Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Suicidal ally troops AI
I hope there are plans to improve the AI for allied troops in battle, because right now they just seem to banzai charge the enemy Leeroy Jenkins style.

It's annoying when I'm leading an army of 500+ soldiers and go to aid a lone ally party under attack by five times their number, and while I'm setting up my lines and skirmishing they just YOLO their 40 remaining troops into instant death, lol.

Feel like reinforcing lone parties should act like part of your army in battle if you're leading one, at least until the AI gets good enough to recognize what you're doing and support you independently.
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Mostrando 1-15 de 29 comentarios
Ruffio 20 AGO 2020 a las 15:26 
meatbag buffer that give you time to setup -)
Dan 20 AGO 2020 a las 15:32 
Publicado originalmente por Ruffio:
meatbag buffer that give you time to setup -)
Works everytime lol
=яενєηąŋŧ= 20 AGO 2020 a las 16:36 
Not really, lol. Dudebro McNoble charging the entire Vlandian Army solo buys me a couple seconds max, and he'd be saving me more casualties if he was actually on the line instead of just deleting himself without inflicting any losses on the enemy at all.
Thank you for sharing your feedback. Balancing is an ongoing task, so you can expect to see changes to battle and formation AI throughout early access.
Monsieur Tourette 25 AGO 2020 a las 5:46 
Banzai charge is ok. The worst thing is when they banzai then they flee then they banzai then they flee... Thats why I never help an ally, you think you both go banzai together, then he falls back and watches you being decimated.
Fryskar 25 AGO 2020 a las 5:51 
I guess the reason is simply.
The ai behaves same as if you were another ai.
So it just sees we have 540+ troops and should easily win, but doesn't realize that your 500 don't attack.

Its pretty stupid.
=яενєηąŋŧ= 25 AGO 2020 a las 9:41 
Publicado originalmente por Monsieur Tourette:
Banzai charge is ok. The worst thing is when they banzai then they flee then they banzai then they flee... Thats why I never help an ally, you think you both go banzai together, then he falls back and watches you being decimated.

That's also an issue. The AI decides to attack, then pull back at the last second and turns their backs to the enemy right when they get in javelin range. This has... Predictable results.

So they charge in, taking archery losses, turn around, start getting absolutely slaughtered by arrows and javelins because they aren't covered by shields suddenly, then usually stop all disorganized and get chopped up by the enemy infantry/cavalry charge hitting them, and they're so spread out the enemy can fight their troops 3 on 1 even if the enemy's technically outnumbered.

Seems to happen the most when the enemy has a bunch of cavalry. They'll put the cab out on the flanks and charge when the attacking army gets close, which seems to change the threat axis and cause the attacking infantry formation to go haywire.
indiehindi 25 AGO 2020 a las 10:11 
- If an ally lord dies or gets knocked unconsious on battle field, player gets the control over his/her troops
- If an ally lord's HP is below (lets say) 30 before entering the battle, again player takes control over his/her troops

That would also fix some parts of the problem.

Another GREAT IDEA is to let the AI do it, or have total control

- before entering to battle let the AI Marshal or leading noble take the control of your troops
- before entering the battle, if the player has the highest tactic skill among the participants of the battle, asks leading noble for permission to take total command on battlefield

both of these options above would certainly and totally get rid of the problem.
thunda 25 AGO 2020 a las 10:32 
Publicado originalmente por Fryskar:
I guess the reason is simply.
The ai behaves same as if you were another ai.
So it just sees we have 540+ troops and should easily win, but doesn't realize that your 500 don't attack.

Its pretty stupid.

I dont think this will ever change. TW does not have the skill to code proper AI. Truth be told, not many dev studios have. Its usually given the lowest budget since "good AI" sells exactly 5 copies out of 10 000. Its unmarketable and unpresentable, you can't really show it in any trailer or dev comment.

Then of course with a game like this, that has hundreds of units at once, there's the issue of performance. Not only would you need to code good AI, but you also would need to not make it tank performance.

So yeah, to anyone expecting markedly better AI, don't keep your hopes up.



Morkonan 25 AGO 2020 a las 10:58 
It's rare, but I've experienced allied Lords using formations and staying in relative "cohesive" order during the early stages of a battle. It's rare, though. In any case, they're always advancing in some way, either with a Charge or just moving the army towards the enemy. Small Lord forces seem more likely to charge all-out against relatively superior numbers.

The biggest issue for the player is if they want to spare their ally casualties. Otherwise, it's like getting a box of free hand-grenades during a fire-fight... Don't question why they're there, just be happy you've got them. :)

I don't know if TW plans on allowing Lord "Personalities" to help choose their general combat routines, but that would be very welcome. Cultures should, and often do, have some tendencies to adopt general behaviors that are a bit different, but they're also entirely predictable. I don't know if it's a factor of the units, capabilities, and terrain, coming into play or a conscious decision by TW to try to change up the tactics/battles a bit. (Haven't seen any difference in field battles since they patched a mounted unit AI thing. Not sure they're focusing much on that right now.)
Fryskar 25 AGO 2020 a las 12:03 
Publicado originalmente por thunda:
Publicado originalmente por Fryskar:
I guess the reason is simply.
The ai behaves same as if you were another ai.
So it just sees we have 540+ troops and should easily win, but doesn't realize that your 500 don't attack.

Its pretty stupid.

I dont think this will ever change. TW does not have the skill to code proper AI. Truth be told, not many dev studios have. Its usually given the lowest budget since "good AI" sells exactly 5 copies out of 10 000. Its unmarketable and unpresentable, you can't really show it in any trailer or dev comment.

Then of course with a game like this, that has hundreds of units at once, there's the issue of performance. Not only would you need to code good AI, but you also would need to not make it tank performance.

So yeah, to anyone expecting markedly better AI, don't keep your hopes up.
I know.
One good example is TWWH2 from CA.
Any time an AI army reinforces yours, they'll simply run forward if they calculated a win and stay back if not (ok arty matters too).
Última edición por Fryskar; 25 AGO 2020 a las 12:03
=яενєηąŋŧ= 25 AGO 2020 a las 12:15 
One thing I've that slightly helps is that you can put your whole army on AI control with F6 and they'll do exactly what the allied army is doing, so your infantry will stick with their infantry, etc.

Then you can issue them commands right before meeting the enemy, like having your infantry move to the side and then charge so you're fighting the enemy flank at favorable odds while your ally is soaking casualties in the center and both groups of archers are peppering the other flank when the enemy wraps around your ally. It'll also keep your Cav and horse archers with theirs which helps with losses there and so you don't need to micro them as much.
osheamat 25 AGO 2020 a las 13:04 
my friendly AI general forces attempt to get in formation but just run around, never getting in formation and get wiped out.
Booba 25 AGO 2020 a las 13:13 
I'd like to join fights in progress... already in progress. There probably wouldn't be much point to such a thing, considering how quickly every single battle plays out in real time. But it would be terrific to load up a battlefield and see your allied force surrounded, the troops fighting for their lives.

Ah well.
Frix 25 AGO 2020 a las 16:29 
Ye the AI Sucks ass, i won a 100v300 without loosing a single troop. However there needs to be more control as well as if the AI has horse archers youre ♥♥♥♥♥♥. The horse archers will just hang around your archers and they are stupid and can't be focusing on the approaching Infantry. But if they dont have horse archers you can easily shred an army 3-5x times your own with a decent setup of archers, infantry.
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Publicado el: 20 AGO 2020 a las 15:20
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