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as u can see prosperity is directly tied to food wich is very smart not. if u change the value to 100 it becomes bearable but i recommend either use bannerlord tweaks mod or the tax mod to fix it right now.
the equation divides your minus prosperity by 50 and then adds that as minus food wich is what is causing this when u set it to 70 or even 100 its actually fine but 100 is a little too op.
having a big garrison lowers food even more wich is understandable but doesnt work very well with this u can pump tons of food into your city to counteract this but u cant with castles
and the caravans will eventually buy it off again anyways.
Prosperity is essentially the number of citizens in your city. More prosperity equates to more food need. Essentially, you need to grow your villages, which provide food to your city. More rural population leads to a higher prosperity cap for your town. If your villages are raided, their population dwindles, and your town prosperity cap goes down. If they're unmolested for a long time, your town prosperity cap raises. If your town goes over its prosperity cap, it starts to starve, and people leave, lowering your prosperity to the cap.
You can make your town prosperity higher by bringing in vast quantities of goods from other locations, and dumping them on the markets. Things like velvet, jewelry, and whatnot. They did recently reduce the impact of this, however, as caravans were prematurely causing cities to raise prosperity of towns too much, leading to starvation.
Exacly that. Higher the properity - more the people in town - more food consumption - higher the negative food factor (-20 food from prosperity, -30 food from persperity and such )
Prosperity doesn't provide food, it substract from food.
An indirect problem could be the villages supplying the food and products to the city, perhaps?
I had to boost the party size of the "peasants" than ran back and forth from the villages to the city. They were pretty much an "army" of 60 strong men with a handful of peasants. Their "strength" was enough that they didn't run away from almost anything, providing a constant supply of products to the city ... i.e. food.
IDK if it really helped though but prosperity didn't jump around. Also, not having a huge garrison that ate food helped as well although not something players want to do (have a small garrison). Frankly, with over 200 militia + my party of at least 100 is enough to prevent a siege, or at least a siege that didn't last but a day or two (we know how the AI can't make up it's mind).
Caravans can supply food (yeah), but they can also take-ith away ... :(. Just my thoughts all together but whether it's helpful, it's so dynamic and nothing seems to stay in "happy times" for long before something else goes lop sided ... IMO
It does make a difference, but the whole "Prosperity" balance issue versus Food and the associated mechanics are basically... borked right now.
You can't continue Prosperity increases and expect to have enough Food for everyone. Even with increased food production Perks for Villages, I don't think a decently large, prosperous, Town can be supported yet.
Boosting the numbers of units in a Villager party is a good thing to counter Bandits, but it has to be balanced out for speed. Bandit groups can get over 100 strong. If the Villagers are slower than that group, they're doomed. (Hard to be slower than a 100 strong Looter group, though.)
I don't know if giving mounted units to them would help to speed them up. It "should," though. (Haven't tested it.)
For myself, I only pay passing attention to Prosperity and Food. It doesn't really seem to matter very much right now. Later in EA, I'm sure it'll start to become more important.
I guess it's a subjective opinion as to what "matters", but prosperity directly impacts the towns tax income, workshop income, and what armor and weapon tiers are available in the shops. It also gives a reasonable indication as to how much militia and garrison it can support (albeit this is very much tied to villages).
If you're at war, continually raiding their villages will crater town prosperity to the point where their lords may as well not be landed for how little income they are receiving, and severely limit resources like food, which is needed to fight. I recently griefed a town so hard the prosperity went well below your typical castle. In the end, a kingdom came in and stole the city, ending my personal war, but the villages had 15-20 hearths apiece. Had been aiming for zero, to see what happened, but alas the experiment was wrecked. Regardless, I popped into the town, and it was a grim sight. Not much at the market. It could maybe support 50 militia and no garrison.
Villages grow at a linear rate. +1 hearth per day, or thereabouts. There's a perk that allows this to double, but I'm not sure if its working yet. If the villages go a long time without being raided, the associated town will eventually be able to support a large population, sell a lot of nice goodies, and make the owner a nice income.
Build all facility into full level, and assign your governor
and dont let fcking raider raid your bound villages