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Fordítási probléma jelentése
What a dumb post. Calradia is fantasy medieval Anatolia, not fantasy central Africa, so of course it isn't full of black Africans. How is that even a question anyone would ask? Also FYI "Numidia" was located in what's now parts of Algeria, Tunisia and Libya. If you've ever been to or met anyone from those countries you'd know that they aren't "black" either culturally or physically.
Get out of here with your woke concern trolling ♥♥♥♥♥♥♥♥.
Dude asked an honest question and you freak out. Real mature
And medieval Anatolia? Yeah boy, those Battanians and Sturgians sure fit in in medieval Anatolia...and those Vlandians based on the Normans, who never controlled land in Anatolia (unless you count Cilicia being under their nominal control due to marriage, but never actually being out of the hands of the Armenians that moved there). I think the game is based on the medieval Mediterranean and Black Sea...plus Battanians.
Because the inspirational sources for most factions come from European history. There are some Eastern/Eastern Med. sorts of influences as well. But, those are also intimately intertwined with European history. Most of the "periods" that these cultures are slotted into reflect a "Medievalish" sort of style. Factions that can be playable in a sensible way, given the weapons and materials these fanciful factions may sensibly have access to, are somewhat limited.
It would not impress players to have a Zulu'ish faction, for instance, because they'd likely be steamrolled as leopard skins worn by decorated warriors with untanned hide shields wouldn't provide much protection against a mounted knight's lance or heavy crossbow bolts. As "light skirmishers" they might be effective, but that's only "just as effective" as existing "light skirmisher" classes of troops... which means "not effective in Bannerlord."
We should consider the "broken Empire" theme. IMO, it's there that one could reflect some sort of cultural differences with very good effect. The Southern Empire, for instance, could and should have unique Auxillae that reflect the Southern Mediterranean cultures in a sort of "Roman Empire" theme. There, some troop types with a more Central African kind of cultural theme might be realistically found.
Keep in mind that "continent" does not equate to "race." For instance, many cultures in/around the African continent that border/interact with Mediterranean cultures have strong Greek/Arabic racial profiles. It seems the Greeks were very... uh... They had a lot of wine-drinking parties.
The Western Empire could partly reflect a sort of Spanish Moor Auxillae unit, but that's a tiny bit later of a period. Even so, and I'm no expert, that's a more Caucasian/Aribic sort of base if one wishes to isolate "races" to specific "cultures."
Also, keep in mind this - There are plenty of Lords of various racial heritages that are members of factions that differ from what one may think their heritage would dictate.
PS: I'm strongly in favor of more flavor... Specifically, I expect Empire factions to have Auxillae that give them unique units that reflect their power centers being in very different regions. These units would be sparse, but just so these units could have unique advantages/disadvantages and little in the way of complex balancing would have to be done. So what if the Southern Empire can only have a few Elephant War-Machine units? :) They're terrifying, but they'd quickly be subjected to attrition if used too often as replenishment opportunities would be a "rare" event.
PPS: If this is just a wild cast into the ocean of trolling, I won't participate further. If, however, it's a serious attempt at a discussion, then I'd encourage the OP to think about "Auxillae" and the possibilities present there. I don't think TW will develop auxillae due to overall load issues on a large battlefield, though. (They'd have to look unique and "special" and that's going to require new texture/model stuffs.) We'll just have to wait for the release version and a decent "Imperial Auxillarum" mod.
But, these cultures were very influential in the region and represented a huge "Empire" in its own right. (At times, more of a "cultural empire" than singular, but the influence was fairly constant.) There was this whole "Crusades" thing, too, we have to think about. The portrayal of such a culture is entirely consistent with the likely source material for most of the factions that have all be kind of "period balanced" so they have sensible military capabilities/equipment/etc.
You clearly know very little about African history. Capable of defying the Byzantines or Abbasids, no, but an army capable of dealing with one of their armies? Yes. Here is a bit about Great Zimbabwe https://en.wikipedia.org/wiki/Kingdom_of_Zimbabwe. Mali had a pretty significant and powerful empire https://en.wikipedia.org/wiki/Mali_Empire The Aksum/Axum lasted into the Early Middle Ages, but they did have numerous smaller, but still powerful, highly advanced, and very wealthy kingdoms. https://en.wikipedia.org/wiki/Kingdom_of_Aksum Later, yet another empire came up in Ethiopia, which lasted (sort of) until the modern era. Somalia had a couple Sultanates and then an empire, though they were small for what we consider an empire, but they were a powerful trading empire in the Indian Ocean, Persian Gulf region. https://en.wikipedia.org/wiki/Ajuran_Sultanate
Coastal Africa has had kingdoms and empires. The whole continent isn't desert, savannah and jungle.
Bannerlord is already inclusive to the max, they have light to dark folks and they threw in Asians as well?! Holy, its literally like the one game I've ever played where there were Asians, Europeans, and Middle Eastern folks in one game.