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回報翻譯問題
I've seen people say that you should check nearby villages to see what they produce and there are towns down in aserai territory with 3 villages right around them all producing grain, yet my breweries down there barely made 100 gold while pottery shops in towns with just 1 clay village or even no clay village go up as much as 700 at times.
That's not what the guides say is supposed to happen (though I admittedly phrased it poorly -- meant the villages supply SHEEP, which is the raw material to produce wool). The guides talk about whether the raw material can be produced cheaply. Guess the guides are wrong. (Well, it's early access)
Money was no longer a problem once you hold fiefs.
My danustica pottery give me 1000+ currently. Its a pretty good spot.
Epicrotea-ironmonger around 550
Rhoae-Brewer around 550-600
Ortysia-Silversmith around 500
Marunath-Pottery around 500
Sanala-Brewer around 600
Seonon-Ironmonger around 700
Danustica-Pottery around 440
Onira-Clothier around 380
Dunglanys-Brewer around 420
Btw i saw people saying pen cannoc is pumpin money with pottery. it should be true because that town has 3 clay producing villages but in my gameplay it gives around 270 i dont know why
Seonon - Smithy about 500 - Takes a little while to reach it, but it has on my past two runs.
Marunath - Same as Seonon.
Danustica - Pottery Only 169
I've found some places, despite having the village supply, don't always do well workshop wise. I had a Silversmith in Chaikand and it kinda topped out at 170.
My
I'll update this post as i try the others.
also you want town with both - high prosperity AND high food supply.
what to build then in safe town?
grapes - winery;
sheep, cows, pigs - wool in first case leather in all threee cases;
grain - beer;
clay - pots;
hardwood/iron ore - smithy;(do not build smithy if hardwood is too expensive)
silver ore - silversmith(can be very lucrative AND nearly useless at the same time, one week great, other week pfff)
but all workshop money is just a change, compared to warfare income. my advice is just not level troops behind 3rd grade until you can land 100+ troops and fight enemy lords. once you can, max troops count and upgrades and just go behind enemy lines and hunt any lone lords.
Brewery at Praven
Tannery at Varcheg
Tannery at Omor
i'm 99% certain that workshop income is determined mostly by town prosperity and price of the manufactured good you're making. Village production does not matter unless you run out of raw materials, which causes your workshops to stop production
https://www.nexusmods.com/mountandblade2bannerlord/mods/352?tab=description
According to this mod, it seems that price of the raw material and price of the manufactured good both influence the profits of your workshop
https://www.reddit.com/r/mountandblade/comments/g1ptyz/the_economics_of_workshops/
This thread also states that prosperity seems to increase demand, which will increase prices and consumption.