Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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JOYBOY Jun 24, 2020 @ 1:40am
What is the best workshop in Sanala?
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Showing 1-10 of 10 comments
Clovis Sangrail Jun 24, 2020 @ 6:09am 
Just pick one. If i doesn't work, it is easy to change and only costs 2000 gold to change it,

Sanala has two grain producing villages, so a brewery might work. But if it doesn't, tanners seem to work almost everywhere.

But you need to stick close and keep the local trade routes free of looters and bandits and enemy raiders. Don't start a workshop then go tear-assing around the countryside fighting battles. Spend some time at home bringing peace to the locals.
Blood Flowers Jun 24, 2020 @ 7:05am 
Brewery at Sanala seems to consistently put out >1,000 denars per day once Sanala reaches ~12,000 prosperity (tested in 1.4.0). Smithy also seemed to average around ~800 per day.
Last edited by Blood Flowers; Jun 24, 2020 @ 7:05am
Cosmic Cat Jun 24, 2020 @ 7:20am 
Originally posted by Blood Flowers:
Brewery at Sanala seems to consistently put out >1,000 denars per day once Sanala reaches ~12,000 prosperity (tested in 1.4.0). Smithy also seemed to average around ~800 per day.

That has to do more with a high prosperity than what the connected villages produce and what kind of workshop you pick.
At this point I'm fairly sure this whole feature is bugged/broken or severly imbalanced.
Blood Flowers Jun 24, 2020 @ 7:32am 
Originally posted by Woob:
Originally posted by Blood Flowers:
Brewery at Sanala seems to consistently put out >1,000 denars per day once Sanala reaches ~12,000 prosperity (tested in 1.4.0). Smithy also seemed to average around ~800 per day.

That has to do more with a high prosperity than what the connected villages produce and what kind of workshop you pick.
At this point I'm fairly sure this whole feature is bugged/broken or severly imbalanced.

Prosperity is a major factor. However, location also plays a decently important factor. Brewery at Sanala will give 1.2-1.8x more per day relative to say ... Makeb at equal prosperity values.
Cosmic Cat Jun 24, 2020 @ 7:56am 
Originally posted by Blood Flowers:
Originally posted by Woob:

That has to do more with a high prosperity than what the connected villages produce and what kind of workshop you pick.
At this point I'm fairly sure this whole feature is bugged/broken or severly imbalanced.

Prosperity is a major factor. However, location also plays a decently important factor. Brewery at Sanala will give 1.2-1.8x more per day relative to say ... Makeb at equal prosperity values.

If it was that simple... 2x Flax towns at Balgarde (or whatever it's called), no wars, 3500 prosperity, cleaned out all lairs and constantly patrolling for looter gangs = 9-12 denarii income for over a month.

So basically some resoures are total garbage, even if there's tons of it and noone is intercepting deliveries from villages.
No point playing the "workshop game" until they fix it or you get a mod for it. I stopped caring about those "factors" the moment I realized it's broken. The real income's at battles and owning fiefs.
Last edited by Cosmic Cat; Jun 24, 2020 @ 7:57am
Blood Flowers Jun 24, 2020 @ 8:02am 
Originally posted by Woob:
Originally posted by Blood Flowers:

Prosperity is a major factor. However, location also plays a decently important factor. Brewery at Sanala will give 1.2-1.8x more per day relative to say ... Makeb at equal prosperity values.

If it was that simple... 2x Flax towns at Balgarde (or whatever it's called), no wars, 3500 prosperity, cleaned out all lairs and constantly patrolling for looter gangs = 9-12 denarii income for over a month.

So basically some resoures are total garbage, even if there's tons of it and noone is intercepting deliveries from villages.
No point playing the "workshop game" until they fix it or you get a mod for it. I stopped caring about those "factors" the moment I realized it's broken. The real income's at battles and owning fiefs.

Haha. Okay. You can keep telling yourself that if you like. I'll keep making 5-6k daily from my workshops that took 5 minutes to buy and have otherwise invested no time in.
Cosmic Cat Jun 24, 2020 @ 8:18am 
Originally posted by Blood Flowers:
Originally posted by Woob:

If it was that simple... 2x Flax towns at Balgarde (or whatever it's called), no wars, 3500 prosperity, cleaned out all lairs and constantly patrolling for looter gangs = 9-12 denarii income for over a month.

So basically some resoures are total garbage, even if there's tons of it and noone is intercepting deliveries from villages.
No point playing the "workshop game" until they fix it or you get a mod for it. I stopped caring about those "factors" the moment I realized it's broken. The real income's at battles and owning fiefs.

Haha. Okay. You can keep telling yourself that if you like. I'll keep making 5-6k daily from my workshops that took 5 minutes to buy and have otherwise invested no time in.

You do that, I'll wait until it's actually properly fixed. Or just use a mod for it.
AfLIcTeD Jun 24, 2020 @ 8:36am 
Workshops are severely unbalanced right now. Now that tanneries are nerfed in 1.4.2, the only one worth buying is brewery. Until they nerf those.
Silamon Jun 24, 2020 @ 8:41am 
Originally posted by AfLIcTeD:
Workshops are severely unbalanced right now. Now that tanneries are nerfed in 1.4.2, the only one worth buying is brewery. Until they nerf those.
I've had better luck with ironmongers than breweries actually. 4 Ironmongers in towns with 1 iron ore village and they are all making 200+ a day. Breweries in towns with tons of grain would only make me 60-100 a day.

Edit: that is on 1.4.2, tanneries are better in 1.4.1 by a lot.
Last edited by Silamon; Jun 24, 2020 @ 8:42am
AfLIcTeD Jun 24, 2020 @ 8:57am 
Originally posted by Silamon:
Originally posted by AfLIcTeD:
Workshops are severely unbalanced right now. Now that tanneries are nerfed in 1.4.2, the only one worth buying is brewery. Until they nerf those.
I've had better luck with ironmongers than breweries actually. 4 Ironmongers in towns with 1 iron ore village and they are all making 200+ a day. Breweries in towns with tons of grain would only make me 60-100 a day.

Edit: that is on 1.4.2, tanneries are better in 1.4.1 by a lot.
Yes smithies in some towns too, but iron isn't as common as grain. So you will buy 2-3 smithies in the iron towns and breweries in the rest. I think breweries are more reliable though, some smithies, even in towns with iron supply give terrible profit.
Two workshops though out of how many?
I'm on 1.4.1, so 1.4.2 may be completely different.
Last edited by AfLIcTeD; Jun 24, 2020 @ 8:58am
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Date Posted: Jun 24, 2020 @ 1:40am
Posts: 10