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回報翻譯問題
Shortly after Ive created a kingdom, most kingdoms declared war against me.
Reloading doesnt make a difference.
IMO its just ridiculous how war lusty the kingdoms are in general.
I mean... Western Empire was in war with every single other kingdom.
Thats just plain stupid. And obviously they got crushed instantly.
I joined batttania & all of the surrounding factions declared war.
Also marriage system is really annoying, hoping for that fix too
It would be one thing if there was something you could do about it. But it literally feels like it ends the game after a few days of grinding early game whenever this happens.
None of this helps in a new kingdom. You might not even see a group of mercenaries before you see a 1000 person army taking your city and you don't have enough influence as soon as the kingdom forms to stop 5 civs from declaring war on you immediately.
A one-time payment is also an option to buy a short period of peace in order to build up influence or prevent an immediate attack.
Forming ur own kingdom is the most difficult, yet most satisfying and rewarding part of the game. U need to be well prepared in terms of gold, soldiers, relationship and strategic situation on the world map in order to succeed.
And although i agree the diplomacy is rudimentary at best, it is entirly possible to enjoy the "create ur own faction"-playstyle.
In ur specific case, taking over two cities as an independent clan from battania leaves u with two vulnerable and economically weak fiefs in the most competed center area of the map which the opportunistic AI takes advantage of. Assuming from ur initial post that u raided those fiefs aswell, u also have bad relationsship with ur notables and very few recruits available. It will most likely take multiple ingame seasons to restock the garrison and ur army, rebuild the economy and more important befriend with the notables. So u either have nearly unlimited gold to buy the needed time or ur strategy wasnt that great in the first place. U cant just assume the AI ignores u till u are strong enough to beat them.
even for a rudimentary diplomacy at best, since playing native Warband I've never understood what it makes so hard to implement a most basic diplomacy AI which before declaring war just makes some basic logic checks
a) am I already at war with one or more other factions?
b) have some kind of internal score which compares the own strenght with the one to declare war on
according to what I've experienced in native Warband and now in Bannerlord, nothing the like is made , which, though not an AI programmer, I can't imagine to be too difficult to implement.
so, in Bannerlord, I see something like a Northern Empire which has already lost 2 towns to the Khuzaits (who always win btw) and is engaged in wars with two other factions, declaring war on the Khuzaits again who by the time have already grown to the most powerful faction, and of course lose badly again.
That said, it sounds like we're jumping the gun at establishing our little nation. Even at full release, I don't think players will be able to sneak-steal a couple of newly conquered cities and just birth a new nation without immediately being rofl-stomped by any and all AI factions with 50x the military might.
I mean, it's not like I went in with 10 good men and climbing spikes. I killed 400-500 guards at each city and beat Caladogs 800 some person army before one of the sieges. After raiding him for months my military was most likely stronger than his and yet he was only at war with me. The other AIs should have declared war on him who had literally no moving millitary left and 10+ cities/castles to defend. If the game literally forces you to not take any land in my position then why even have the option in the first place? You can't get much stronger than I did with 0 land.