Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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The Cynoid 2020 年 8 月 10 日 上午 6:21
How do you avoid getting war declared on you by every faction?
I wanted to try something new this game tried to do a run with no dependence on other kingdoms. Battania managed to take 2 Towns far from them in the western empire. After raiding Battania for months I managed to take both towns and immediately gave them like 300k gold for peace.

Soon after 4 kingdoms declared war on me that I had never dealt with(or was friendly with). These kingdoms all declared war whtihin 5 seconds.

How do you deal with this or avoid it from happening? There is no way the remaining 300-400 soldiers I have can deal with 40 cities around me attacking.
最後修改者:The Cynoid; 2020 年 8 月 10 日 上午 6:23
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One Winged Angel 2020 年 8 月 10 日 下午 1:28 
Yes, that seems to be an issue.
Shortly after Ive created a kingdom, most kingdoms declared war against me.
Reloading doesnt make a difference.

IMO its just ridiculous how war lusty the kingdoms are in general.
I mean... Western Empire was in war with every single other kingdom.
Thats just plain stupid. And obviously they got crushed instantly.
CiKi 2020 年 8 月 10 日 下午 1:31 
hope they fix it in upcoming updates. it makes sense to be in war with 1 or max 2 factions. not 3,4 at the same time!

I joined batttania & all of the surrounding factions declared war.

Also marriage system is really annoying, hoping for that fix too
Hatchero 2020 年 8 月 10 日 下午 1:41 
IMHO the issue is factions seem to have only 2 choices dealing with other factions. Declare War, or Peace. It would be interesting if Factions could have many tiers of relations to better simulate. Perhaps a key marriage seals a long term alliance. Trade pact, closed borders, open borders, rivals, war ect. Relations may get better or worse over time, however the player can effect this and may not be surprised if war breaks out if they are paying attention to the politics.
The Cynoid 2020 年 8 月 10 日 下午 1:56 
引用自 One Winged Angel
Yes, that seems to be an issue.
Shortly after Ive created a kingdom, most kingdoms declared war against me.
Reloading doesnt make a difference.

IMO its just ridiculous how war lusty the kingdoms are in general.
I mean... Western Empire was in war with every single other kingdom.
Thats just plain stupid. And obviously they got crushed instantly.

It would be one thing if there was something you could do about it. But it literally feels like it ends the game after a few days of grinding early game whenever this happens.
Bashur 2020 年 8 月 10 日 下午 2:45 
Use influence to make peace. If u pay tributes it is far more unlikely for them to declare war. Also mercenaries are a good way to boost ur numbers in the very beginning of ur kingdom.
The Cynoid 2020 年 8 月 10 日 下午 3:06 
引用自 Ballmann
Use influence to make peace. If u pay tributes it is far more unlikely for them to declare war. Also mercenaries are a good way to boost ur numbers in the very beginning of ur kingdom.

None of this helps in a new kingdom. You might not even see a group of mercenaries before you see a 1000 person army taking your city and you don't have enough influence as soon as the kingdom forms to stop 5 civs from declaring war on you immediately.
Lukkyb 2020 年 8 月 10 日 下午 3:16 
i think its beacsue the other factions see you as weak so will instant attack so a way to solve this could be an option to have a period of peace when your faction is made (maybe put it in the options like permadeath) as that gives you time to get more lords under your banner
One Winged Angel 2020 年 8 月 10 日 下午 3:31 
引用自 Lukkyb
i think its beacsue the other factions see you as weak so will instant attack so a way to solve this could be an option to have a period of peace when your faction is made (maybe put it in the options like permadeath) as that gives you time to get more lords under your banner
Thanks captain.
Dingleberry Dan 2020 年 8 月 11 日 上午 2:19 
Funny enough, i've not had war declared on me... But i defected from Caladog, ♥♥♥♥ that guy.
redwitch 2020 年 8 月 11 日 上午 2:43 
the main issue is that there is no diplomacy to speak of in the game yet, in my games the AIs constantly declare war on each other, regardless of the situation there are in, even if they are already at war with one or more other factions and are losing, they still do it. I hope they will improve it but I'm not sure, since diplomacy in native Warband was horrible too. I've been playing mods all the time, and in POP i.e. the AI doesn't declare war on someone else if it is already in a war.
最後修改者:redwitch; 2020 年 8 月 11 日 上午 5:20
Dingleberry Dan 2020 年 8 月 11 日 上午 3:23 
funny enough, i post that and within a few 'days' after i loaded up the game, monchug declared war... im paying out 500 gold a day, but i didn't get shredded by an army of 2400 when mine's max is about 700....
Bashur 2020 年 8 月 11 日 上午 4:41 
引用自 The Cynoid
引用自 Ballmann
Use influence to make peace. If u pay tributes it is far more unlikely for them to declare war. Also mercenaries are a good way to boost ur numbers in the very beginning of ur kingdom.

