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The actual hardcap has your line's current level turn red.
I am OK with the mechanic. But it DOES need more balance. Which I am sure they will do.
For example:
You need more focus points every gained level (1 just is laughable after all the effort you put into gaining that)
Attributes, should be 1 each level or everyother (like fallout does with perks), it seems very random now when you get a point in that.
Why do I think the mechanic is OK?
It forces you to take decisions into what to invest in
and that investment seems real and good for the roleplay, it feels like you will achieve something.
However, it just need s balance as I said. Focus points need to be more easier to come by or make it easier to level (not just the skill level) or decrease the amount you skill level by each perk level. If you know what I mean. There's too many different leveling systems haha
Put your stats to your focus points and skill gain is actually not slow
I do agree but if you said had 3 focus points and 1 attribute skill each level (major level) and every skill level (like say Bow to lvl 75 skill) where you get a perk, you get 1 or 2 more focus point(s) this would limit you having hard caps.
Or as you say, have a cap but still in the background be levelling up, just say if you get to lvl 75 and your learning limit is still at 50, you can't benefit from the perk until you sink a focus point or two into it.
I've never used that noble thing and I am nearly charm 100 (like 91 or so). I do talk to them though a lot and help them in battles. But I did build my character around trade, charm, leadership, stewardship & Tactics. I built up Roguery just by killing bandits and ransoming the bounty on the prisoners. (ironically you get also rogue points for prisoners who are lords of factions you don't like)
That's not true, Roguery levels up very fast by selling valuable prisoners and raiding around.
Charm is currently the most easy skill to learn by spending influence to support a noble during votes.
Spending 300 influence on a vote at 7 soc + 4 charm focus points i got +45 skills points. And instant 100 relation with the noble.
You can also gain charm by bribing your way out of dangerous battles, and by completing notable quests.
Dont talk ♥♥♥♥♥♥♥♥. It took me a handful of village raids to get to 50 roguery and I didn't even have my stats in the skill. So who do you wanna fool saying that it is so hard to get to 100 roguery with your stats and the focus points in it.
Steward, Charm, Roguery, Medicine, Engineering, Smithing, Trading, Leadership and tactics are all easy to raise well beyond 100.
The bonuskicker is, that you don't even need to raise steward/engineering/medicine/smithing on your own character. You can make any companion do that.
Game is modable - adjust it to your needs but don't make some weird claims how hard something is to raise.
Charm thing isn't even an exploit you get loads of charm for bartering their horses too. I forgot if kingdom decisions also raise your charm but I think it does and not by a little either. I remember being capped on charm without ever bartering with lords so it must have been that.
But then you need to think about the flip side. If you didn't have a cap, at least even just a soft cap (so you can't pick up any perks from the levels you increased as I said earlier), then you would have a character very soon being ridiculous in perks and levels. Even though levels are hard to gain, apparently they fixed that in the beta branch, I still think the balance would be sew iff. Although I do agree, it is not pleasant seeing that red. Especially if we go away from your character you play as and your companions. Also another annoying thing is companions can't be levelled up if they are running around the map...or their party can't be seen (unless you find them and run into them) from the clan screen.
I didn't even minmax social because i don't need max charm, the late perks are bad, i don't need super high leadership, and i'm not interested in trading. I only wanted good relations to see if it makes a difference (spoiler, it barely does in the current state of the game but it's useful for notables).
So i'm sitting with 7 soc and it still reached 225 long before i had my first combat perk barely hit 150. And believe me i'm fighting around a lot, because coincidently that's how you get boatloads of influence to spend.
I agree, it's very true the current experience curbe still needs a lot of work, perks need fixing and some need to be completely redesigned.
I also don't like that 3 of the clan roles are spread into the INT attribute.
But as for having to specialise i'm very happy they went that way. Otherwise the optimal way to play would be to grind everything you actually don't intend to use in order to squeeze as much SP as possible. Boring.
You need to change your tone because you're not very well informed.
You can start the game with 7 in a line. So no it's not super high, and like i said in my first post here, you will want 10 if you intend to max a line otherwise you will hit the actual hardcap, i.e red number.
So 7 soc is actually average.
No, they just level up naturally by just playing around, that's a big difference.
That is like complaining how hard it is to raise smithing without actually smithing. Do you understand the folly of your argument? Your experience does not reflect the truth - do you at least realize that?
The only things that are a bit longer to raise is 1h/Polearm/riding/athletics without exploits, because it takes combat time and even big battles are over in mere seconds.
How ? I'm level 20 currently and still plenty of green to go.
I will even end up with a surplus i don't know where to use.