Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Tommygun Apr 13, 2020 @ 1:56am
Opinions on Siege Equipment
They seem to be pretty broken right now.
Most seem useless. The battering ram is so slow the battle is often over by the time they make it through the second door. The siege towers aren't any better than ladders right now and the trebuchet is so over powered, one shot brings down a wall.
I haven't touched the smaller siege weapons yet as the battles go so quick they don't seem to be worth it. Are these things used mostly for multi-player?
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The Haney Apr 13, 2020 @ 2:01am 
The siege towers are at best a waste of time and at worst a serious hindrance.

The battering ram I recommend as this will pull defenders off the walls to stand at the gate, giving your laddermen an easier time.

For the actual siege weapons, in-battle I only find the fire onagers to be useful. The ballistae have no AoE and the trebuchets can't dial their range in effectively. Fire onagers, on the other hand, can consistently kill multiple defenders AND knock crenellations off the walls.
Last edited by The Haney; Apr 13, 2020 @ 2:02am
addictedtotanks Apr 13, 2020 @ 2:07am 
It's pretty broken right now.

Soldiers can't use towers properly yet, and most abandon the tower anyway when the ram breaks down the doors because it's an easier more direct route. Which makes sense given that the enemy is spread out throught the walls and ground so its more effective to just push all yoour infantry through the gates so that they can surround the group behind the second door and then eaily go up the interior stairs from there.

Balistae are useful when defending because they can pierce multiple units, but still get stopped by shields, so they're only useful when you can fire into the side of a group that is pushing a siege engine.

Best tactic is to build trebuchet's and knock two holes in the the walls so your troops can swarm into them, it's functionally a field battle at that point. Less casualties all around.
Tommygun Apr 13, 2020 @ 2:08am 
Originally posted by The Haney:
The siege towers are at best a waste of time and at worst a serious hindrance.

The battering ram I recommend as this will pull defenders off the walls to stand at the gate, giving your laddermen an easier time.

For the actual siege weapons, in-battle I only find the fire onagers to be useful. The ballistae have no AoE and the trebuchets can't dial their range in effectively.
I didn't know the troops repositioned themselves for the ram. That would be useful.
Considering the time it takes to build the other equipment though, it is a possible liability, in that an enemy army has more time to show up to interfere with the siege.
Jotun Apr 13, 2020 @ 2:18am 
I've gotten into sieges more lately.

Troops struggle with siege tower ladders and can't sue siege tower ramps at all.
Trebuchet is a tool to flex on your opponent and put a wall of infantry between you and them.
I don't really notice much of an impact with any siege weapons in the middle of combat. I think they're generally useless.
Tommygun Apr 13, 2020 @ 2:25am 
Maybe some siege weapons could be made more useful if the distance to the castle was greatly increased. This way you would have more time to fire on it while the towers and ram made their way to it? The small ladders would also be needed to be carried to the wall.
Pedra Apr 13, 2020 @ 2:56am 
im struggeling to build more than 2 onagers/trebuchets as enemy destroy them before the second one can be build
addictedtotanks Apr 13, 2020 @ 3:01am 
Originally posted by Pedra:
im struggeling to build more than 2 onagers/trebuchets as enemy destroy them before the second one can be build

Hey mate, once the first siege weapon is built, click on it and you can send it to reserve and it cant be shot upon. Keep doing this for the second trebuchet, and once you have built the 3rd trebuchet you can put the other two back onto the field and they will begin firing back at the castle. 3 trebuchets are usually enough to take down a cities weapons while the fourth is still being built.
After you take the cities siege weapons down the trebuchets are the fastest at destroying walls, destrying both walls is a much much easier invasion method then towers or ram so you dont need to build those.
YummyPaPa Apr 14, 2020 @ 2:51pm 
It seems every time when trebuchet was destroyed 4 of my best tier 6 soldiers die. This should be taught in tutorial.
PiercyBear Apr 14, 2020 @ 2:58pm 
The state of siege battles are a bit of a disappointment at the moment. You can break the door down and the defending troops dont even move forward to defend the gap. They just stay locked in position.

All you need to do is walk around them and kill them from behind and they don't even break off to fight you. The start walking backwards to the centre of town.

Pretty embarrassing really, I was expecting more than just WarBand with better graphics.
addictedtotanks Apr 15, 2020 @ 12:37am 
Originally posted by PiercyBear:
The state of siege battles are a bit of a disappointment at the moment. You can break the door down and the defending troops dont even move forward to defend the gap. They just stay locked in position.

All you need to do is walk around them and kill them from behind and they don't even break off to fight you. The start walking backwards to the centre of town.

Pretty embarrassing really, I was expecting more than just WarBand with better graphics.


This is very frustrating, they stay locked in with shields up, so they don't even effectively engage the troops who run in to fight them, they really aught to break forward into a charge so they fight normally, Or at the very least push right up against the door so that the invaders can't spill foward and are still vulnerable in the gate house. At the moment, it's actually safer for you to only build a ram and ignore siege towers
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Date Posted: Apr 13, 2020 @ 1:56am
Posts: 10