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But, Bannerlord isn't a "city builder" game... You're aware of that, right? You know that games can focus on different gameplay activities and that these gameplay activities help define their "genre?" You know these things?
Maybe not.
Thats like saying mordhau makes this game ♥♥♥♥, ignoring how they are not going for the same style at all.
They could've fired half their team, hired this dude, and blown everyone's minds.
Yes, it is a slightly different style of game, but not that different.
By all means, join there team and show us all how its done, sense you know so much
I haven't made an claims that I know how its done. But the guy making Manor Lords seems to.
Just an observation
Manor lords looks cool, sure, but all we have to go off of is a few moments of rough gameplay and some screenshots. Thats not a clear showing of quality.
Your not one of those people who buys games off of just the trailer are you?
It looked like UE, so I checked.
Yup, developed with Unreal Engine.
TW built their own engine. That guy did not. (Not taking anything away from what that developer as done, just sayin'...)
I don't know where you come off saying that Bannerlord has "outdated graphics." How? Compared to some UE FPS or some game that has, at most, five or ten characters on the screen at once? Bannerlord can have hundreds of units on the screen at once, each undertaking their own actions, each using weapon-appropriate animations, with units that can have multiple types of loadouts and can, and often do, appear very differently than even other units in their same category. It uses PBR materials, too. (Physicality Based Rendering) That means that materials behave as they do in "real lighting" conditions. Metal, leather, skin (even with SSS in Bannerlord) all have appropriate values.
Do you have any idea what a display engine, even a game engine, has to be able to do in order to deal with what Bannerlord deals with in a typical battle? Outdated? Hardly.
Bannerlord vs Starcraft :)
"You must construct additional butter."
That