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Well, and I don't have a TOWN, I have a castle, so. I may not really quite understand. But I think prosperity is linked to population is the key.
so either the initial prosperity of the towns needs to be lowered... or the output of the villages increased (or be made upgradeable as was planned)
● Population = more people = more food required
● Population = more people in town =/= more food production
The increase in food production is not tied to the town's prosperity. It's tied in with the prosperity of satellite villages. A group of well developed towns that hasn't been hit with any wars for decades, can have +2k hearths and support +15k prosperity town.
In the process of growth, a town will often outgrow the level the villages are at, and then, will hit recession due to food shortage. It fluctuates while on a very gradual growth overall.
If there was a war, and the nearby towns are razed and starts from scratch, there is no way the town is going to keep its current level of prosperity. It will crash, and then re-stabilize at lower prosperity.
the food placed in the market does NOT count towards city food supply... however the city will "buy" some of the food placed there like it does for caravans... but it is limited by its gold supply... if the city is rich it will buy more of the food.. however placing a bunch of food in the city will cause caravans from all over to come for a good deal on the super cheap food you placed there.
(raids own village )
I love video new games, and "learning the ropes," but losing 100+ T7 troops, in two game days, due to "starvation," was a tough pill to swallow.
gawd yeah.
apparently they turned that down.. but still.
After watching my garrison dwindle to starvation I started removing everyone from garrison the moment I took a city, placing them in companion parties till the city dropped enough in prosperity to equalize food production.
Even then, I was never able to maintain more than a relatively small garrison, and sudden food shortages would wipe out maxed out food reserves in moments, and cost the city much of its garrison.
Then I noticed that while I couldn't maintain more than a hundred or so in any garrison, the AI rarely seemed to have that problem.
Finally I got a population control mod off nexus and just started wiping out 30% or so of any fief's urban population the moment I took control of it.
I raised mine by 25% all kingdoms thrive now, and makes it a challenge,because castles can than hold 600 or more troops to fight against :P