Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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elektronn3 Sep 5, 2020 @ 10:16am
Food stocks always decreasing ???
So I have a city :

6000 prosperity
100/100 loyalty

I solved nearby villages issues

We are not at war with anybody.

I have companions hunting down raiders in the surroundings.

Still, I have -117 food due to prosperity ?!

There has been no siege within 100 days in this area.

wtf is going on ???
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Showing 1-9 of 9 comments
Clovis Sangrail Sep 5, 2020 @ 10:35am 
Prosperity consumes food.

The garrison consumes food.

The presence off bandits and looters affects food.

The amount of food available for trade affects food.

Having an Orchard affects food. Having a level II or III Orchard affects food more.

Hover over the Food line in Manage cities to see what is affecting your food stock.

Last edited by Clovis Sangrail; Sep 5, 2020 @ 10:37am
GIJoe597 Sep 5, 2020 @ 11:00am 
It may be the controversial decision by TaleWorlds to tie food to prosperity. As Clovis one lined above, the higher your prosperity the more your people eat.

I am not a fan of that catch-22.


Here is a 13 page thread on the TW forums from several months ago where most agree it is not a good idea;

https://forums.taleworlds.com/index.php?threads/linking-prosperity-with-food-production-creates-an-inescapable-downward-spiral-for-fiefs.404712/
Last edited by GIJoe597; Sep 5, 2020 @ 11:01am
Clovis Sangrail Sep 5, 2020 @ 11:09am 
A component of Prosperity is Population. Higher Prosperity = higher Population, and higher Population results in higher food consumption. Had they just called it 'Population', everyoene would have just said "Oh, OK. The more people you have, the more food you need."

Sometimes your best option is to pull your good troops out of the garrison and either give them to a companion party or warehouse them elsewhere, then let the prosperity tank until you rech equilibrium.

While that is happening, develop your Orchards and Granary and Militia. (Militia do not consum additional food.)
elektronn3 Sep 5, 2020 @ 11:34am 
Originally posted by Clovis Sangrail:
Prosperity consumes food.

The garrison consumes food.

The presence off bandits and looters affects food.

The amount of food available for trade affects food.

Having an Orchard affects food. Having a level II or III Orchard affects food more.

Hover over the Food line in Manage cities to see what is affecting your food stock.


That's what I'm saying:

City fully upgraded
No enemies
Very small parties of looters (10-15)
Prosperity 6000 (+17 per day)

7 caravans from all remaining factions coming back and forth to trade

+ I "gave" 700 grain & fish to the city
elektronn3 Sep 5, 2020 @ 11:36am 
The thing is unless I "give" 2k food every week myself I have no way of improving food stocks automatically.

There are already tons of caravans trading in the city.
Clovis Sangrail Sep 5, 2020 @ 11:39am 
What part of "Hover over the Food line in Manage cities to see what is affecting your food stock" are you not getting?

Do that and it will tell you where the food is coming form and where it is going.

There are probably big minuses due to Prosperity and Garrison.

GIJoe597 Sep 5, 2020 @ 11:39am 
elektronn3

I think you are not understanding. The devs decided to code it in a way which means the higher your prosperity, the less food you have. Because, your people are wealthy and throw more feasts.

It is a vicious loop which means the player/fief can never advance beyond a certain point. I think they are using this mechanic to "balance" the player verse the ai. It almost pushes the player into capturing or purchasing more fiefs which I believe is what TW intends.

EDIT: seems Clovis and I posted at same time.
Last edited by GIJoe597; Sep 5, 2020 @ 11:41am
Clovis Sangrail Sep 5, 2020 @ 12:03pm 
Also check your bound villages and make sure they have not been looted and burned. That -117 food sounds a lot like your villages either are not producing (village razed) or not able to get to your town (looters and bandits). If your looters and bandits are under control, then check the villages.
Growbag Oct 19, 2020 @ 3:01am 
The whole loyalty > prosperity > food death spiral is a really annoying mechanic imo. Permanently seem to have village/town issues which just tank your loyalty. The only option is to either hang around babysitting your notables or simply ignore it and watch your town gradually decay into a useless liability.
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Date Posted: Sep 5, 2020 @ 10:16am
Posts: 9