Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Anybody else hate nobles in the early tournament games?
Autoresolves to them winning everytime in those dumb 8 1v1 stacks. Let me do 2v2v2v2 to snipe them out. Instead baby me has to fight a noble every tournament with no chance to knock him out early.
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Showing 1-11 of 11 comments
. May 1, 2020 @ 8:49pm 
I haven't had any issues with tournaments. I have only lost 1, which is where I started it on 30% HP and got sniped across the map by a bowman instantly. I think they need to be harder.
Right Clicker May 2, 2020 @ 2:02am 
Lady, tournaments are very easy. Pick one direction, circle in that direction while facing your opponent. Do a swing attack at his/her head as you walk.

It's too easy right now because that 1 simple trick confuses them too much.
Lady Aelora May 2, 2020 @ 3:38am 
Originally posted by Right Clicker:
Lady, tournaments are very easy. Pick one direction, circle in that direction while facing your opponent. Do a swing attack at his/her head as you walk.

It's too easy right now because that 1 simple trick confuses them too much.

Ah yes, instead of actually playing just cheese the AI, this guy knows how to game! :steamfacepalm:
PolarFox May 2, 2020 @ 3:48am 
Actually, you can see when there are any nobles in town and just wait until they leave it. And then only join to a tournament.
Morkonan May 2, 2020 @ 3:57am 
Originally posted by Lady Aelora:
...
Ah yes, instead of actually playing just cheese the AI, this guy knows how to game! :steamfacepalm:

What do you think it is that you're doing when you manage to land a hit?

I don't circle-strafe because it's boring... But, it's a viable strat. Getting in a hit simply means you've successfully bested the combat AI of the opponent you're facing. At some point during a playthrough, the player should be able to just toy with opponents 1 vs 1. ("Should" as in currently, not that it should be the way Tournaments play out for the release version. Needs an overhaul for tournament fighters.)

Once you get a few levels and some halfway decent armor, Tournaments are not difficult to win. That's worthy of complaint. (Nobody should be allowed to bring our Armor. I could leave my character standing still now and practically go refill my coffee before I'd die to tournament weapons...)

The player should win any 1:1 fight in the field with weapons of their choice. In a Tournament, the only time they should lose a 1:1 is if they're restricted to a weapon they don't know how to use well. But, the odds go down rapidly as more enemies are introduced. Armor counters that fairly well, but there's more opportunity for an enemy to get in a lucky hit.

Eventually, there is no 1:1 battlefield fight a player can get into that doesn't have as shamefully silly results as circle-strafing or any other "cheese" method. I guess one could go "barenuckles" but... why? (A bareknuckles/fists playthrough has already been done, IIRC. :))

Tournaments need an added element of risk/difficulty. I'm fine with the Battlefield combat as it is since every player should eventually get that kind of "satisfaction" feeling when besting opponents. But, the Tournament victories should be... more special.
Lady Aelora May 2, 2020 @ 5:44am 
Originally posted by Morkonan:
Originally posted by Lady Aelora:
...
Ah yes, instead of actually playing just cheese the AI, this guy knows how to game! :steamfacepalm:

What do you think it is that you're doing when you manage to land a hit?

I don't circle-strafe because it's boring... But, it's a viable strat. Getting in a hit simply means you've successfully bested the combat AI of the opponent you're facing. At some point during a playthrough, the player should be able to just toy with opponents 1 vs 1. ("Should" as in currently, not that it should be the way Tournaments play out for the release version. Needs an overhaul for tournament fighters.)

Once you get a few levels and some halfway decent armor, Tournaments are not difficult to win. That's worthy of complaint. (Nobody should be allowed to bring our Armor. I could leave my character standing still now and practically go refill my coffee before I'd die to tournament weapons...)

The player should win any 1:1 fight in the field with weapons of their choice. In a Tournament, the only time they should lose a 1:1 is if they're restricted to a weapon they don't know how to use well. But, the odds go down rapidly as more enemies are introduced. Armor counters that fairly well, but there's more opportunity for an enemy to get in a lucky hit.

Eventually, there is no 1:1 battlefield fight a player can get into that doesn't have as shamefully silly results as circle-strafing or any other "cheese" method. I guess one could go "barenuckles" but... why? (A bareknuckles/fists playthrough has already been done, IIRC. :))

Tournaments need an added element of risk/difficulty. I'm fine with the Battlefield combat as it is since every player should eventually get that kind of "satisfaction" feeling when besting opponents. But, the Tournament victories should be... more special.

