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I've tried several different shops in different cities and right now pottery workshops seem to be the most reliable ones. even if the nearby villages do not produce any clay.
my pottery shop in a village with 1 clay outperformed breweries in cities that have 3 grain villages nearby.
I have posted some info on how the workshops work.
They are currently nerfed and there are external factors that can effect them.
As mentioned in the other thread I recommend getting 3 mods that will allow you to see whats going on, actively support boosting production and income and limit external factors.
https://steamcommunity.com/app/261550/discussions/0/2264689848047528789/
started to play bannerlord from gamepass and you just saved my 30k i paid to buy workshop, been making beer but had it on 0 for while. clay workshop really works best even without clay near
This isn't like in Warband where you bought them and forgot them. You have to actually work at it a little bit, but they can be made profitable, as mine prove.
Might I suggest that, instead of slamming in some mods that will be out of date when the next patch comes through, you search this forum on 'workshops' and find out what people are doing to make their workshops profitable?
Those outdated mods in that list from this post were great during Early Access back in 2020 when I last played. Basically just helped track and manage. No cheats. And that Stash mod let you use each workshop like a bank, warehouse and vault for storing resources(iron, silver, gold) as well as emergency gear, coin, food, etc.
You are right
I came across this specifically because I was searching. Can you provide more detail as to what exactly one needs to do?
I bought a workshop, then looked at what supplies the bound villages supplied (grain in my case), and converted the pottery workshop I bought into a brewery. I then went and did other stuff for a while and when I look at my Clan > Other > Workshops it shows 0 Income.
Please tell me how to "git gud".
The short answer is that the economy obeys the laws of supply and demand. Even if the resource your workshop needs is abundant, you won't make any money if the final product is also abundant at that location.
Buy all the product that your workshop makes at that town. You'll see that you start making more money for a few days because the supply suddenly went to zero. Then the workshop income will start to fall as the workshop makes more of the product and the supply at the market increases. If the prosperity of the town is high, the town consumes the product faster. Also, caravans will buy or sell the resource or product which will affect the price. Looters will stop caravans from coming. War will also stop some caravans.
It's complex.
Everyone on this forum refuses to give meaningful advise on the topic, just alluding to the existence of information existing elsewhere and insisting it's too complex for them to give advice on themselves.
The fact is that workshops are bad. Even the best workshop will only offer up pennies compared to income from battle loot.
Fief rent is good for passive income. Build farms and have numerically minimal garrisons to maximize prosperity gain. 100-200 t5-6 units should be good enough to manage security without them eating all of your food. 2 solid towns will equal to surpass 7 god tier workshops.
Everyone on this forum is sick and tired of answering the 'My workshop doesn't make nothing this game sux' posts that show up here every other day. The information is out there. Put on your big boy pants and look it up. A couple of hints -- (1) Old posts are full of ♥♥♥♥♥♥♥♥ because the game has changed and they are no longer germane; and (2) There are some good videos from a dude name flesson.
I just searched on 'workshop; and found this as the third discussion listed on the first page of -- https://steamcommunity.com/app/261550/discussions/0/3785877496072541416/ -- so don't tell me the information is not out there.
If they are bad, then why do mine consistently make 500 denars a day?
Everything pales when compared to battle loot. It is the most over-powered source of income there is. More OP than even smithing.