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(1) Adjacent to too many enemies
Bordering with Vlandia, Northern Empire, Battgania, Khuzait from the start, and Western Empire also within vicinity with good chance of going war with Sturgia
(2) Economically poor lands
Towns are generally around half or lower prosperity, when compared to major towns the Imperials hold. Very easily goes into recession, less likely for caravans to head to Sturgian towns.
(3) Crap terrain, poor logistics
The land is stretched into a thin strip from west to east. Getting to one end to the other end takes long time. Also crappy mountain ranges block direct traversal of terrain -- ie. in many places you can't go directly to a village from the anchor town, have to go around mountains and forests.
(4) Huge load of bandits and raiders
A large, empty patch of forest lies to the northern parts of Sturgian towns. No villages, no castles, no towns nearby -- it's a literally spawning pool of looters, sea raiders, and forest bandits. Coupled with the narrow corridor-like lands, a lot of villagers and caravans get caught by bandits in Sturgia.
(5) Prince Ragnavad is an idiot
Incredible idiot. Has the tendency to go into wars with 3~4 enemies at once. Even when in a losing war, will DECLARE more wars.
(6) Only two access points to advance Southward
For Sturgia to expand, it has to either expand through the Eastern end of the map, or go south from Omor. The former route, pits Sturgians against Khuzait -- worst troop types for Sturgians to meet in battle. The latter route, pits Sturgians against Battania, Western Empire, and the Northern Empire. In contrast, if Battania, WE, or NE moves up north and takes Varcheg or Omor, Sturgian lands are split up into two halves that cannot support each other.
...
Sturgia, simply has the worst strategic situation of all the kingdoms in the game.
While I do agree with most everything you said here, in 5) you say that Ragnavad keeps declaring war. That might not be the case, I've got my own kingdom and every now and again I discover that I declared war on some random faction all of a sudden. So I think that in some of the instaces when it says Ragnavad declared war it might be someone elses fault.
In fact i like sturgians but their army far from good so better use them as good source of butter meat and cheese.
I think it is the geometry of Sturgia, and number of neighbors.
In my current Sturg campaign tough, we have been getting ground, which is nice.
They're awesome as long as nobody gets mad at them...
:)
As the Player, you will have a lot better luck with your Sturgian units than any AI Sturgian Lord. So, you've got that going for you, I guess... The best thing you can do for the war effort is to show up so "autocalc" doesn't have to do the job of killing all their troops for them.
Properly used, the high-tier Sturgian units are OK. On the melee side, it's everything up to those that suck. (Spearman especially. They are carpet.) If all you have is low and mid-tier Sturgians, you're gonna have a bad time.
The most powerful Sturgian Lords in the realm will get shaken down for their lunch money by random Bandit spam when East of Omor. Why? Well, first - They suck. Next? They get trapped in the box canyons East of Omar and just get gang___'d. It doesn't help that as soon as they get their "give me" units, about 25 random hobos, when they respawn they then go rushing into Bandit stacks until they're trapped and murderized.
The Khuzaities will come for Sibir and Tyal and anything else East of Omor if they can get it. They'll stop attacking, eventually, when they get too big to defend their "real towns" which is what usually ends up saving Eastern Sturgia. (aka: New Jersey)
The Battanians, or whoever eats them first, will push North. If not them, then the Northern Empire will if they get the chance. If the Nimpies get Varcheg et al, good luck. Heavy infantry with javelins and Elite Crossbowman are no joke when they're staring down from the walls at Sturgian troops. Though, luckily, their militia isn't anything special.
Balgard is like that one barfly that always closes down that one bar. Everyone's had 'em, but nobody wants to keep 'em... Someone will take it home every night and pay for cab fare the next morning.
Whoever owns anything near/around Sargot or Rovalt (Vlandian territory) doesn't know how to read a map. So, they think that because Revyl is close to Rovalt then it's a prime target. The big blue smudge on the map must be a typo, because whoever is south of Revyl will march on it in a heartbeat because it's so "close" to their border... That's probably one of the only bits of fun you can have if you can get lucky enough to pick off an Army. (This is no joke. They will march around an inner sea in order to get there because... of course they will.)
Push through to the High Tier Units as fast as you can. When you get a town or castle, if someone leaves the door unlocked and the Sturgians roll it, then bank your high Tier units there and train up more.
Sturgian high Tier infantry isn't bad. But, of course, you've got an entire line of that without shields. That is bad... So, split your infantry into two groups. Use the first for a Shield Wall and then sit the Berserkers and other crazy drunks right behind that line so they can punch anyone in the face that gets close, but still may get some Shield protection. Otherwise, in the open, they're friggin' dead. That's an expensive unit to lose just because he doesn't want to use a shield and is a compulsive flex-artist for "Sun's out, guns out." Shock Troops over Veterans, IIRC, works best. You can mix it up if you want to test. The Horse Raiders don't suck as bad as they look like they would. But, they are NOT a Sturgian Horse Archer. The Noble line isn't something I messed with much. They do OK in my N.Empire army when I pick them up. The Bowman? No idea - I started picking up Empire archers instead.
Tactics - Force the enemy into your Melee troops however you can. Put your back against a wall somewhere. If horse archers threaten, send out whatever cavalry you can and then start chiseling on stone so your relatives will know where to find your body. (Otherwise, try to trap those HA and constrict their movement. Sturgian javelins and the like can do some damage, but you may want to hold fire until you're sure you can slam fast-movers with a volley.)
Get supplemental units of other factions to fill in your weak spots. Empire Crossbowman are awesome. Battanians and Vlandians have decent heavy mounted melee troops if you can't get your own Noble line supplied well. You will lose a lot of low tier and mid tier units, so plan on recruiting everywhere.
Strategy - Sturgia is a sieve. Everyone wants to go there to practice fighting before they take on the real factions. It's a hard territory to defend. IF you can manage to get enough Influence, do what you can as often as you can. As a Sturgian Lord, you can't just patrol around your fief all day. The AI will eat Sturgia for breakfast, IMO.
Note: I tried on my first playthrough on Day 1. I really tried... I wanted to do the whole playthrough there. And... just no. I went straight over to the Nimpies once I saw how bad the units were. But, that was before some patches that may have helped some Sturgian troops. Even so, any Sturgian troop I get after battles and recruit are the same troops heading up the casualty report in the next battle.
Good luck to you. Don't eat the yellow snow... ;)