Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Execute one of their lords to start a war.
Begin castle siege to bait other lords into showing up to help defend it. Execute them every time they show up. Eventually they'll stop showing up and the castle will be yours. Their Kingdom will collapse.
Take as much of their land as you want.
Weakening them will cause other factions to jump at the opportunity to steal their land, too. So you have to watch out for that.
If you have your companions leading their own armies, then you should be able to assemble a much larger force and stand a better chance fending off upset enemy lords.. But possibly not after next patch, if AI armies have more experienced troops. Which seems a bit cheesy if the AI faction's been losing lots of battles and their veterans have become poppy food.
(it's a pet peeve when the AI plays by different rules & has a different recruitment pool to me.. like Total War)
I guess this won't work if you can't assemble an army from your own companions though.
Too hard to conquer? Too many enemies try to siege it after?
You can't form your own army unless you're part of an AI faction. It's really dumb... but I think if I could make an army with all of my parties without being aligned with any factions then I would not have any problems capturing and holding cities or castles. The whole point of this forum thread is capturing and holding a city or castle without having to ally yourself either as a mercenary or as a vessel for an AI faction.
Yeah, that would be an issue.
In order to form an army, you either have to be a vassal of an existing kingdom, or king of your own. Even an mercenary working for a kingdom cannot -- despite the fact that adding parties led by your own companions doesn't cost influence. Being king of your own lets you form an army, but in order for you to have formed a kingdom you need a fief (e.g. one of Imperial culture if you're going along the Imperial quest line), so chicken/egg problem.
Now, if you have Trade 225+ there's that perk that should let you outright buy a fief, but unless you're playing with a mod that accelerates leveling, getting there will take some doing; and even *with* the perk, it won't work if you're a mercenary working for a kingdom so in such a case you'll need to either end the contract to go independent, or take the oath and become a full vassal.
If you follow the main quest line you can form your own kingdom, then you can form your own army.
I agree that it feels silly that you can't raise an army with your companions prior to this.
I'd love to follow the main storyline, but where I'm at in the storyline I'm required to own a settlement before I can form my own Kingdom. Again, that is what this thread is about. It's a catch 22 because capturing and holding a settlement with only 1 party is nearly impossible.
Once you capture that castle and form your kingdom, unless you worked your friendship thang and got some family or vassals, you'll always be at war or extorted for money.
Balance of power is a big deal, and you're just the new kid on the block that even your "friends" will want to squash out of existance. Seems to be a numbers game ATM, so those endless trains of vassal armies with 30 recruits tips the power balance meter in the AI's favor.
At least you can start forming armies once you've got a kingdom. I recommend giving them your best troops so they don't run off and die.
After you've captured it, if they try attack you, request to end hostilities with the faction. If you have a million denars, you should be able to buy peace (when I did it, I gave my guy 30 or so units of fine steel I had lying about). After I did that, they didn't hassle me afterwards, no starting a war with me or anything.
Do note that running your own kingdom isn't super fleshed out right now and there are a lot of bugs involved.
Once you've created a faction by doing so, my advice is to bribe the faction you attacked for peace when they come to take it back. Then marry someone- when you do the clan of the person you marry will join you with all their fiefs intact. This is how I got started.
That being said: Forming your own kingdom is supposed to be the most difficult path, and logically so. You're a nobody and you're rising to power and making a claim to a throne that existing faction leaders allready are fighting over.