Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Aserai is possible to have Harem?
would like to know
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Showing 1-15 of 22 comments
John Apr 9, 2020 @ 1:04am 
Maybe in a mod later
Kevin Apr 9, 2020 @ 1:04am 
Lol, no.
Originally posted by Kevin:
Lol, no.
Why do you lol? Do you know what a harem is?

:o

Or are did you use internet rule 42 or whatever the rule was?

Kevin Apr 9, 2020 @ 1:08am 
Just seems like most games have that one guy that wants to marry a ton of women, while it would be historically accurate I don't think the devs will waste their time on that anytime soon.
BLKCandy Apr 9, 2020 @ 1:10am 
Bannerlewd will happen. Keep faith. Dickplomacy was a thing.
Lord Lurk Apr 9, 2020 @ 1:11am 
Originally posted by Kevin:
Just seems like most games have that one guy that wants to marry a ton of women, while it would be historically accurate I don't think the devs will waste their time on that anytime soon.

This probably wouldn't be that hard to tweak the code to allow though. At the very least they'd just have to put a check for Culture and stop the *IsPlayerMarried* line from ticking off. Aside from that, I don't really know of any issues it'd cause? As far as I can tell, your wife is just another companion that spits out babies.
Kevin Apr 9, 2020 @ 1:11am 
Of course it will happen, you can mod almost anything you want into the game. With the wife system though it's a bit more complicated, someone would have to rework the entire system for that and I doubt a modder will put in the time when patches will break the mod.
Pausal Apr 9, 2020 @ 1:11am 
Originally posted by Kevin:
Just seems like most games have that one guy that wants to marry a ton of women, while it would be historically accurate I don't think the devs will waste their time on that anytime soon.

Uh, I'm just trying to have my cadre of Noble Lords who would literally die on the battlefield to prove their love for me. Devs plz.
Kevin Apr 9, 2020 @ 1:14am 
Originally posted by Lord Lurk:
Originally posted by Kevin:
Just seems like most games have that one guy that wants to marry a ton of women, while it would be historically accurate I don't think the devs will waste their time on that anytime soon.

This probably wouldn't be that hard to tweak the code to allow though. At the very least they'd just have to put a check for Culture and stop the *IsPlayerMarried* line from ticking off. Aside from that, I don't really know of any issues it'd cause? As far as I can tell, your wife is just another companion that spits out babies.

So instead of 20 babies you have 100, since in my playthrough I have one wife and 20 kids, on top of that you would be giving them free companions which imbalances the game quite a bit (since they don't take slots).

True though, if a modder wanted to overwrite the base game code and change the checks that would work, just seems to have a slew of consequences.
The Former Apr 9, 2020 @ 1:15am 
No. Which is honestly a miscarriage of justice. If we're drawing from history, let's really do it.
Kevin Apr 9, 2020 @ 1:19am 
public override bool IsSuitableForMarriage(Hero maidenOrSuitor) { if (maidenOrSuitor.Spouse != null || !maidenOrSuitor.IsNoble || maidenOrSuitor.IsTemplate) return false; return maidenOrSuitor.IsFemale ? (double) maidenOrSuitor.CharacterObject.Age < (double) this.MaximumMarriageAgeFemale && (double) maidenOrSuitor.CharacterObject.Age >= (double) this.MinimumMarriageAgeFemale : (double) maidenOrSuitor.CharacterObject.Age < (double) this.MaximumMarriageAgeMale && (double) maidenOrSuitor.CharacterObject.Age >= (double) this.MinimumMarriageAgeMale; }

There is the check for it, modders do your magic ;)

Would probably just need to overwrite the function once the campaign loads and change the check based on Faction instead of checking for an existing spouse, like guy above stated.

There might be more checks at further stages (like completing the marriage), I didn't wanna look that deep into it lol
Last edited by Kevin; Apr 9, 2020 @ 1:22am
The Former Apr 9, 2020 @ 1:21am 
Good find, Kevin.

... But which file?
Last edited by The Former; Apr 9, 2020 @ 1:21am
Lord Lurk Apr 9, 2020 @ 1:21am 
Originally posted by Kevin:
Originally posted by Lord Lurk:

This probably wouldn't be that hard to tweak the code to allow though. At the very least they'd just have to put a check for Culture and stop the *IsPlayerMarried* line from ticking off. Aside from that, I don't really know of any issues it'd cause? As far as I can tell, your wife is just another companion that spits out babies.

So instead of 20 babies you have 100, since in my playthrough I have one wife and 20 kids, on top of that you would be giving them free companions which imbalances the game quite a bit (since they don't take slots).

True though, if a modder wanted to overwrite the base game code and change the checks that would work, just seems to have a slew of consequences.

I'm sure they could and will put a limit to the amount of active offpsring you can have, sounds like it's needed already..
Kevin Apr 9, 2020 @ 1:22am 
Originally posted by Literally Conan IRL:
Good find, Kevin.

... But which file?

TaleWorlds.CampaignSystem.dll

Root folder of BL > bin > Win64_Shipping_Client
Last edited by Kevin; Apr 9, 2020 @ 1:24am
The Former Apr 9, 2020 @ 1:23am 
Originally posted by Lord Lurk:
Originally posted by Kevin:

So instead of 20 babies you have 100, since in my playthrough I have one wife and 20 kids, on top of that you would be giving them free companions which imbalances the game quite a bit (since they don't take slots).

True though, if a modder wanted to overwrite the base game code and change the checks that would work, just seems to have a slew of consequences.

I'm sure they could and will put a limit to the amount of active offpsring you can have, sounds like it's needed already..

If it were me, I wouldn't. I'd instead slow the birth rate substantially (no more than one pregnancy per year) and fix the fact that your wife can get pregnant while you're not there.

I'd also make it so that the odds of pregnancy on the road are greatly reduced.

Alternatively, throw it all out and handle it via a Sims-style "try for baby" dialog option.

Originally posted by Kevin:
Originally posted by Literally Conan IRL:
Good find, Kevin.

... But which file?

TaleWorlds.CampaignSystem.dll

Good stuff. I'll fiddle. If my amateur brain manages to crack the code, I'll report my findings.
Last edited by The Former; Apr 9, 2020 @ 1:24am
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Date Posted: Apr 9, 2020 @ 1:03am
Posts: 22