Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

檢視統計資料:
Googley Eye'd Bastard 2020 年 4 月 8 日 下午 11:48
List of good workshop spots
Id like to see a list of good workshop/city combinations that people have found, I know this is kinda cheaty but I honestly can't find a good way to accurately determine if a workshop will be successful, I've tried the method of ensuring the city produces the raw materials needed and doesn't sell the product dirt cheap but that doesn't always work.

Here are the two best I've found Keep in mind Id like only workshops that make 300+

Oc's Hall - Pottery shop
Pen connock - Pottery shop

Anything you guys have would be great, also if you know a good spot in vlandia that would be great as I plan to side with them.
< >
目前顯示第 16-30 則留言,共 33
LonesomeSparrow 2020 年 4 月 10 日 下午 5:26 
it just seems that pottery is the new wood. I've tried several shops in different cities and pottery always comes out on top. also tried buying all shops in one city and turning all of them to pottery and still the same.

I've seen people say that you should check nearby villages to see what they produce and there are towns down in aserai territory with 3 villages right around them all producing grain, yet my breweries down there barely made 100 gold while pottery shops in towns with just 1 clay village or even no clay village go up as much as 700 at times.
最後修改者:LonesomeSparrow; 2020 年 4 月 10 日 下午 5:29
desaix 2020 年 4 月 10 日 下午 5:27 
引用自 Muscarine
Workshop efficiency is bound to the city's current market.

i.e. If there's a leather shortage and the price is noticeably higher than average, build a tanner.

There are defaults due to villages productions, but they're still susceptible to change due to NPCs trading.

引用自 desaix
I've yet to do well with shops (because I only recently figured out the mechanics), but I can tell you one for certain that DOESN'T work when it should. Wool workshops just never get going, even when the villages surrounding them all produce it and you go around hunting down every looter or bandit anywhere near the region.

I have a wool workshop in Ortongard making 200+ a day on average, you doing it backward, you need to address shortage, not produce more on an already saturated market

That's not what the guides say is supposed to happen (though I admittedly phrased it poorly -- meant the villages supply SHEEP, which is the raw material to produce wool). The guides talk about whether the raw material can be produced cheaply. Guess the guides are wrong. (Well, it's early access)
最後修改者:desaix; 2020 年 4 月 10 日 下午 5:33
Lord Holland of Wessex 2020 年 4 月 10 日 下午 5:28 
引用自 Samael
Not a good one but rather a trap not to fall into: in two different campaigns now I've tried to build a wool weavery in Poros (2 sheep settlements) and it doesn't make any money. Patrolled the area and wiped out bandits, confirmed groups of villagers were travelling back and forth safely but didn't see any trade of sheep. I think maybe villagers won't trade livestock?
lol same happened to me
BLKCandy 2020 年 4 月 10 日 下午 5:30 
Smithy, Carpentry, Tanner in the player capital city just for the equipment production 'in case I need it'.

Money was no longer a problem once you hold fiefs.
Move2Bastyon (已封鎖) 2020 年 4 月 10 日 下午 5:51 
Danustica in my other game was also producing well for pottery, but don't know if it's still good, because my current game I'm at war and not really using any businesses other than the ones in my fiefs
FleerZ 2020 年 4 月 10 日 下午 6:29 
引用自 Multifaced
Danustica in my other game was also producing well for pottery, but don't know if it's still good, because my current game I'm at war and not really using any businesses other than the ones in my fiefs

