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Also having a party of at least 30 calv troops helps in keeping looters away and keeping you fast on the map for quicker trips. So you can trade uninterupted.
You'll make bank.
Uh, my current playthrough (~50 hours on 1.4.2) has 7 skills over 225. More if you count the companions/wife/children.
As for trade 225, the normal way is to just buy low/sell high. The prices depend a lot on your patch, since 1.4.2 economy is messed up and requires serious effort to get 225 (doable, I've personally done it). This will likely take anywhere between 20 (actively looking for trades)-40 hours (just trading at nearby cities whenever you get the chance) real-time based on how much effort you spend on trading and how well you know the potential price differentials.
The fast way to get trade 225 requires you to have millions of gold that you can afford to lose. Essentially, you abuse the fact that trade XP is determined by some equation that is roughly along these lines: Trade XP = (price of each stack of golds sold - price of last good bought for each stack) * some multiplier
This means you can inflate the price of something by buying all of the stock at a certain city, then buy a cheap one at another city (thus making the stack all seem as if it was bought for the cheap price), then sell it at the inflated price city. You will lose a ton of money... but you can hit 225 trade in a couple hours real time.
I long for the day when games shift back to a overall pool that you then allocate upon leveling. This game has a rather odd blending of the two, but that does not fix the issue of some skills being garbage to level.
Agreed and I feel like mount and blade doesnt need grind in the skills to be immersive.
Iv had several responses in the past saying "your not supposed to be great at most skills, its a multi generational game!" but i honestly dont see it, everything can be done in one generation, and even assuming they add enough content to justify continued play for that long (rebellions, invasions, civil wars) it still sounds like a bad idea to bottleneck progress. So i have to grind for a long time, die, then grind it all back up? If that is there intention, its a odd one.
You should be able to have easily over 20k capacity.
Trade XP is all about the biggest amount of bulk trading as possible.
Size 100+ Armies for Trade is ideal
Don't bother doing nickle and diming, You need to be trading over 500 goods at a time.
Plenty of stats can easily reach over 200, hell 300 without mods.
Tho some are borderline impossible.
The problem is allot of skills have horrid exp gain and only 1/2 activities that grant exp for them.
I use this and also another mod that gives faster exp overall. It's still only around 150-60 though. I'm sure they'll redo the trade skill at some point though, I feel like exp from caravans should be native.