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fact is everything in this game that is op is how real life is. get over it.
learn to play with your team mates to form a shield wall duh!
If you'r level in doing dmg with sword is very high, 2 hit=death for everyone.... so?
It's a RPG with levels on the skills. Normal ♥♥♥♥ as always. It's even right to kill in 1 shot the people eh. What do you think in the reality happens when you are hit by a bow in close range? The problem is not the bow to be OP but the IA to be stupid that charge you frontally.
But then I don't play multiplayer, and I'm not going to in Bannerlord either, I need games that pause when I need them to pause and, well, multiplayer just doesn't lend itself well to that.
For the tenth time the only real balance issue i seen was that heavy cavalry was over powered in the base game. Some mods with heavy orc infantry balanced this out quite well though.
Warband was a perfect game except the graphics and companions scattering, which they shouldnt really leave or scatter, because it just sucked and not a nice part of the game after hiring them and outfitting them.
If Bannerlord can reproduce Warband with greater companions customization and choices maybe, and improved graphics and expanded gameplay, then it will basically also be a perfect game.
Mods, naval warfare, official expansions can all add to this perfect storm of gaming epicness. :)
Totally agree the best in the world can't shoot as good as the average archers. Not really a problem in single player but bad in multiplayer. To fix make archers less accurate however something that they didn't have was pavise shields that could be deployed this would make xbows and normal bows more balanced but they couldn't pick it up easily.
"Realism" arguments will be automatically disregarded for the following reasons:
Videogames are not realistic, they never will be and shouldnt even try. The moment something half realistic conflicts with multiplayer balance, its awful game design.
Warband is not realistic in the slightest, nor is it balanced.
The only thing in videogames that should be as realistic as possible is the look.
if you shoot a bow with rapid speed one or more of the following are usually true;
- you shoot on point blank range
-nocks are often modified to attach the arrow to the string much easier disregarding the alignment of the nock(like huge V nock or X shaped cross nock), the arrow is not secure on the string and can slip out when you fire, the bow fire dry and could break or get damage.
- the bows are very weak, like 10 to 30lb
- it was shot in 20 takes and it worked once
take this uber archery videos with a grain of salt, its not all as it seems.
Usually the people in these videos use practice/hunting bows that are well below 80lbs of draw weight.
Edit: English longbows had around 120lbs of draw weight, you had to be in good physical shape to draw that amount.
I disagree with this assertion, and in fact I believe there are multiple reasons to tone archery down both from realistic and gameplay perspectives.
From the realistic side of things, armor is actually very effective against arrows. Many people seem to believe that arrows can defeat chainmail. This is not true(3:00): https://youtu.be/l2-QuTLkZOQ?t=180
Some sources sources show that gambeson has the potential to defeat arrows (1:42): https://youtu.be/CULmGfvYlso?t=102
And others say arrows can penetrate gambeson(3:47): https://youtu.be/mWRWRXenRXc?t=227
Crossbow bolts can be stopped by chainmail(4:45): https://youtu.be/eYsr81y0Aeo?t=285 If you scroll back you'll see a modern crossbow ignore the maille and I know someone's going to bring that up, but modern crossbows are extremely more efficient than medieval crossbows and that's just not a fair example.
The bottom line here is that arrows don't just phase through armor like they do in Warband. There's a reason people in plate armor don't bother carrying shields and two-handed weapons were a thing even before then. Getting three-shotted in the body behind chainmail should not be happening, and archers enjoy way too much damage against targets almost regardless of armor. The easiest solution here is to just change their damage type from piercing to cutting, so they are just as weak against armor as swords which seems about true to me. There's also the uncanny accuracy that bows possess in multiplayer, but I'll get back to this in gameplay. Which is right now.
Even more important, however, is the gameplay side of things. Multiplayer needs to have some form of balance to be fun, and if developing a balanced game meta that will be fun to engage in means sacrificing realism then that should be an easy choice in favor of gameplay development. Many games turn into archerfests and the excellent melee combat system is marginalized with an objective need to carry a shield, and ignore the directional parrying, no matter how much armor one is wearing. The melee system and skills it involves are the primary reason I got drawn into Warband, but there are so many things going against trying to use it that it's no wonder everyone is either on a horse, carrying a bow, hugging a shield, or any combination of these.
Yes, I have seen some phenominal players still able to clean house while on foot with a two-handed melee weapon and maybe only using shields against arrows amidst the ridiculous bow-and-horse cluster that is multiplayer, but basing design decisions off extreme examples like this is not healthy. I may not be the best, but I want a chance for my own melee skills to come in to play as well without getting constantly shot in the head from nearly several tens of meters off. I have a few thoughts on what I think should be done:
- Change damage type from piercing to cutting
This will reduce the effectiveness
- Reduce damage
I could say reduce accuracy, but aiming takes skill and, just like eating a random javelin headshot from 50 meters away is bull and pure luck for the thrower, taking RNG into account should also be avoided to promote aiming skill instead of "spraying and praying." Just reduce damage with range to keep archers from doing too much damage from too far away.
Just can we not have Bannerlord multiplayer be an imbalanced mess that Warband is please? Is that so much to ask, for skill to matter?
However accuracy should be nerfed as often they get headshots way to much for luck. Sheild should be harder to get around but not impossible and no more shooting someone 0.5 meters away if an enemy(not friend or there will be trolling) is touching them then they can't fire and are forced to unknok arrow.
A piece of evidense I'll say is that bodkin arrows could only piece plate at 10 meters when used by English long bows so as very few bows ever get to that power then from a mid to large distrance very little damage should be done to heavily armoured people.
Maybe something that could then balance this for the archers is that nearly broken low quility shield have a chance to not resist an arrow but it only does a small amount of damage.
yea that sums up the point of my video, aswell as others i plan to do.
While still being very powerful vs unarmored targets (as it was).