Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Prosperity decreases food???
My town is losing more than 80 food because of prosperity? I don't know what this means; how am i supposed to feed people, make them poorer???
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Showing 1-15 of 38 comments
Rigsie Apr 28, 2020 @ 5:07pm 
I think prosperity is tied to population, so yeah. LOL. Perhaps stop building houses and start irrigating.

Well, and I don't have a TOWN, I have a castle, so. I may not really quite understand. But I think prosperity is linked to population is the key.
EnStorEn Apr 28, 2020 @ 5:10pm 
Create a balance. High prosperity = more resources consumed. The average New Yorker consumes 12x a normal average citizen.
Arcanum Elite Apr 28, 2020 @ 5:19pm 
I think a large factor in this is that villages were planned to be upgradable (so you could obtain more food from them for example) but since that isn't currently in the game there is no way to output more food production to accommodate the high prosperity these cities start with.


so either the initial prosperity of the towns needs to be lowered... or the output of the villages increased (or be made upgradeable as was planned)
Last edited by Arcanum Elite; Apr 28, 2020 @ 5:20pm
Syllabus Apr 28, 2020 @ 5:19pm 
● Prosperity = population increase = more taxes
● Population = more people = more food required
● Population = more people in town =/= more food production

The increase in food production is not tied to the town's prosperity. It's tied in with the prosperity of satellite villages. A group of well developed towns that hasn't been hit with any wars for decades, can have +2k hearths and support +15k prosperity town.

In the process of growth, a town will often outgrow the level the villages are at, and then, will hit recession due to food shortage. It fluctuates while on a very gradual growth overall.

If there was a war, and the nearby towns are razed and starts from scratch, there is no way the town is going to keep its current level of prosperity. It will crash, and then re-stabilize at lower prosperity.
Oedipus's Stepdad Apr 28, 2020 @ 5:23pm 
Also I seem to be losing men to lack of food; how do i keep an army around with a settlement with no food? Is there a way I can instantly increase the food reserves? I dropped at least 200 grains in the keep storage but food is still at 0. This is becoming unplayable and holy F*CK how hard does it take for the devs just to explain that first?? I lost at least 20 elite cataphracts to g8ddamn starvation
Last edited by Oedipus's Stepdad; Apr 28, 2020 @ 5:26pm
Arcanum Elite Apr 28, 2020 @ 5:27pm 
Originally posted by Oedipus's Stepdad:
Also I seem to be losing men to lack of food; how do i keep an army around with a settlement with no food? Is there a way I can instantly increase the food reserves? I dropped at least 200 grains in the keep storage but food is still at 0. This is becoming unplayable and holy F*CK how hard does it take for the devs just to explain that first


the food placed in the market does NOT count towards city food supply... however the city will "buy" some of the food placed there like it does for caravans... but it is limited by its gold supply... if the city is rich it will buy more of the food.. however placing a bunch of food in the city will cause caravans from all over to come for a good deal on the super cheap food you placed there.
Oedipus's Stepdad Apr 28, 2020 @ 5:31pm 
Originally posted by Syllabus:
● Prosperity = population increase = more taxes
● Population = more people = more food required
● Population = more people in town =/= more food production

The increase in food production is not tied to the town's prosperity. It's tied in with the prosperity of satellite villages. A group of well developed towns that hasn't been hit with any wars for decades, can have +2k hearths and support +15k prosperity town.

In the process of growth, a town will often outgrow the level the villages are at, and then, will hit recession due to food shortage. It fluctuates while on a very gradual growth overall.

If there was a war, and the nearby towns are razed and starts from scratch, there is no way the town is going to keep its current level of prosperity. It will crash, and then re-stabilize at lower prosperity.
I guess taking a town in a siege impacts the food reserves; but how long is it going to take it to start increasing again? My town wealth is at 3954, and im getting -80 food from prosperity (-19 net)
Badger BrownCoat Apr 28, 2020 @ 5:33pm 
Time for some population control.
(raids own village )
SapienChavez Apr 28, 2020 @ 5:42pm 
Its really gonna sting when you see what it does to your garrison.

I love video new games, and "learning the ropes," but losing 100+ T7 troops, in two game days, due to "starvation," was a tough pill to swallow.

Badger BrownCoat Apr 28, 2020 @ 5:45pm 
Originally posted by SapienChavez:
Its really gonna sting when you see what it does to your garrison.

I love video new games, and "learning the ropes," but losing 100+ T7 troops, in two game days, due to "starvation," was a tough pill to swallow.
yeah.
gawd yeah.
apparently they turned that down.. but still.
Midnight Piper Apr 28, 2020 @ 6:01pm 
Yeah, as soon as I realized prosperity equals population, I started avoiding prosperity buffs like plague.

After watching my garrison dwindle to starvation I started removing everyone from garrison the moment I took a city, placing them in companion parties till the city dropped enough in prosperity to equalize food production.

Even then, I was never able to maintain more than a relatively small garrison, and sudden food shortages would wipe out maxed out food reserves in moments, and cost the city much of its garrison.

Then I noticed that while I couldn't maintain more than a hundred or so in any garrison, the AI rarely seemed to have that problem.

Finally I got a population control mod off nexus and just started wiping out 30% or so of any fief's urban population the moment I took control of it.
edg Apr 28, 2020 @ 6:04pm 
Irrigation has been nerfed 50%,don"t build militia barracks upgrade, and only put about 150/170 low tier troops in garrison, i have 1 town fully upgraded 17k prosperity it starves lol, 2 other towns i voted for and noticed the npc towns do not touch militia upgrades at all and they never starve go figure.
Khamal Apr 28, 2020 @ 6:13pm 
Or download Modlib tweaks or whatever it's called, you can adjust global food rates for all castles/towns
I raised mine by 25% all kingdoms thrive now, and makes it a challenge,because castles can than hold 600 or more troops to fight against :P
Last edited by Khamal; Apr 28, 2020 @ 6:13pm
Blood Flowers Apr 28, 2020 @ 6:15pm 
Something that might be helpful: If the villages bound to that particular city produce grain or fish (or some other food item), then you will typically have more food in that city and be able to support greater prosperity. e.g. Chaikland has 2 villages that produce grain and gets a ridiculous +90ish food bonus from grain in spite of its villages having recently respawned post-war.
edg Apr 28, 2020 @ 6:20pm 
Keep modding and the devs wont have to fix their broken mess, yup makes perfect sense to me.
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Date Posted: Apr 28, 2020 @ 4:51pm
Posts: 38