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when you can't find a good companion with decent steward skill, just assign him/her as quartermaster in clan menu and travel with different variety of foods
But, all my Companions are barely functional illiterate morons. Well, except for one that's got some healing potential. But, that's all she really knows and she's not really that good at it... They're decent combatants, but should not be trusted with anything sharp outside of combat.
There's got to be some RNG Companions out there with weighted Skill rolls that make them more likely to be decent candidates for a Governorship. Then again, few actual Governors have those qualities "in real life." :/
i mostly use the one with "scholar" epitaph as governor since they got high int (obviously), and well i actually manage to turn one my more combatant into one as well by using the method that i mentioned in my last comment (it only took like almost a year and a half game-time though)
There are supposed to be "affixes" that focus the current RNG Companions towards these sorts of non-combat roles. The only ones I have found outside of Healer types are Rogues. Rogue types are supposed to be decent candidates for Governors, I suppose... Maybe?
Can a Governor be replaced? It's surely not a permanent assignment, right?
As for a "Good" Governor, I think the Steward and Leadership skills have the best perks related to that, so try to aim for one along those lines. If the companion RNG doesn't bless you with one, try to marry a lord that has those traits.
Surely, there's that one certain someone out there in Calradia with "big tracts of land" that want's this Governorship! :)
(May just go try to marry a good Governor candidate. :))
yes you could, if you want to dismiss a gorvernor just take him out on the character bar (you know, the one that shows notable character in a settlement) back into your party. but if you want to replace him/her, just open the clan menu and assign different governor
Ah, I didn't know their culture was listed there. Thanks.
Yeah, I knew it wouldn't show all their skills. Since 1.10 changes that a bit, we won't likely be getting Companions as Skilled as in pre 1.10.
Thanks for the reminder that I need to check for Perk synergies in Skills that may not be an intuitive choice for checking...
An article on Companions as Governors spawned some maybe false memories of a discussion/devblog on how to control the impact of Criminal influences in a Town, I think. This articles has some decent lists of Skills and how they could impact things. I haven't checked in-game to verify its accuracy yet, though: https://www.ign.com/wikis/mount-blade-ii-bannerlord/Best_Companions_and_Companion_Builds
That might be the plan, for now, if I can't find a decent one fairly quickly. May as well go ahead and work on marriage, right? (I spent a very long time experimenting with trade/markets/etc, now I'm hoping to move through the rest before it gets "too late." :))
Thanks!
/shrug
I always check and verify and, when I haven't, I always insert a disclaimer for any provided reference. (Like above. :))
Yeah, Reddit fan groups are often a good source for detailed info. But, this is EA atm and I'm not quite too concerned about the specifics coming out. I've checked it here and there but don't rush to it just yet. When things get firmed up then it'll be worth bookmarking/copying etc.
It's worth noting - the mountandblade subreddit is most likely going to be the better choice of all of the possible ones out there. There are several subreddits arguing with each other about which of the three or fiive are "teh best." Internetz drama for the win.