Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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World Map compass?
Taleworlds ..it would be great if you introduced the world map compass like in warband it really helps
Last edited by ItachiDeltaForce; Sep 18, 2020 @ 11:01am
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Showing 1-15 of 17 comments
FighterJet27 Sep 19, 2020 @ 8:10am 
Helps with what? It was basically useless in warband as you could just zoom out to navigate. Waste of time to implement it and "helps" with nothing.
ItachiDeltaForce Sep 19, 2020 @ 10:49am 
Originally posted by FighterJet27:
Helps with what? It was basically useless in warband as you could just zoom out to navigate. Waste of time to implement it and "helps" with nothing.

well thats your opinion ..it helps with orientation i think most people would agree with me
Clovis Sangrail Sep 19, 2020 @ 10:53am 
Well I for one would not agree. It is unnecessary. North is up and south is down, etc., and if I want, I can flag destination using the encyclopedia.

Pointless use of development resources just because schools no longer teach how to read a map.
ItachiDeltaForce Sep 19, 2020 @ 11:22am 
Originally posted by Clovis Sangrail:
Well I for one would not agree. It is unnecessary. North is up and south is down, etc., and if I want, I can flag destination using the encyclopedia.

Pointless use of development resources just because schools no longer teach how to read a map.

no no no how do u know where north is facing without a compass and i dont want to click into a menu to travel somewhere and a game with this scope should have no problem with resources they did it in warband so they can do it in bannerlord & in case u did'nt know schools teach to read maps with compasses.
PulsatingBrain Oct 29, 2020 @ 4:56pm 
There should absolutely be a compass.
I don't like rotating the camera, then not having a true north to set it back to.
Leigh Oct 29, 2020 @ 6:50pm 
Cold stuff north, hot stuff south, why on earth would you need a ingame compass?
PulsatingBrain Oct 29, 2020 @ 7:31pm 
Because you spend most of the game looking at a map! I should be able to navigate based on X being north of Y etc.
Claytonium Oct 30, 2020 @ 8:13am 
In order to make battering rams and siege weapons, you have to rotate the camera for some cities. Afterwards, the camera stays in that position. To orient the map so that North is up, I have to zoom out and rotate the map again after the battle. I think that's slightly annoying.

A compass should definitely be lower on the programmers' list of things to do, but I'd like one eventually. Or better yet, just make a button that automatically realigns the map so that North is up.
Byzantine Oct 30, 2020 @ 1:14pm 
Originally posted by Claytonium:
Or better yet, just make a button that automatically realigns the map so that North is up.
This sounds best, tbh
Originally posted by FighterJet27:
Waste of time to implement it and "helps" with nothing.
Originally posted by Clovis Sangrail:
Pointless use of development resources just because schools no longer teach how to read a map.
Originally posted by Lei:
why on earth would you need a ingame compass?
Why is everyone so salty over a damn request for a compass?

I'd love to have one too so that I can orientate myself. I didn't realize how often I looked at it in Warband until it was gone.
RJboxer Nov 7, 2020 @ 6:09pm 
Compass? Warband had one? been awhile, but I don't even remember one. I'm sure there was, as you all talk about it, but I can't remember one.

When did I get "lost" in warband. ALL THE TIME in the Game of Thrones mod. It starts you upside down, and until you play a lot, you don't know the exact orientation etc.

As someone with Mild OCD, I hate when my map/screen/battlefield Doesn't look as it did when I loaded the game (orientation wise, which is why Sins of a Solar Empire which I love, gives me conniption fits).

This game, the Siege Machines cause you to rotate the camera a lot. a lotttttttttttt just to click the squares they are on. And sometimes it's difficult getting camera to the correct place OCD people like me want, I did learn... eventually How to fix it . No compass.

Zoom all the way out. On the left and right side of the map, you can see where the map "Ends", and the screen changes color. If the screen break is 90 degrees up and down, it's like it was at start, if it is off to an angle in any direction, it isn't.

So just zoom all the way out, look on side of screen, and make sure the "line" is straight up and down.

Compass problem solved. Now you can look at map, North is up, south is down etc.

Originally posted by RJboxer:
Compass? Warband had one? been awhile, but I don't even remember one. I'm sure there was, as you all talk about it, but I can't remember one.
Yeah, bottom left:
https://games-cdn.softpedia.com/screenshots/Mount-and-Blade-Warband_11.jpg
Originally posted by RJboxer:
I hate when my map/screen/battlefield Doesn't look as it did when I loaded the game (orientation wise, which is why Sins of a Solar Empire which I love, gives me conniption fits).
[...]
So just zoom all the way out, look on side of screen, and make sure the "line" is straight up and down.
I get the exact same way. The only problem with this method, compared to a compass, is that it takes a few seconds every time to orient yourself as opposed to like half a second.

edit: screenshot link was dead
Last edited by TOTALLY NOT A SKELETON; Dec 18, 2021 @ 9:34am
RJboxer Nov 7, 2020 @ 7:25pm 
agreed. But it works. And I don't see TW implementing a compass anytime soon. Which is why I suggested my work-around.

~cheers
4CheeseSandwich Nov 23, 2020 @ 7:29am 
Originally posted by Clovis Sangrail:
Well I for one would not agree. It is unnecessary. North is up and south is down, etc., and if I want, I can flag destination using the encyclopedia.

Pointless use of development resources just because schools no longer teach how to read a map.
Sorry sir I didn't realize how high your horse was.
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Date Posted: Sep 18, 2020 @ 11:00am
Posts: 17