My danustica pottery give me 1000+ currently. Its a pretty good spot.
Move2Bastyon (已封鎖) 2020 年 4 月 10 日 下午 8:42 
wow that's nice, don't think mine ever got that high
SciFiSoldier 2020 年 4 月 26 日 下午 10:39 
Wherever the difference between the output product price and input reaource price is greatest. For example, Tanneries turn hides into leather. Go around and subtract the price of hides from the price of leather in multiple towns. Wherever you find the greatest DIFFERENCE in price is the best place to set up shop. Don't worrt about if hides are cheaper elsewhere, what really matters is your profit margin, not your input cost. I set up a tannery in Ostican, Rovalt, Galend and Sargot. All 4 generate 300 denars a day during troughs and 600 denars a day during peaks. Hope this helps.
✪︎DΞ︎AD_iwnw 2020 年 4 月 26 日 下午 10:42 
Pen Cannoc is still a good place for a pottery. And smithies in Jaculum and Ocs Hall usually do well.
Mama 2020 年 5 月 9 日 上午 1:34 
Just opened ironmonger at Makeb and in 2 days it reached 930 per day.
Epicrotea-ironmonger around 550
Rhoae-Brewer around 550-600
Ortysia-Silversmith around 500
Marunath-Pottery around 500
Sanala-Brewer around 600
Seonon-Ironmonger around 700
Danustica-Pottery around 440
Onira-Clothier around 380
Dunglanys-Brewer around 420
Btw i saw people saying pen cannoc is pumpin money with pottery. it should be true because that town has 3 clay producing villages but in my gameplay it gives around 270 i dont know why
最後修改者:Mama; 2020 年 5 月 9 日 上午 1:35
Apples 2020 年 5 月 9 日 上午 2:00 
1.3.0

Seonon - Smithy about 500 - Takes a little while to reach it, but it has on my past two runs.
Marunath - Same as Seonon.

Danustica - Pottery Only 169



I've found some places, despite having the village supply, don't always do well workshop wise. I had a Silversmith in Chaikand and it kinda topped out at 170.

My

I'll update this post as i try the others.
最後修改者:Apples; 2020 年 5 月 9 日 上午 4:34
lar unuruur 2020 年 5 月 9 日 上午 2:13 
what matters is peace time. if town is often attacked? if nearby villages are often raided? if even one is true, not matter what they produce, do not build shop in that town. valandian towns in far west are safest, aswell as mongol eastern towns, yet there are many bandits(to reduce bandits, not looters, eliminate hideouts, its not hard once you know their setup, like steppe bandit camp NEVER should be assaulted straight, but climb on hill on the right, set your archers and lure enemies into this trap, once right strategy is applied, not hard).
also you want town with both - high prosperity AND high food supply.

what to build then in safe town?
grapes - winery;
sheep, cows, pigs - wool in first case leather in all threee cases;
grain - beer;
clay - pots;
hardwood/iron ore - smithy;(do not build smithy if hardwood is too expensive)
silver ore - silversmith(can be very lucrative AND nearly useless at the same time, one week great, other week pfff)

but all workshop money is just a change, compared to warfare income. my advice is just not level troops behind 3rd grade until you can land 100+ troops and fight enemy lords. once you can, max troops count and upgrades and just go behind enemy lines and hunt any lone lords.
最後修改者:lar unuruur; 2020 年 5 月 9 日 上午 2:16
Googley Eye'd Bastard 2020 年 5 月 9 日 下午 4:12 
Thanks for all the info guys, and just a warning to everyone that with each patch the values can change and what used to be a cashcow workshop can become a crap hole so keep in mind to only follow the latest advice.
Scrotum Scratcher 2020 年 5 月 9 日 下午 4:24 
Brewery, Tannery, and Jewelsmith at Sanala
Brewery at Praven
Tannery at Varcheg
Tannery at Omor

i'm 99% certain that workshop income is determined mostly by town prosperity and price of the manufactured good you're making. Village production does not matter unless you run out of raw materials, which causes your workshops to stop production

https://www.nexusmods.com/mountandblade2bannerlord/mods/352?tab=description

According to this mod, it seems that price of the raw material and price of the manufactured good both influence the profits of your workshop

https://www.reddit.com/r/mountandblade/comments/g1ptyz/the_economics_of_workshops/

This thread also states that prosperity seems to increase demand, which will increase prices and consumption.
最後修改者:Scrotum Scratcher; 2020 年 5 月 9 日 下午 4:32
< >
目前顯示第 16-30 則留言,共 33
每頁顯示: 1530 50

張貼日期: 2020 年 4 月 8 日 下午 11:48
回覆: 33