Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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zeeb Aug 19, 2020 @ 11:44am
Character Creation - Can we have the 'hidden' modifiers?
So I've found this mod that lets you change not only your character's height, but also its broadness, 'fatness' and age. I've also noticed that some NPC's seem to be broader than others.

Is there any particular reason this is not yet in the official game?
Age I can understand because of story reasons, but are there thoughts about lowering that down to 20?
In Sweden we had a king that was the age of 15 and he dominated.
I guess if our character were 20 years old instead of 30, we'll get 10 more years out of him/her.

In any case, the broadness multiplier would be really cool to have.
Playing as a titan; tall af with the broadness to match, swinging dual wielded two handed axes collecting heads left and right.

Or playing as a fat trader is also pretty RP.


Good work so far, keep it up!
Last edited by zeeb; Aug 20, 2020 @ 12:39pm
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Darth Revan Aug 19, 2020 @ 11:56am 
i would like to know this as well, some armors just look better on a broader body which becomses painfully clear when you put them on your thin as a branch looking compainions. :)
Last edited by Darth Revan; Aug 19, 2020 @ 11:56am
zeeb Aug 19, 2020 @ 11:58am 
Haha I was playing a Khuzait and was to recruit another Khuzait, he looked like a kid compared to my 2 meter tall warrior. If only I had the broadness, then he could cool off in my shadow during the hot summer days.

But yeah, if I play an archer main I like the standard build, if I play trader I use a smaller build, so when I play a pure melee warrior (with throwing mixed in) I make the biggest mf'er possible.
Last edited by zeeb; Aug 19, 2020 @ 12:00pm
Darth Revan Aug 20, 2020 @ 1:17am 
Originally posted by zeeb:
Haha I was playing a Khuzait and was to recruit another Khuzait, he looked like a kid compared to my 2 meter tall warrior. If only I had the broadness, then he could cool off in my shadow during the hot summer days.

But yeah, if I play an archer main I like the standard build, if I play trader I use a smaller build, so when I play a pure melee warrior (with throwing mixed in) I make the biggest mf'er possible.

well, archers need to be very muscular as well, drawing a warbow requires upper body strengh, especially if you want to shoot more than just a few times before your arms give up because they are tired out. :)

thats why i personally always find it funy that so many fantasy games make the attribute requirement for bows dexterity while in fact it should be mainly strengh or at least a mix of both, the stronger you are the heavier bows you can draw and the more arrows you can shoot before your arms are to tired to continue to shoot.
zeeb Aug 20, 2020 @ 3:22am 
Yeah I hear you, but it is what it is.
Might be because D&D has been using it for such a long time.
Falaris Aug 20, 2020 @ 4:44am 
It's just differentiation of stat purposes. Archery really draws heavily (hah!) on strength and constitution. In Pathfinder/3.5 DnD, you used dex for hitting, and str for damage. Which makes perfectly fine sense. (And then use 15 feats to become a machine gunning lunatic that punches arrows through a line of people).

One thing movies always get wrong: You do not THREATEN someone with a bow. Draw strength on real combat bows is so high, you'd start shaking in seconds trying to hold it. (And if you were strong enough to do so, you'd use a heavier bow, and then wouldn't be able to do it after all.).

On the Mary Rose, the skeletons of the archers all had twisted spines from the torsion strength of holding the bows. They were not using little toy bows.
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Date Posted: Aug 19, 2020 @ 11:44am
Posts: 5