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- The limit age to get married is 35 (because after that age your ballsack or the womb won't produce ♥♥♥♥ in this game).
2nd.
- Your kids will be available as a companion/party leader after the age of 18. (I use the mod "Bannerlord Tweak" to tweak the adult age from 18 to 16 because it is logical of that current time for people of age 15 and above to lead/do something).
3rd.
-There is no end game features added yet to the game. Since it is a sandbox you can do whatever you want.
It's quite ambiguous at this stage of build I must say, it is a dynamic game with a standard quest that could possibly limits the sandbox-ness of this game (but not really at the same time). As they planned to change all of those lacking quests which sometimes doesn't make sense and just time consuming.
I guess Ill start a new save and try out a new build, thanks for the info.
You gave me an idea to enable Polygamy or well sex slaves.... hehehe.... yeah like really them lords before uhuks.... (Arabs and Khans mostly) Have this noble slaves that well basically give pleasure to the lord and possible heir if the slaves manage to bear a son....
O you can go full Henry the VIII LMAO or FULL GENGHIS KHAN MODE XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
Pretty much yes... Waiting for that enable death feature to be a real thing.
I asked for a screenshot, as I have also beentold the opposite.
I'd reload my save and keep trying to push up daisies, if i was not now on 1.4 beat branch....
I'm fine if it's not in game yet- shrugs -
but it was amajor selling point for me ( love my CKings games )
but i wanted to add-
as far as I'm concerned- and froma thread yesterday about the main quest -
as close to anyone could agree to, seemed a decnet consensus that while there's defintely *promise*
in it's current state, the main quest , effectively won't admit you've won -
and you can't progress to what I call "chapter2 " - ie the empire's down as prophecy (m&B) foretold;
you were able to cut out a chunk for your own, now go play sandbox - hoorah---
what i gathered from most of the responses was; alot of people wish that quest wasn't in the game as it..isn't ready yet. It's not half-baked, you forgot t pay your gas bill.
The responses along the lines of "it's just in the way"
seem to corroborate what I noticed on nexusmods : " just let me play" - the mod removing it to, well, do what it says on the tin; remains *awfully* popular for a mod that *cuts* content from the base game. :)
The quest and all is fun, it's just not that polished yet and some are just outright annoying as you don't have a choice but to fail and wait until that meter reaches full.. yes I'm talking about that QUEST, ISTIANA PLAN and STOP CONSPIRACY.... Even after well dominated the whole map that quest still loops... like no ending to it...
I do enjoy the story telling of the M&B world, and also how all of the world progresses dynamically sort of stuff. Those things what makes people want to play more, testing new situations more and more, and getting the different results. I see the game as it has the potential of narrated Sandbox, choices by the player (us) could change the world more.
there was some pisssing, but mostly consensus along those lines;
the story has some great bits ( easter eggs ) and clearly the main(?) writer...
well, my wife looked him up.
do so, alot will make more sense.
however, in current form, yeah, both the popularity of the "skip this quest" mod, and most of the comments; seem to agree-
in it's present state, it's just in the way -
i personally *hate* the fetch quest for exposition dump part, and part 2, i mocked long & hard-
but even then you can see potential, despite the bad tropes and ... iffy execution-
and huge logical plot holes...
and the "conspiracy" part - yeah, it's not doing much - hell i mocked arzagos for- a good bit-
and lets be real- it was all too true...
... For now. I'd have preferred they kept that in the back and just " this is EA sandbox it hard boys"
rather than show that quest in it's present state-
i have both fan-theroies- and modder's "anecdotal evidence in unused game assets"
that the final version... will ; indeed, impress.
Yeah, been gone through the console commands and few scripts in game. There are a lot of features, but not yet completed but is there in the game (and yes tried to enable it through console command, it just tells either the feature is not yet implemented or just straight crashing the game).
Just for the time being, I'm just messing around with the game in this current build. Looking to its mechanics, animations, art styles and cultural references.
and the separtism mod and revolt mods show how the tools already in-engine can do what I think we both suspect is coming. ( we may not share details of our guesses, but broad strokes)
You are literally the firts perosn- off nexus- to react to my point about that with anything but" yeah shut up what do you know" type attitude ;)
also- aside from cultural references, game's *packed* with history references- someoen knew their stuff.
And- it's almost all from a specific , "hell breaks loose" period.
my... what an interesting..coincidence.
ps: left you a present on your youtube thread, go check it out.
DO IT - or i will annoy all the aserai players with your other video.