Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd say nay to direct control, but being able to persuade or order a army/party to do something would be a good idea in my book.
1- An army is a group of partys. Just so we are using same terminology
2- I can't imagine them ever letting the player control more than 1 (army or party)
3- Since patch 1.5.2 your companions partys should die way way way way way less. In older versions there were mechanics (they kept every captured troops, even if it was 50 peasants... and then their t6 cavalry disbanded etc..) that caused them to lose top tier troops, and die easily.
4- The AI has many lords. Hundreds. All of them Consistently lose all their troops. And not only consistently, but often.
5- The player is "probably" supposed to lose all his troops at least once or twice a game (based on how often the AI loses it). but smart play can prevent this, in most, if not all of the cases.
6- Which leads us to companions. your companion (dont stack them with t5 troops... give them like 40-50 decent troops. let them buy recruits and level them up....) will probably lose his party a couple times a game. most likely to being in a dumb lords army and it starving.. Or being on a raid and getting captured). This sounds like a Balance thing devs aren't concerned about (i.e. AI loses partys over and over, why shouldnt player as well...?)
7- The devs HAVE stated they are working on "control" of your other partys. But most feel this is more like "Hey Companion, protect this towns area", or "hey companion dont raid villages" etc. Not that you can control them the same way you do your original party
8- With current Perk mechanics, it isn't a bad thing to lose your companion party. They lose it. this is a great time to go find him in town (in a couple weeks) "take him to party" spend his attribute and focus points he recently earned.. buy perks. give him another 40 troops. send him on his way.
Anyway, that is my experiences in game, and a reference to dev posts.
In other words... I think it's not going to change any time soon. for the above reasons.
Lastly: the controlling your faction issue. is a BIG issue. this is also why many people advocate using the trade perk to buy fiefs. Even if it is Buying and selling within your OWN faction. "ok, I think its cheaty to buy valandia city, when I'm aserai, I wont use it, and will trash posters who do.. blah blah blah" vs "well to get my faction to fight.. If I'm valandia, I need to buy Pravend,, and move it's former lord over to Dunglanys we just captured. this way I have to deal with trash bandits/looters all day near pravend (a worse problem) but my fellow lord is now near the front lines, will have partys over there. AND be willing to go to war, when the vote comes up.... etc"
I'm hesitant to give them anything but elite troops because I'm often having to bring them into an army (or try to...) to defend my territory. And they're getting wiped/captured far more than once/twice per game when left to their own devices. At least elite-level troops lets them survive longer, replacing losses with peasants, which doesn't make a lot of sense either but I digress...
Companions don't help much when they're too far away from my objectives-- or they're captured or "holding".
Either way, when your kingdom has 2 enemy armies with 500+ troops coming at it from both sides, even if you have enough troops that can be mobilized from surrounding garrisons, your inability to amass a counter force to fight both is not possible. With enough money and troops to accomplish this, it seems like a superficial limiting factor to only allow 1 army.
And maybe I'm doing it wrong, but I've yet to see the trading of cities/castles as an option in any diplomacy screen. It just allows me to trade what's in my inventory, and sometimes noble prisoners.
What you can do however is call lords within your kingdom to an army, effectively allowing you to lead a huge amount of soldiers. You can also expand your clan and allow clan members to raise and lead their own parties too to help defend your territory.
A bit related, but how about allow us to form an army of our clan parties when we don't have a kingdom? It's not like Genghis Khan couldn't form an army without have an official kingdom.
Unfortunately, you can't do that just yet. But it is on our list of things to add. :)
If you really need to get your clan parties together for some purpose, the army system already does this.
Sadly, it's not available now.
But seeing the Deves post, Callum's on above, gives us all hope.
I just trust that they can sort this out sooner, rather than later and make it a priority to do as I think it's a huge miss on their part.
Why wouldn't you, as a King or Queen, want to give a companion "friend" a fife to rule over rather than just making them a governor of the place?
That being said, there is a MOD (Improved Garrisons.) where you can make a Guard for the city or castle (An "army" of sorts.) and then get them to follow you around once enabled.
I guess I do need to change my thinking. Considering how many hours I had to play to get my character where he is now, I figured it was a full rags-to-riches story. At least I wanted it to be.
It's a great game, either way.