Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I ran to a set of stairs with my crew then fought them at the top.
Also, easy mode = back up continulously, and do a left direction chopping attack. Over and over towards the head. It must be something with their AI + the timing it takes to complete the swing, but they always stop blocking and start to attack when I repeat that. It is how I beat all of the tournaments as well. Left chop spam = win
The roguery features are not implemented into the game yet. When you clear an area from the thugs of a gang, you'll be able to place your own clan member (with high roguery skill) and by giving him/her enough thugs of your own you'll be harrasing and shaking down the town folk.
1. After the initial attack on the gang turf, about 2 days later will become the real fight
2. In that fight, is the only chance to kill gang members off. Look on the character info screen in the city menu. If a gang leader has something like 25 thugs at a turf, if you kill 5 of them off in the fight, then the turf now has only 20 gang members.
3. These numbers DO replenish over time, so you need to hit them in succession as soon as possible, until you can finally beat them and drive them off.
4. However... EVERY TIME YOU LOSE THE GANG FIGHT, THEY STEAL FROM YOUR INVENTORY HUGE AMOUNT OF LOOT.
5. Even if you drive them off, there is no reward, no recognition, no nothing. You do get higher relations with rival gang leaders, and that means you can recruit more of the troops they provide -- but usually they rarely provide anything more than just tier-1 recruits.
So, unless you're playing a very easy-mode game with damage to yourself and allies extremely toned down, the odds are, you will be fighting and losing the gang fight multiple times -- which means you will lose like 90% of stuff in your inventory.
Just, don't do anything gang-related for the moment. Totally not worth it.
(ps) IMO the "THUG" troops in taverns that could be hired -- totally worthless in battles and even weaker than recruits or looters -- should be in-settlement troops that spawn in such fights/quests that happen inside settlements.
I dont understand the difficulty here. I always get spawned with atleast 5 legionaries + 3 heroes. Yes we're all in civil outfit but legionaries got the skills thugs dont have.
In all my campaigns so far I've done clearing the gangs multiple times and never lost one.
At what difficulty? In realistic damage received, there's no way in hell 9 people are going to hold off against 28 thugs without armor, because even a 200 skill in 1h will not shrug off 2 more attacks landing at your head while you block one attack. You can bring in the toughest of soldiers, and they will still go down in about 3 strikes.
Check info of notables when on city interface, it will mention for each that they're supporting a clan in the faction they're a part of. When you totally end all the power of a gang member in thaht city, you'll get + rel. with the rival gang and the clan rival gang supports.
Its not enough to do it one time. There are always atleast 3 gang areas in all cities, gang leaders have power upon all of these areas but they share the power, like they have a percantage over it.
Ex: Lets say that there's a gang leader John the Tomatohead. He's got power upon ''Clearing'' %30, ''Waterway'' 50%, ''Backstreet'' %70. You need to find thugs of Tomatohead over and over again and fight them and clean the area over and over again. Untill his power upon areas is terminated. When you accomplish that you'll get 25 + rel. with the clan rival gang supports.
Check my previous answer, all the gang members have percantage over areas. If you attack them where they're the most powerfull you'll get 28 thugs charging on you. You have to start with lower ones. When you clear the areas that gang leader has less power first, he/she cannot summon over 10 thugs to fight you for the last area.
I'm sorry, but you've clearly got it confused, because that's now how it works.
If a gang boss A has a clearing (27) and waterfront (22), the 27 and 22 men are separate. Attacking the waterfront and cutting down the numbers has no affect on how many men appear in a fight surrounding the clearing, and vice versa.
Also, attacking the turf does not cut down on the numbers, because the numbers are not killed off. Attacking the thugs on the turf, always results in only wounded.
So let's say, I attack a clearing where 7 thugs were hanging out. They're all knocked out, and boss A's men show "clearing (20+7w)."
So what happens then?
The fight happens around 2~3 days later. What happens when 2~3 days later? All the wounded are HEALED. All 27 of them show up against your 8~9 men including yourself.
...
What happens when you refuse to wait after the turf attack, and attack them 3~4 times in a row at the turf? You could have something like "clearing (5 +22w)" showing up.
Still doesn't matter. You still have to wait 2~3 days until they show up for the attack. By that time, they are all healed.
This is how the game is currently set up. Also, you could attack all the turfs for a whole month, and that does NOT affect the power of the gang boss at all.
You've either got things mixed up, or talking about nonsense.