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How can you craft the weapons you want when you can't unlock them.
The thing is, crafting was added to the game because people asked for it. Being able to make your own customized weapons and armor was a pretty common request in warband. There were also a lot of people asking to be able to make things to sell instead of being wandering traders in the early game. Smithing seems to be an attempt to give both groups what they wanted, so any replacement or change needs to do both things as well.
Get the perks that increase unlocking parts by 100%, for both smithing and smelting. And then have your companions do the steelmaker perks.
How its curently implemented is not so good. But I do have a suggestion that wouldnt require a big change, and would remove a large part of the grind.
1. Remove the "make charcoal" option, and just have hardwood villages sell charcoal. That alone would cut out HOURS of boring dullass grinding.
Not only would this cut down on alot of time wasted, but its also historically accurate. You could go even go another step further, and allow players to buy processed metals from a smithy, so they dont have to make it themselves. Still allow us to make it, but give us a choice to make it, or buy it. Spend gold to avoid the grind.
I would also remove the lowest grade of metal to remove a step in the process. Instead of crude iron to iron, just make it from iron ore to iron. Cut out the crude iron (and wrought iron) step as its kind of unecessary.
Iron Ore -> Iron
Iron -> Steel
Steel -> Fine Steel (or tempered steel)
Fine Steel -> Thamaskian Steel.
This would mean removing the crude iron by product, which is not even realistic to actual smithing.
yet it is the fastest way to improve - by far.
You can buy most weapons you need already and what exists ingame is already sufficient for most of the time.
Maybe the only thing I need that I can get exclusively via crafting is a slightly longer than default Glaive.
Otherwise, Smithing is done for money and if it weren't for the overpriced Javs and Twohanders, I don't see what it adds to the game.
Maybe it would be the only way to to get the masterwork or lordly modifiers.
It would be logical for the character to buy or loot the specific weapon type they wish to eventually forge. Why would you learn about a sword by smelting a javelin?
Those of you saying smithing should be removed may aswell remove yourself from this thread because it's never going to happen. ;)
1. Hire or put a Companion in blacksmith Shop.
2. Have a category for all Blacksmithing items.
3. Toss everything in the box where the blacksmith shop is.
4. Choose a weapon you want to craft from hired blacksmith or companion.
Everyday they would do the blacksmith for you if they have stamina, And will try to make the weapon that you chose, Whatever you put in the box is junk and basically is free rain for them to use.
For me that would solve the grind issue, since there are only about 20-30 axe parts total. A lot of the grind comes from all the 100's of parts you unlock that you'll never use.
I still say that any change to smithing would need to involve both the making of custom gear and the ability to make decent money by selling crafted items. When you consider that you can fight a couple of mid sized battles in one day and sell the loot/prisoners for 50K+ being able to craft 5 items a day that sell for 10k when your skill is 225+ doesn't seem out of line.
You have no patience. You have no place at a hammer & anvil. :D
They also make incredible barter items for convincing other lords to join your nation.