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It's too easy right now because that 1 simple trick confuses them too much.
Ah yes, instead of actually playing just cheese the AI, this guy knows how to game!
What do you think it is that you're doing when you manage to land a hit?
I don't circle-strafe because it's boring... But, it's a viable strat. Getting in a hit simply means you've successfully bested the combat AI of the opponent you're facing. At some point during a playthrough, the player should be able to just toy with opponents 1 vs 1. ("Should" as in currently, not that it should be the way Tournaments play out for the release version. Needs an overhaul for tournament fighters.)
Once you get a few levels and some halfway decent armor, Tournaments are not difficult to win. That's worthy of complaint. (Nobody should be allowed to bring our Armor. I could leave my character standing still now and practically go refill my coffee before I'd die to tournament weapons...)
The player should win any 1:1 fight in the field with weapons of their choice. In a Tournament, the only time they should lose a 1:1 is if they're restricted to a weapon they don't know how to use well. But, the odds go down rapidly as more enemies are introduced. Armor counters that fairly well, but there's more opportunity for an enemy to get in a lucky hit.
Eventually, there is no 1:1 battlefield fight a player can get into that doesn't have as shamefully silly results as circle-strafing or any other "cheese" method. I guess one could go "barenuckles" but... why? (A bareknuckles/fists playthrough has already been done, IIRC. :))
Tournaments need an added element of risk/difficulty. I'm fine with the Battlefield combat as it is since every player should eventually get that kind of "satisfaction" feeling when besting opponents. But, the Tournament victories should be... more special.
Tournaments later are definitely easier when you have alot of quality armour, was more so complaining about the fact that starting off you have a total of 7 body armour vs a noble who has 60+ with 180+ stats. Another thing that irks me is the AI's foolish sprint into death. 4v4 where all three of my fellow gladiators run at the enemy AT DIFFERENT SPEEDS and get 3v1 instantly leaving me with 3 warriors and an archer/skirmisher to deal with. I do appreciate the "knock out" you can do in free-for-alls where you can purposefully snipe nobles and high tiered troops out if you kill them before half the people have been knocked out.
I do wish that if you companions win that you would get the item as well. What are they going to do? Throw it away? Not that I have legitimately seen a companion win.
I agree everyone should be given either padded shirts or leather armour and the same weapons regardless of competency of stats.
Fair point, its those pesky sons who don't have martial jobs who end up being in every tournament held in that town that irk me.
I agree with you on that - They're tough in the Early game. The thing is, though, they should be "tough" during all phases in Tournaments. But... they eventually just become another piece of carpet on the Arena floor.
AI is basically "weapon based" kind of stuff. And, no, they don't attack reasonably in terms of working together. They're all bloodthirsty little maniacal bartards. But, at least you can rely on that. :)
^-- This.
Though, honestly, in Warband your companions got a fair share of the battlefield loot that the player never saw. The same goes for all the units in the group, too. What the player sees is Loot that is specifically chosen for their picks... It's not all the Loot that could have dropped. (Annoying when you had a large list of different units, which meant many more picks from the gross loot pile, and you were trying to get a unique drop. :/)
Absolutely. It'd make Tournaments more fun at all levels of play rather than them being "challenging" up until you get decent armor.
I think they'll eventually change that. It's just dumb right now... Rewards suck, Tournaments are pure cheese, we need meaningful changes.
This ain't cheesing, this is how swordfighting works in real.
For sure nobody fought by exchanging hits on a shield with a guy in front of him.
Position yourself that he cant hit you and hit him... to do this you have to keep circling.
Anyone who says tournaments are easy even as lvl 1 character, do one without circle strafing. Fight like a man. You'll get destroyed because you are actually bad at combat. Only by doing this exploit can you beat anyone, thats how bad you are because you have 0 practice in dueling without cheating the AI.