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Those high level AI fighters look kinda mean.
Couldn't just someone else become king then? I mean I guess the game doesn't use different succession laws for different kingdoms like Crusader Kings 2, but they could just go with a standard and easy to understand Primogeniture succession (oldest child inherits the title) unless NPC kings don't have children. If the King has no children, then the next in line (brother, uncle etc.) would become king. I don't know how it works in Bannerlord, but I would love to see proper succession lines like that.
I dont think it will be a thing though. Just like how the customizable village castle feature was removed, this will probably be too? Idk.
Thing is this would play bloody hell with the relations systems.
How do you raise relations with certain lords and your faction? You do quests for lords, you invite them to feasts, impress them with your tourney skills.
All these things take time.
Can you imagine? Playing the game, doing ALL of that, HOURS of work to build up relations with a circle of lords you plan to carry over with you when you make bid to create your own kingdom. Only to have them die off because someone somewhere killed their armies and killed that lord? All your work lost. Replaced by generic nobodies.
Perhaps there is an easier way to raise relations in this game. If so then i dont see why committing regicide would help anyone in political advancement. No king would condone that. Nor the victim's people.
Typically, a Father's friends also become his children's friends. It probably follows a law of diminishing returns by generation. IE: A 10 Reputation gain for a lord, would impart a 5 reputation gain as well for his entire aligned family.
Yes, it can get really complicated, but that's the entire reason Tale Worlds spent like 4 years just building the engine lol.
Also, from a game design standpoint, it means you never reach a level of absolute comfort, everything slowly has entropy, which is important for balance, as we see in Warband what happens when a game lasts too long. The cumulative result of persistent relations, making the AI completely incapable of holding together a kingdom because trust and loyalty has tanked so far.
Callum confirmed that you can freely execute anyone you manage to take prisoner. But it comes with great cost to you. The faction which king you kill from, will hate your guts for it. Some will like it, especially those who hated the old king, but you will ruin your trading empire reputation (if you run any sort of trading ring etc) in that factions cities. Also honorable lords will hate your guts around the world in different factions for killing nobleman in cold blood.