:
I always go by ram all my troops, when they break first gate i calling all and we breaching further. 100% win any siege even outnumbered

/agree

I never build anything other than a ram. Well, with one exception - Against Aserai Tier 3 Wall Towns, I might build ONE tower if it's heavily defended by high-tier archers/HA. And, that's a firm "maybe" on that.

A Ram and the regular ladders are all any siege needs, IMO. The rest introduce too many failure-points to be reliable.

Note: Not all inner gate walls can be targeted for attacks, though in a recent patch they've said they've fixed some of those so they may all be targettable AFAIK. Even so, I think it's likely troops assigned to attack them will still be pretty buggy.
restarter Oct 8, 2020 @ 12:19pm 
Originally posted by Underprivileged White Male:
Originally posted by thunda:
They got roughly 6 months left, but anyone with half a brain knows the game wont be feature complete in 6 months. Not by a long shot.

A more realistic expectation is release in 2022 or 2023.

The thing is no one is going to still care in 6 months let alone 2-3 years. Everyone that's going to try Bannerlord has already tried it. 95% of those won't bother again.

The whole point of Early access is to make some cash so you can hire more people and push out content. Taleworld however just took the money... ran with it.. and are doing the bare minimum they can to finish anything.

Basically they ruined their reputations to turn a quick buck. Lord knows I won't spend a dime on anything they crap together in the future.
-You have no real data to back up any of what you claim.
-There are currently 14K players.
-you are here all the time which suggests you will be the first to jump on when full release comes.
-features are coming out regularly, despite what you say
-you have no idea of the inner workings of this project and so are completely talking out of your ignorant, uninformed ass, that its laughable.
Morkonan Oct 8, 2020 @ 12:38pm 
Originally posted by restarter:
...
-You have no real data to back up any of what you claim....

Not that I agree with the poster, but it's a fairly generally accepted principle that the majority of the sales any game on Steam will get will come during its first release. That means that whether or not it's an Early Access or Full Release, that release will be the largest influx of sales that game will experience.

That doesn't include new content releases like DLC AFAIK. High sales volumes are common during deep discount periods, too.

This is simply "in general." So, basically, what TW has right now from their EA release is likely the largest sales volume they will experience for the game as it is right now and into "release" barring any other significant developments in content/appeal. (With estimates as high as five million copies... it's hard to rationalize they'll get more purchases than that number on Day 1 of the release version.)

Each game is different, of course, and some tend to vary far afield in terms of the trends of other games. For instance, while I don't think "No Man's Sky" actually beat its opening day numbers, it certainly gained a huge resurgence in sales after it released several huge game-altering patches to address the problems it faced. (Kind of a magical thing, really, since gamer sentiment and a huge PR boost likely fueled a lot of those sales)

"Bannerlord" is a Warband game... IMO, most of the diehard Warband fans that had still been playing Warband regularly when Bannerlord released have already purchased it. IOW - While some may be waiting, the core that has kept babbling on about how awesome Warband is with all the great mods it has out for it have already spent their money on Bannerlord.

PS: For "data" there were several very popular articles on studies using data from various Steam trackers that support the notion that initial exposure=largest sales volume. The last I remember reading was some time in February or so? Can't remember who's article, though, and there's a lot of "static" garbage when I try to search for it... If I find it, I'll edit and link.
Last edited by Morkonan; Oct 8, 2020 @ 12:40pm
restarter Oct 8, 2020 @ 1:33pm 
Originally posted by Morkonan:
Originally posted by restarter:
...
-You have no real data to back up any of what you claim....
stuff
.
ok thats all fine and dandy. nobody disagree that initial sales are the strongest. As i recall sales went very well judging from the player stats.
POint is, poster said most people will not care about this game on full release. i think he is mistaken as player count usually jumps when the full release is availble.
The rest was just pitchfork waving. And one has to question the motives of these people that like to hang around on forums of games they suppose3dly have disregarded.
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Date Posted: Oct 7, 2020 @ 4:59pm
Posts: 25