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I hope they'll implement some nice things for them.
like for dagger, bonus dmg when attacking someone from behind or flanks.
And would be interesting with some city missions like murder/assassination where they could be brought.
And after some balance patches perhaps other weapons won't be as overkill.
The problem is that weapons allowed in cities are governed by Rogue perks, instead of, say, throwing knives being allowed under all circumstances.
Of course, assassinations open up the can of worms about virtually no play-style other than 'Feudal Noble' being implemented at the moment. That includes crime and espionage.
without that you can only use swords in town (both one and two handed) which ones you can use is determained by the blade and annoyingly it doesn't say anywhere in the smithing menu which ones are civies
Then i saw 3 throwing knives bundle is heavier than 3 throwing axe bundle, and as heavy as a light throwing spear.
Well, go figure....
I like using javelins on horseback.
With the added speed it's practically a guaranteed kill, and I find it way easier to land than spear/2H attacks (except for a couched lance). And you don't necessarily have to ride through the clump of enemies with spears ready to kill you and your horse.
Also, I definitely see the appeal of javelin/throwing axe + shield combo, I just need to get better at throwing to really get anything out of it, and you kinda run out of projectiles quickly.
then i realized.. that perk's not in game yet.
I'm pretty sure the "hand" - the mafia minor faction- uses them, alot-
i can't tell if they're doing anything- by time i've captured them my warband is too big t watch such details.
sorry this wasn't more helpful
No!