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Yes, at the very least. totally right
But in my opinion no cap at all, or a percentage cap is more balanced than a strict value one.
And definitely more fun
+1 to OP's post. Id rather have no caps and limits. The rewards from winning a battle should be HUGE. I upgraded from fighting looters to harder bandits just because the rewards, even though that means loesing troops. If we are going to be capped then why fight anything but looters to upgrade your troops? they dont drop anything of value but they also dont mass slaughter your babies.
This makes me want to switch from being a warrior to being a merchant lord, atleast then I can still make money hand over fist and not have to worry about grinding troops from naked butterknife wielding peasants.
Then just use trainers or cheats... I don't get why you want a games balance to be completely thrown out of the window. Not everyone wants what you want.
I agree, I also agree that the plunder should be heavily limited.
Its not like the kings and lords are actually riding out to war with all their gold as luggage, right?
Sure a decent sum of money seems reasonable but you shouldnt expect to find the entire empires coffers on the battlefield no matter how rich the lords in the battle are.
At the worst put in sliders so you can tailor the game to how you want to make cash, but for me, if I want to bet 10k on a tourny where I can be 1 shot from a lucky arrow or a javelin, then let me bet.
Also, fully agree with your comment on us getting 10k max but losing everything when we get beaten.
Saying that, I have been majorly impressed with the game and the way TW are fixing massive issues within hours.
But like the OP said, if we lose to a Lord -or a looter - we lose everything. All money, items, etc .. so why not cap us if they are gonna cap the enemy?