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Could understand if it was a massive sledgehammer, but a tiny hammer, yeah ok.
most player feels weak in heavy armor. i always play realistic game-difficulty and only self-dmg on low or very low so thats no problem.
Armor in bannerlord is weak as crap right now, spend countless hours getting the best gear? good job you can take about..... 2 more hits if that, and a jav will still one shot you. Plus you get the weight debuff so your better off using light armor for movement.
Only time Armor feels like armor right now is if your playing on 1/3 player damage, and thats kinda ♥♥♥♥.
Then why even be here to comment on it XD
2. Bows and arrows were deadly against lightly armoured/not armoured enemies, especially in tight clusters, but also against unarmored horses. This game is a bit of strange since the crossbow came as more of a time frame similar to plate armour than anything else making it somewhat strange to have them (crossbows) here.
3. Historical accuracy and realism are generally a complete disaster for a game like this, because turtle formation heavy infantry would wreck anything except heavy cavalry charge but his requires stirrup which wasn't known/popular(?) around the fall of Rome time as far as I recall. This being said, there's no real reason to make the armour immune to arrows,
4. Maybe going with a threshold/critical change system would do - every bow would have a small chance to bypass armour assuming it hit an exposed part, high tier bow/arrow would be able to beat the armour threshold but lower tier would simply bounce off the armour with the aforementioned exception for critical hit