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While you're still an independent clan, this is a great way to lay a solid economic foundation. It is in my opinion the best return on investment you can get at this stage of the game. For instance, always go for Caravans first then you can further invest into workshops.
But upon joining a kingdom and getting involved into wars, you might end up turning a deficit with said caravans if they choose to take dangerous route and get captured repeatedly. Indeed, every time a caravan gets captured, you'll need to first go and meet up with your companion (he might be in a far away city as well) and then recreate a caravan for 15k.
Make of that what you want.
Good luck !
Damn, so we need good warriors to lead those caravans.
I'll repeat this here : if you're at peace/haven't joined a kingdom yet, caravans are 100% the way to go. They will kickstart your run economically speaking like no other options could.
And how often do you see them get destroyed? (I have seen a perk about insurance for them but I both guess it does not work and 5k is just 30% so...)
I sometimes got quite unlucky and had caravans getting raided over and over during war time. Like if I wanted to keep my 4 caravans running, I was basically constantly running around to meetup with my companion and get their caravans restarted.
They will move all over the place indeed, with no consideration regarding kingdoms you're at war with. They obviously won't be able to access cities with whom you're at war with, but they will path right through a warzone with no qualms at all.
Basically, what this boils down to, is caravans should be a priority in your early game, but become a reduced priority once you become a mercenary/vassal since the investment is a much higher risk of becoming a liability at this point. Like even if your caravans nets you a solid 1k/day (which is definitely in the upper range of what you can expect), you'd need your caravan to run 15 days to break even on its recruitment cost.
Hope that helps.
Agreed that getting additional parties to form armies is great, but that isn't an option until you're in a kingdom. Also, I'd rather have an additional caravan/party than having a dedicated healer/scout in my party, until I'm literally swimming in gold and that gold becomes irrelevant. In the early/mid-game, gold can seriously hinders your progress and caravans are the best way to solve that issue.
I'll repeat again, once you start swimming in gold, then yea prioritizing dedicated scout/healer for your party is to be valued over additional caravans (since what difference does it make to have 1M stashed up vs 2M stashed up).
My 2 cents.
Sadly they will go through war zones with no qualms whatsoever. You could always try to roleplay and say have only 1 caravan active and escort it wherever it goes. But other than that, there's not much you can do beside praying that if they do run into hostile territory, that they can outrun whoever's chasing them.
You have a workshop limit, sadly
whats the limit per clan level? i decided to join my native khuzaits and now we are at war with northern and sturgian. i lost both my caravans dam near instantly and they were both fairly new. so i said screw this 15k down the drain no thanks