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翻訳の問題を報告
We should start basket weaving to improve one hand skills. Do jumping jacks to improve trade. I love your logic.
There doesn't seem to be any "flat" value for any Skill activity in terms of Exp gain. In fact, it appears that there are "diminishing returns."
For some Skills to be sensible, you would usually accrue points as you did them. But, you also have the chance to use Focus points...
Think about what those do. They're multipliers. Where would you put those? On Skills you needed to.. increase the rate of return in terms of experience gain, right?
But, you do need some kind of feeling of achievement in "Skills" and through the "Perk" system as you play, right? Otherwise, it'd pretty much be worthless if it only popped up in the late-game. So... you get some Skills that are practically "default" gimme's... That's sensible as it gets you interested in the Perk system.
But, "Leadership" is a pretty important-sounding word, right? It's a "Big Deal." As such, it's more difficult to acquire and it's Perks, supposedly, are relatively more powerful.
To be sensible, the Skill/Perk system needs a good mix of these kinds of mechanics. One, a mechanic that gives all players the chance to progress fairly easily up through the middle ranks of a skill and then Skills that take more dedication, more Focus, in order to level that also have more specialized, powerful, rewards.
It's... both sorts that are needed and the difficulty of advancing through them should be relative to the power of their rewards.
PS: There's definitely a dynamic scaling of exp awards as one progresses in a Skill. That has to be considered as well. It takes much longer to progress through certain seemingly "easy Skills to progress through" than it may first appear.
Why do I not gain leadership for winning a battle against an army 5x my number using a ragtag group of mercenaries?
as for training troops i agree, this is like warband again. Autoresolve is useless, and guts your elite troops. Trainer skill might need to be brought back, otherwise training troops is going to be grindy asf.
A valid sort of argument, though one could also say that you get a significantly increased bit of Renown and other standard stat rewards. "Leadership" doesn't appear to be a Skill attached to any sort of "victory" conditions. It could be... I just don't see it like that. It appears to be more of a passively gained experience from interacting with the Army mechanic.
And, in that, I do think it should sensibly be exposed to more exp-earning conditions. But, "late game" ones involving Armies and Sieges and the like.
Of course not all feats would give the same amount of leadership but it should still give you exp.
It's pretty dumb to make leadership such a mid-game perk when leading a warband is one of the first things you do in this game.
You dont realize it, but you are still just a noob at this game.