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But yeah, if I play an archer main I like the standard build, if I play trader I use a smaller build, so when I play a pure melee warrior (with throwing mixed in) I make the biggest mf'er possible.
well, archers need to be very muscular as well, drawing a warbow requires upper body strengh, especially if you want to shoot more than just a few times before your arms give up because they are tired out. :)
thats why i personally always find it funy that so many fantasy games make the attribute requirement for bows dexterity while in fact it should be mainly strengh or at least a mix of both, the stronger you are the heavier bows you can draw and the more arrows you can shoot before your arms are to tired to continue to shoot.
Might be because D&D has been using it for such a long time.
One thing movies always get wrong: You do not THREATEN someone with a bow. Draw strength on real combat bows is so high, you'd start shaking in seconds trying to hold it. (And if you were strong enough to do so, you'd use a heavier bow, and then wouldn't be able to do it after all.).
On the Mary Rose, the skeletons of the archers all had twisted spines from the torsion strength of holding the bows. They were not using little toy bows.