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Thats very late game btw.....
I'm saying is that you'll have 100 Fian Champions, and then you create an army with a companion and gift him 80 fian champions you have stored at a garrison. When you are done with your army, take the fian champions back from your companion before he goes out and gets captured and put them back inside the garrison.
You can do that with any troop. So if you want to really, you can micromanage a giant army of top tier units and then store them back to the garrison so your companion doesn't run out and kill them all
My point is that seems like a lot of work.
Ranged is too strong in this game. Ranged combat did never dominate the medieval battlefield.
And in general, this game need some som way to train low level troops outside of combat. In Warband it was companions and training fieds, in bannerlord we have nothing.
If at all it is the exception that proves the rule as every other battle is NOT Agincourt. And it is even debatable if it was the dominance of Archery that decided this battle or mainly the terrain and tactical errors of the other side.
If ranged was this dominant something like pike and shot with bows and crossbows would have been employed earlier and archers would have been larger parts of medieval armies which they weren't. Archers weren't used much because they were expensive and ineffective against armor. Crossbows are good for castle garrisons as easier to shoot and store despite their shortcomings compared to bows.
It's more a problem of player vs AI limitations, and has nothing to do with the archers.
Only players, make a homogenous "only this unit" army of 100+. The AI, currently, is incapable of making 100+ army of counter units to the player army. Players see one unit most AI armies are incapable of handling, then they will select unit and make an army entirely out of them. Does the AI then observe the perceived weaknesses in the player army and make a counter army?
Nope. They don't.
They just make normal armies again and again. In the end, this is the only real problem.
The most simple fix, is properly increasing the maintenance cost of t4 and t5 units, and especially all cavalry units. But of course, the moment TW fixes things this way...
...can you imagine the whines?
However, as far as archers go, Fians have vastly improved range over something such as the palantine guard, and to top it off carry twice as many arrows. Suppose thats fair considering they are the 1 -elite- unit that is not on a horse.