None of this helps in a new kingdom. You might not even see a group of mercenaries before you see a 1000 person army taking your city and you don't have enough influence as soon as the kingdom forms to stop 5 civs from declaring war on you immediately.

A one-time payment is also an option to buy a short period of peace in order to build up influence or prevent an immediate attack.

Forming ur own kingdom is the most difficult, yet most satisfying and rewarding part of the game. U need to be well prepared in terms of gold, soldiers, relationship and strategic situation on the world map in order to succeed.

And although i agree the diplomacy is rudimentary at best, it is entirly possible to enjoy the "create ur own faction"-playstyle.

In ur specific case, taking over two cities as an independent clan from battania leaves u with two vulnerable and economically weak fiefs in the most competed center area of the map which the opportunistic AI takes advantage of. Assuming from ur initial post that u raided those fiefs aswell, u also have bad relationsship with ur notables and very few recruits available. It will most likely take multiple ingame seasons to restock the garrison and ur army, rebuild the economy and more important befriend with the notables. So u either have nearly unlimited gold to buy the needed time or ur strategy wasnt that great in the first place. U cant just assume the AI ignores u till u are strong enough to beat them.
redwitch 2020 年 8 月 11 日 上午 7:27 
引用自 Ballmann

And although i agree the diplomacy is rudimentary at best, it is entirly possible to enjoy the "create ur own faction"-playstyle.

even for a rudimentary diplomacy at best, since playing native Warband I've never understood what it makes so hard to implement a most basic diplomacy AI which before declaring war just makes some basic logic checks
a) am I already at war with one or more other factions?
b) have some kind of internal score which compares the own strenght with the one to declare war on

according to what I've experienced in native Warband and now in Bannerlord, nothing the like is made , which, though not an AI programmer, I can't imagine to be too difficult to implement.

so, in Bannerlord, I see something like a Northern Empire which has already lost 2 towns to the Khuzaits (who always win btw) and is engaged in wars with two other factions, declaring war on the Khuzaits again who by the time have already grown to the most powerful faction, and of course lose badly again.
Booba 2020 年 8 月 11 日 上午 7:41 
Kingdom management isn't fully implemented yet.

That said, it sounds like we're jumping the gun at establishing our little nation. Even at full release, I don't think players will be able to sneak-steal a couple of newly conquered cities and just birth a new nation without immediately being rofl-stomped by any and all AI factions with 50x the military might.
最後修改者:Booba; 2020 年 8 月 11 日 上午 7:42
The Cynoid 2020 年 8 月 11 日 上午 10:15 
引用自 Scuba Steve
Kingdom management isn't fully implemented yet.

That said, it sounds like we're jumping the gun at establishing our little nation. Even at full release, I don't think players will be able to sneak-steal a couple of newly conquered cities and just birth a new nation without immediately being rofl-stomped by any and all AI factions with 50x the military might.


I mean, it's not like I went in with 10 good men and climbing spikes. I killed 400-500 guards at each city and beat Caladogs 800 some person army before one of the sieges. After raiding him for months my military was most likely stronger than his and yet he was only at war with me. The other AIs should have declared war on him who had literally no moving millitary left and 10+ cities/castles to defend. If the game literally forces you to not take any land in my position then why even have the option in the first place? You can't get much stronger than I did with 0 land.
最後修改者:The Cynoid; 2020 年 8 月 11 日 上午 10:16
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張貼日期: 2020 年 8 月 10 日 上午 6:21
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