Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

View Stats:
Ironvale Jun 20, 2020 @ 8:47pm
Armor System
Anyone feel like the armor system is a bit trash right now? Heavy armor does ♥♥♥♥ against arrows and is weak as hell, I would like to see a revamp of the armor system by taleworlds to make heavy armor worth it because it costs a fortune.
Originally posted by The Ohio Question:
"at the end of the day, its a game, not a harcore simulator, all weapons needs to be useful, whats the fun in playing as an archer and doesnt doing any dmg? i hated that on warband, i like to play hibrid builds"

Archers should do damage, but armor should also BE ARMOR.

The solution is already in the game, its called crossbows. Currently they are not worth using because archers turn you into legolas of the 360 no scope realm, killing people clean thru even the best armor in the game no problem.

If armor worked properly there would be a more healthy balance. Archers would still shred low armored units and crossbows would counter the heavy infantry.

As it currently stands, crossbows are dead content because sense bows negate armor and to comparable damage, it comes down to fire rate. Something crossbows cant even come close to.

Buffing armor would add real dynamic back to wep and troop balancing.
< >
Showing 1-15 of 38 comments
FeralZ Jun 20, 2020 @ 9:01pm 
for me its perfect, i've always played an archer(since warband), and in warband archer was garbage, now its balanced, all its good, all weapons have a use(spears was useless on foot, now its good too) and aren't op, armors too, light armor was useless, now its very good too, very fast on foot, 350h on warband here, bought this recently but loving these improvements, make the game better, and skills, wow, even better
Ironvale Jun 20, 2020 @ 9:27pm 
Originally posted by CaptainZ:
for me its perfect, i've always played an archer(since warband), and in warband archer was garbage, now its balanced, all its good, all weapons have a use(spears was useless on foot, now its good too) and aren't op, armors too, light armor was useless, now its very good too, very fast on foot, 350h on warband here, bought this recently but loving these improvements, make the game better, and skills, wow, even better
Yeah "balanced", tell me about that when you one shot a knight in full metal helmet with a ♥♥♥♥♥♥ bow, either bows or armor system needs rework. I don't know why taleworlds is trying to make the game like an esports game when its single player and they are trying to achieve realism, the armor system of warband worked way better although its not perfect, don't know why they changed it
Last edited by Ironvale; Jun 20, 2020 @ 9:29pm
AfLIcTeD Jun 20, 2020 @ 9:32pm 
What annoys me most about the armour system is the blunt weapons. When a peasant runs past you with their enchanted blacksmith hammer whacking you for 50 + damage is a joke. Who ever came up with the idea that blunt weapons should magically ignore armour needs their head wobbling. Sporting the best armour in the game and it is rendered useless by the very tool used to make it.
Could understand if it was a massive sledgehammer, but a tiny hammer, yeah ok.
Ironvale Jun 20, 2020 @ 9:36pm 
Originally posted by AfLIcTeD:
What annoys me most about the armour system is the blunt weapons. When a peasant runs past you with their enchanted blacksmith hammer whacking you for 50 + damage is a joke. Who ever came up with the idea that blunt weapons should magically ignore armour needs their head wobbling. Sporting the best armour in the game and it is rendered useless by the very tool used to make it.
Could understand if it was a massive sledgehammer, but a tiny hammer, yeah ok.
this. I think instead of blunt weapons magically ignore armor they need a armor penetration rating for weapons that determines how much armor rating a weapon ignores, i think it will work way better than just the three damage types that are in used right now
Urmel Jun 20, 2020 @ 9:38pm 
light, medium, heavy armor is like 1, 2 or 3 hits till a unit is death (exception are critical hits like javelin in the face). and good units with shild and / or horse can additional avoid many hits till they go down.

most player feels weak in heavy armor. i always play realistic game-difficulty and only self-dmg on low or very low so thats no problem.
Ironvale Jun 20, 2020 @ 10:13pm 
Originally posted by Urmel:
light, medium, heavy armor is like 1, 2 or 3 hits till a unit is death (exception are critical hits like javelin in the face). and good units with shild and / or horse can additional avoid many hits till they go down.