Tournaments later are definitely easier when you have alot of quality armour, was more so complaining about the fact that starting off you have a total of 7 body armour vs a noble who has 60+ with 180+ stats. Another thing that irks me is the AI's foolish sprint into death. 4v4 where all three of my fellow gladiators run at the enemy AT DIFFERENT SPEEDS and get 3v1 instantly leaving me with 3 warriors and an archer/skirmisher to deal with. I do appreciate the "knock out" you can do in free-for-alls where you can purposefully snipe nobles and high tiered troops out if you kill them before half the people have been knocked out.

I do wish that if you companions win that you would get the item as well. What are they going to do? Throw it away? Not that I have legitimately seen a companion win.

I agree everyone should be given either padded shirts or leather armour and the same weapons regardless of competency of stats.
Lady Aelora May 2, 2020 @ 5:45am 
Originally posted by PolarFox:
Actually, you can see when there are any nobles in town and just wait until they leave it. And then only join to a tournament.

Fair point, its those pesky sons who don't have martial jobs who end up being in every tournament held in that town that irk me.
Hanok May 2, 2020 @ 5:50am 
Any tourny I do while still wearing the starting bath robe, Ill just circle slap the nobles.
Morkonan May 2, 2020 @ 5:57am 
Originally posted by Lady Aelora:
Tournaments later are definitely easier when you have alot of quality armour, was more so complaining about the fact that starting off you have a total of 7 body armour vs a noble who has 60+ with 180+ stats.

I agree with you on that - They're tough in the Early game. The thing is, though, they should be "tough" during all phases in Tournaments. But... they eventually just become another piece of carpet on the Arena floor.

Another thing that irks me is the AI's foolish sprint into death. 4v4 where all three of my fellow gladiators run at the enemy AT DIFFERENT SPEEDS and get 3v1 instantly leaving me with 3 warriors and an archer/skirmisher to deal with. I do appreciate the "knock out" you can do in free-for-alls where you can purposefully snipe nobles and high tiered troops out if you kill them before half the people have been knocked out.

AI is basically "weapon based" kind of stuff. And, no, they don't attack reasonably in terms of working together. They're all bloodthirsty little maniacal bartards. But, at least you can rely on that. :)

I do wish that if you companions win that you would get the item as well. What are they going to do? Throw it away? Not that I have legitimately seen a companion win.

^-- This.

Though, honestly, in Warband your companions got a fair share of the battlefield loot that the player never saw. The same goes for all the units in the group, too. What the player sees is Loot that is specifically chosen for their picks... It's not all the Loot that could have dropped. (Annoying when you had a large list of different units, which meant many more picks from the gross loot pile, and you were trying to get a unique drop. :/)

I agree everyone should be given either padded shirts or leather armour and the same weapons regardless of competency of stats.

Absolutely. It'd make Tournaments more fun at all levels of play rather than them being "challenging" up until you get decent armor.

I think they'll eventually change that. It's just dumb right now... Rewards suck, Tournaments are pure cheese, we need meaningful changes.
Sturmhorst May 2, 2020 @ 6:36am 
Originally posted by Lady Aelora:
Originally posted by Right Clicker:
Lady, tournaments are very easy. Pick one direction, circle in that direction while facing your opponent. Do a swing attack at his/her head as you walk.

It's too easy right now because that 1 simple trick confuses them too much.

Ah yes, instead of actually playing just cheese the AI, this guy knows how to game! :steamfacepalm:

This ain't cheesing, this is how swordfighting works in real.
For sure nobody fought by exchanging hits on a shield with a guy in front of him.

Position yourself that he cant hit you and hit him... to do this you have to keep circling.
Last edited by Sturmhorst; May 2, 2020 @ 6:38am
thunda May 2, 2020 @ 6:43am 
Everything is so easy when you just cheese the AI, exploit every glitch and flaw with the game and min/max the poop out of your game! Game is too easy, they cry. (oh and while running mods that make the game 10 times easier)

Anyone who says tournaments are easy even as lvl 1 character, do one without circle strafing. Fight like a man. You'll get destroyed because you are actually bad at combat. Only by doing this exploit can you beat anyone, thats how bad you are because you have 0 practice in dueling without cheating the AI.
Last edited by thunda; May 2, 2020 @ 6:49am
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Date Posted: May 1, 2020 @ 8:24pm
Posts: 11