Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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bloodtoll Sep 20, 2020 @ 3:45am
Craft Javelins
It's bugged. You gain recipe parts each craft you make and the Javelins are worth upwards of 80k denar.
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Showing 1-13 of 13 comments
The game is currently in early access so, unfortunately, you can expect to see some balance issues. We are aware of this issue with crafted weapons though and will work on a fix in due course. Thanks for reporting it.
Esce Sep 20, 2020 @ 4:13am 
It is like this since launch, so they either want to rework this complettly or keep it for a while as a way to gain a lot of money so they do not need to balance other things too, what cost that much money.
80k is not the most you can get, with higher trade and smithing you can go beyond 100k, also with polearms and twohanded swords aswell.
You can not sell them at the moment for what they are "worth", because most towns do not have the money, but you can give them to NPCs for a lot less, than the amount you would get, so they sell them. In my game the Khan is running around with ~50 million denars and happily pays me for crappy javelins, around 25k per piece.
Tyrant Sep 20, 2020 @ 5:04am 
i have also noticed that towns you do sell them too when you clear them out of armor/horses/weapons/tradegoods stack them up high.
i think the game is unable to rotate them out of the economy due to their price
thunda Sep 20, 2020 @ 5:06am 
Originally posted by Esce:
In my game the Khan is running around with ~50 million denars and happily pays me for crappy javelins, around 25k per piece.
Why not save yourself the trouble and just get money using console commands? Youre cheating either way and completely breaking the balance of the game.
Esce Sep 20, 2020 @ 5:24am 
Originally posted by thunda:
Originally posted by Esce:
In my game the Khan is running around with ~50 million denars and happily pays me for crappy javelins, around 25k per piece.
Why not save yourself the trouble and just get money using console commands? Youre cheating either way and completely breaking the balance of the game.
Cheating money in probably does not have side effects, also smithing does not just give you money, it also unlocks new parts and a bit of xp.
If I would cheat everything I could just not play the game. Getting money is not that hard in Bannerlord, I could have one or two millions without selling crafted weapons. I just want to see what happens if you finance one king, not that it looks like he is using the money at all. The Khuzaits doing well, but not unusually well.
Maybe things will change if I get to a point where having millions of denars matters, but as it is now, they are useless and not breaking anything from what I see.
to be honest, you can't even profit that hard. all the cities in the game do not even have 1 million gold available together. and yet every lord you try to sway demands just over 1 million regardless of relations towards you or their ruler. good luck with that lmao.

my javelins are worth 128k which seems to be the max without artisan perk (totally unnecessary since towns can't afford your stuff to begin with) and meanwhile only half the cities can afford atleast half the price. its a big joke.
Last edited by Average AMD neanderthal; Sep 20, 2020 @ 5:37am
Crim Sep 20, 2020 @ 5:44am 
you can sell the javelins to lords who do have enough money
Originally posted by Esdeath:
you can sell the javelins to lords who do have enough money
yes, for about 33% of the price.
Last edited by Average AMD neanderthal; Sep 20, 2020 @ 5:58am
Esce Sep 20, 2020 @ 6:34am 
The lordss are actually able to sell them into a town for a massiv amount of money, so they and we are able to create money out of thin air, since the town pays with money they should not have. The town looses money, but does not go into 40 million denars dept.
Hopefully this gets changed too. It is an advantage the NPCs have over the player for no good reason, beside that Taleworlds does not want the player to visit towns without money, after a lords sold his loot. Do NPCs even collect loot?
thunda Sep 20, 2020 @ 7:27am 
Originally posted by Esce:
The lordss are actually able to sell them into a town for a massiv amount of money, so they and we are able to create money out of thin air, since the town pays with money they should not have. The town looses money, but does not go into 40 million denars dept.
Hopefully this gets changed too. It is an advantage the NPCs have over the player for no good reason, beside that Taleworlds does not want the player to visit towns without money, after a lords sold his loot. Do NPCs even collect loot?
As far as I know, lords dont sell anything, they dont carry gear. They transform all loot they gain to money instantly.
Esce Sep 20, 2020 @ 7:55am 
Originally posted by thunda:
Originally posted by Esce:
The lordss are actually able to sell them into a town for a massiv amount of money, so they and we are able to create money out of thin air, since the town pays with money they should not have. The town looses money, but does not go into 40 million denars dept.
Hopefully this gets changed too. It is an advantage the NPCs have over the player for no good reason, beside that Taleworlds does not want the player to visit towns without money, after a lords sold his loot. Do NPCs even collect loot?
As far as I know, lords dont sell anything, they dont carry gear. They transform all loot they gain to money instantly.
They sell their stuff you give them. I crafted some items, gave them a name, gave them to a lord, the lords visits a town, his amount of money increases and the items show up in the trade menu from the town.
Maybe the NPCs do not trade as the player does, but they gain money and the town gets the items, what is fine, only the amount of money they are able to get from this "trade" is high and probalby limitless unless you reach an overflow.
For normal battle loot you are probably right.

Currently I test if other parties beside NPC lords are able to pull this of. Player owned caravans are not able to sell them as the lords do. They either can not sell them at all or they need to find a town that has the money to buy them.

Clan parties with a family member are able to sell them like other NPC lords and they will also generate income. A lot of income, although the amount decreases it started at around 42k and after same weeks it is now at around 10k.
I still need to catch this party again and see if the amount of money in his inventory decreases aswell, or if something shady is going on.

Villagers do not buy anything fromt he player, so they stay poor peasants.

NPC caravans still need to be tested. They stay awfull long in a town.

Clan parties with a wanderer as leader is also something I need to test, but I expect them to behave similar to the lord parties.
Last edited by Esce; Sep 20, 2020 @ 7:55am
Clovis Sangrail Sep 20, 2020 @ 8:42am 
Can someone please tell me how it's OK to cheese the game with mods and it's OK to cheese the game using the console, but using an existing game mechanic to generate enough cash to stay solvent in a tightened economy is "cheating"?

No one makes you do it so why does it get everyone's panties all in a bind?
Last edited by Clovis Sangrail; Sep 20, 2020 @ 9:03am
Sinsling Sep 20, 2020 @ 9:01am 
Originally posted by Clovis Sangrail:
Can someone please tell me how it's OK to cheese the game with mods and it's OK to cheese the game using the console, but using an existing game mechanic to generate enough cash to stay solvent in a tightened economy is "cheating"?
All 3 of them are exploits. Some people just like to pretend their method isn't cheating.
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Date Posted: Sep 20, 2020 @ 3:45am
Posts: 13