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Let's say it's heavier in roleplay than Warband :) and it's for the better
The first two trade skills (lvl 25 and 50) are required to get items prices marked, first when you'd make a profit (they turn simply green) and second relative to the average prices (different colours from green to red). This gives players an indication if money will be lost or made when selling/buying a particular product in their trade screen. This system works independently of so called rumours.
Rumours are only shown when you hover over an item and ONLY when there are rumours been heard/spread (in fact by yourself :)), which only happens when you have visited the respective markets of certain cities, hence travel and visit as many cities as possible and get/spread more "rumours", to increase your buy/sell tips lists when you hover over an item.
What I do is I scribble the actual market prices down when I visit a city of my interest. Then I plan trading routes accordingly. But prices are subject to constant changes, as peasants/caravans carry their products to and from cities and workshop produce demanded products over the course of a day and thereby influence supply and demand, as well as you do when demanding/supplying products by buying and selling them on the markets.
A list can look like this: https://docs.google.com/spreadsheets/d/1BRRlCPYNlR4YaJ-n6795X5CN8-AlvkIJewfXHIZhfUM/edit#gid=299717106 or this https://docs.google.com/spreadsheets/d/1y3yasJAKyMrhj8M_5KX6hvJO6Sm8FjkK8rbNC1fojaU/edit#gid=0 to get an idea where to buy or sell what, where to open which kind of workshop or run a caravan.
However, the system does not take into account your travel costs, caused by the standing army you're dragging around with you all over the map. Your daily costs to travel from A to B and C and back can easily consume all alleged, possible profit the green prices once indicated.
Plus, the more bulk buying/selling, the more the prices drop or increase. That's already the case WHILE you're selling a product... the prices you get will drop more and more as you add to the supply side of the economy system, so make sure not to sell something unintentionally for less than you had originally bought it for.
Likewise the price rises while you're buying big chunks of a product, so make also sure not to still buy the product when the price is already turning light green, yellowish or even red. Which only happens if you have unlocked the aforementioned trade skills.
Before you decide what to buy or to sell and where to travel include also factor your daily (travel) costs in your equation, as these costs not only reduce your profit, at times drastically, they can easily eat all desired profit profit up entirely. It makes no sense to carry a product from one side of the map to another just for the sake of making profit, as it will take you longer to eventually get to the respective market and your daily costs will have eaten up any possible profit. You should have one more reason why to go from A to B, maybe because you intended to travel there anyway, then load some products on your mules and have your daily army costs covered without having to raid any trash mob on your way.
Only short term money is good money, so for only making money purposes you should be trading only between adjacent cities. The selling prices might not be the highest between the two or three or four markets, but the daily profit can be still.
On the other hand, you have to survive every day anyway, your daily costs are your daily costs, if you travel somewhere or not. That's the downside of every standing army. If you have none or too few people just to save costs then you got raided, hence there's no other choice than travelling with a bunch of troops to chase all looters and raiders away when you get in their sight. That's similar to the real life, we all pay for our military every day, if they have to fight or not. And hopefully they don't and never will have to.
Just keep in mind that the system doesn't see nor calculate your additional expenses when you see the nicely green prices or the three or four times higher selling prices when you check the rumours. Plus, the farther away a city is, the more likely the rumour's already history on your arrival and all you might find is a... not so green price on the right sight of your screen.
But all that aside: green on the right sight of your market screen indicates you could sell with a possible profit (be aware that the oh so green price can instantly drop while you're selling), and green on the left sight means, it's for the time being cheaper than the average... but it does not mean it's really cheap, it can still be too high compared to another city, so always check the rumours... and rumours mean: travel a lot to get there and pick up the desired informations, have workshops combined with the third trade skill 'local connections' (lvl 75 required) - then your own workshops (not the others!) will gather rumours for you as well - or the corresponding skill 'travelling rumors' if you run caravans and rather want them to gather trade rumours for you. You can also stop NPC caravans and ask them about rumours (or local tavern keepers). That's, in long, how you check trade prices.
Quote: "1.5.7 crashes. Update would be very appreciated. But it was great while it lasted, thanks, modder."
The marks you mentioned on your own post do not work-they are bugged, showing overpriced items with a green mark, vice versa. Prices change per game over time, with each event so a spreadsheet proved useless on my own playthrough.
You asked how, I answered. AFAIK, this is the only way to know item prices. I haven't seen one single logical conclusion on the entire thread.
So heed it or not, not my problem.