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so far relations doesn't really do much, i'm sure it's supposed to do many things, but currently it only does a handful of things.
I never thought about it, just assumed nobody joined me because this game isn't close to being complete especially the kingdom part so yeah they won't join on there own, my kingdom barely registers as a kingdom to the game.
But anyway, as you grow in power lords will be more likely to want to join you. The cost of persuading someone to join you will depend on the assets they have to give up. Bribing a lord with several feifs will quickly spiral into the 100s of thousands of denars because they have to give those feifs up to join you. However, if you marry someone when you control a faction, the entire clan that your wife came from will join you, with their feifs in tact. At least, that's what happened to me. Marrying someone makes establishing your kingdom a ton easier (but of course you still have to pick up that first feif to start your faction- usually your best bet is to go after a castle that recently changed hands)
Do they really? Or is this just an assumption based on previous M&B games?
I've never experienced this
Also it's a shame when, automatically or when convincing people, context isn't taken much into account. Seems you have the same options and chances regardless of the state of the other person's kingdom or, for example, if you're hostile and your army is larger and superior (as you're talking face to face the underlying threat of a battle as an alternative could perhaps come into it). This lord with the fixed 19% opener is even a defector; not with the same culture as the kingdom he fights for, said kingdom is in serious decline, and he isn't even friends with his liege.