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80k is not the most you can get, with higher trade and smithing you can go beyond 100k, also with polearms and twohanded swords aswell.
You can not sell them at the moment for what they are "worth", because most towns do not have the money, but you can give them to NPCs for a lot less, than the amount you would get, so they sell them. In my game the Khan is running around with ~50 million denars and happily pays me for crappy javelins, around 25k per piece.
i think the game is unable to rotate them out of the economy due to their price
If I would cheat everything I could just not play the game. Getting money is not that hard in Bannerlord, I could have one or two millions without selling crafted weapons. I just want to see what happens if you finance one king, not that it looks like he is using the money at all. The Khuzaits doing well, but not unusually well.
Maybe things will change if I get to a point where having millions of denars matters, but as it is now, they are useless and not breaking anything from what I see.
my javelins are worth 128k which seems to be the max without artisan perk (totally unnecessary since towns can't afford your stuff to begin with) and meanwhile only half the cities can afford atleast half the price. its a big joke.
Hopefully this gets changed too. It is an advantage the NPCs have over the player for no good reason, beside that Taleworlds does not want the player to visit towns without money, after a lords sold his loot. Do NPCs even collect loot?
Maybe the NPCs do not trade as the player does, but they gain money and the town gets the items, what is fine, only the amount of money they are able to get from this "trade" is high and probalby limitless unless you reach an overflow.
For normal battle loot you are probably right.
Currently I test if other parties beside NPC lords are able to pull this of. Player owned caravans are not able to sell them as the lords do. They either can not sell them at all or they need to find a town that has the money to buy them.
Clan parties with a family member are able to sell them like other NPC lords and they will also generate income. A lot of income, although the amount decreases it started at around 42k and after same weeks it is now at around 10k.
I still need to catch this party again and see if the amount of money in his inventory decreases aswell, or if something shady is going on.
Villagers do not buy anything fromt he player, so they stay poor peasants.
NPC caravans still need to be tested. They stay awfull long in a town.
Clan parties with a wanderer as leader is also something I need to test, but I expect them to behave similar to the lord parties.
No one makes you do it so why does it get everyone's panties all in a bind?