most player feels weak in heavy armor. i always play realistic game-difficulty and only self-dmg on low or very low so thats no problem.
The thing is lowering difficulty does not fix the core problem, what people want is a balanced playing field for both the player and ai
Ironvale Jun 20, 2020 @ 10:54pm 
Originally posted by хэрээ:
The Warrazor polearm from crafting could one shot any armor wearer on horseback, the damage output of this game is kind of absurd.
However if you revisit Warband, Swadian Knight is kind of Medieval Tiger Tank, get 50 of those and voila, you are unstoppable on open field and even on castle siege.
The shield in this game is excellent, never in my game AI is able to smashed my shield in combat.
Swadian knights being op is realistic, because in those times knights were pretty unstoppable if you use them right
Austin Jun 20, 2020 @ 11:36pm 
I keep seeing people complaining about the armor system. So, I'm gonna go over this a decent bit. You can very much tell the difference with armor. I've tried it out with various types, you also need to consider the armor level you have with each piece. Sometimes you may have a 40 chest armor but your arms are only like 15, meaning they hit your arms you literally are getting messed up.. I've seen and tested it. And as higher tier archers come into play so do bows and new better arrows. Some arrows that can pierce armor, kind of realized while yes.. some 'horsemen' being shot off is literally a way of physics. An object in motion can't be stopped until hit with an equal motion. Meaning guess what, the fact he is going 60mph at an arrow going 60mph means it's gonna basically be hitting at like around the middle of that because you are pushing yourself forward INTO IT. So yeah if you are charging archers you are doing something wrong.
Ironvale Jun 21, 2020 @ 12:00am 
Originally posted by Austin:
I keep seeing people complaining about the armor system. So, I'm gonna go over this a decent bit. You can very much tell the difference with armor. I've tried it out with various types, you also need to consider the armor level you have with each piece. Sometimes you may have a 40 chest armor but your arms are only like 15, meaning they hit your arms you literally are getting messed up.. I've seen and tested it. And as higher tier archers come into play so do bows and new better arrows. Some arrows that can pierce armor, kind of realized while yes.. some 'horsemen' being shot off is literally a way of physics. An object in motion can't be stopped until hit with an equal motion. Meaning guess what, the fact he is going 60mph at an arrow going 60mph means it's gonna basically be hitting at like around the middle of that because you are pushing yourself forward INTO IT. So yeah if you are charging archers you are doing something wrong.
Richard of lionheart have so many arrows sticking out his coat of plates and the archers are shocked he is not dead, armor protected extremely well against projectile weapons especially scale/lamellar which is the top tier armor in this game, but the game doesn't reflect this well. Arrows cannot pierce good armor especially the cuirass but in this game you get 3 shotted by horse archers which is ♥♥♥♥♥♥♥♥, I can talk about this all day but its pointless to do so, all taleworlds need to do is increase the armor rating or reduce weapon damage, which i assume they would be doing in future updates
Last edited by Ironvale; Jun 21, 2020 @ 12:04am
It's Dunk Jun 21, 2020 @ 12:29am 
I'm not sure if armour that's invulnerable to arrows would be good for balance but I'm sure there'll be a mod for it.
Ironvale Jun 21, 2020 @ 12:32am 
Originally posted by Bannerlord:
I'm not sure if armour that's invulnerable to arrows would be good for balance but I'm sure there'll be a mod for it.
I also don't think invulnerability is good but in the current state armor is too weak, armor just needs some buff and it'll be perfect, such as making helmets and cuirass more resilient against arrows and making limbs more vulnerable, imo this would simulate how real life armor function against projectiles and weapons in general
Last edited by Ironvale; Jun 21, 2020 @ 12:36am
The Ohio Question Jun 21, 2020 @ 2:09am 
Originally posted by Ironvale:
Originally posted by CaptainZ:
for me its perfect, i've always played an archer(since warband), and in warband archer was garbage, now its balanced, all its good, all weapons have a use(spears was useless on foot, now its good too) and aren't op, armors too, light armor was useless, now its very good too, very fast on foot, 350h on warband here, bought this recently but loving these improvements, make the game better, and skills, wow, even better
Yeah "balanced", tell me about that when you one shot a knight in full metal helmet with a ♥♥♥♥♥♥ bow, either bows or armor system needs rework. I don't know why taleworlds is trying to make the game like an esports game when its single player and they are trying to achieve realism, the armor system of warband worked way better although its not perfect, don't know why they changed it
Xp archery in Warband was/is busted once you got it up to medium level, and if you went all into archery it flat out broke the game. Da crap you on about?

Armor in bannerlord is weak as crap right now, spend countless hours getting the best gear? good job you can take about..... 2 more hits if that, and a jav will still one shot you. Plus you get the weight debuff so your better off using light armor for movement.

Only time Armor feels like armor right now is if your playing on 1/3 player damage, and thats kinda ♥♥♥♥.
Morning★Star Jun 21, 2020 @ 2:45am 
Entire game is a bit trash right now Tbh
Austin Jun 21, 2020 @ 2:52am 
Originally posted by MoRning★StaR:
Entire game is a bit trash right now Tbh

Then why even be here to comment on it XD
Nevasith Jun 21, 2020 @ 3:17am 
1. Chain mail armor, lorica <segmentata/musculata> were pretty much imprevious to arrows.
2. Bows and arrows were deadly against lightly armoured/not armoured enemies, especially in tight clusters, but also against unarmored horses. This game is a bit of strange since the crossbow came as more of a time frame similar to plate armour than anything else making it somewhat strange to have them (crossbows) here.
3. Historical accuracy and realism are generally a complete disaster for a game like this, because turtle formation heavy infantry would wreck anything except heavy cavalry charge but his requires stirrup which wasn't known/popular(?) around the fall of Rome time as far as I recall. This being said, there's no real reason to make the armour immune to arrows,
4. Maybe going with a threshold/critical change system would do - every bow would have a small chance to bypass armour assuming it hit an exposed part, high tier bow/arrow would be able to beat the armour threshold but lower tier would simply bounce off the armour with the aforementioned exception for critical hit
< >
Showing 1-15 of 38 comments
Per page: 1530 50

Date Posted: Jun 20, 2020 @ 8:47pm
Posts: 38