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Rapportera problem med översättningen
People post about this every single day. I want it too.
Some have suggested by fixing this by forcing the players into one party where one would be in control of the movement and such. Perhaps in a battle they could force the other players on the map to join in as one of the NPCs with the player who initiated the battle.
Those are some ideas that I have heard. There is actually a lot of discussion on this and I would encourage a google search to get deeper in the waters.
God bless you
I say get rid of the pause mechanic they could do what Conqueror's Blade does and have the world constantly moving even if you go into a town. I like the idea of co-op but not if it forces you to be in the same party. Keep it how it is now so that each player could join the others army and leave when they wanted to.
Great idea!
TW know that and evaluated the implementation of coop in Bannerlord. There is code related to coop in the game files. But they found that they couldn't do coop with multiple player controlled parties without changing too many core concepts. Single party coop would have been possible, but they didn't find it fun enough to implement as an official game mode.
That's why there is no official coop mode in Bannerlord and why there never will be. The best hope of all coop enthusiasts are modders in Bannerlord. There is good reason to hope that they will at least manage to create a single party coop mod.
Of course this isn't the dream of both parties on the same party map where they can battle together or separately, join on another's armies, and so forth, but it'd still be fun.
Man, I just explained in detail WHY I'm pretty sure that it never will be implemented into Bannerlord. I backed it up with what I know on the subject after following this game since 2012. Of course you never know for sure but I'd be extremely surprised if TW gave coop another try.
Of course a lot of people want it. Of course it would be great if TW implemented it. But TW apparently can't. They tried and failed. That's all I'm saying here. Most people don't know that they tried.
Coop is still in the air still unless they forgot to update the FAQ.
"Will there be co-op?
We haven’t made any final decisions on co-op at this moment in time. We will make an announcement on this as soon as we have more information to provide."
IF we get coop its probably going to be in the far off future though.
After that who knows what will be possible.
RPS: A cooperative campaign is a holy grail for a lot of Mount & Blade fans. Is it a possibility?
Yavuz: It’s very difficult to do, not just because of the technical difficulty, but also to make things practically playable when we have two people doing wildly different things in real-time. One player might be trying to have a very exciting battle that is the climax of a very important experience, and one player just beforehand decides to go to town and look at the marketplace. These people have to be in the same gameworld and it’s very difficult to make sure that they’re both enjoying themselves and all having a great campaign experience simultaneously. It’s almost impossible without cutting down on what the game offers.
There may be another way to manage all of those things, by limiting the co-op to one kind of campaign. Let people play together as a party and have them always be together. That might be possible and that may be the the only kind of co-op that we can deliver. It’s something we’re experimenting with and that we have worked on. We’ll only officially announce something if we can make it 100% efficient and fun to play though.
the hard points imo is the map pausing and also instances of things such as towns and what the other player(s) would have to do if one person took a walk through a town. I could see if it was similar to total wars co-op campaigns where in battles, one person controls and the others watch unless the controlling player maybe gives some of his units up to the other plays to command themselves. Or possibly giving the other player the option of controlling the ai army. The pausing could be rectified by disabling that and having the map in 1x speed at all times.
However, all that being said, co op in mount and blade imo is just not something that is really possible without heavy modifications to the game and as of right now, the single player is just of more importance. There are just too many instance based scenarios in the game for the co-op to be functional and more importantly, enjoyable.