Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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DO NOT LIMIT POSSIBILITIES
TL;DR - DO NOT REMOVE/CAP POSSIBILITIES. The game is all about possibilities.
THIS IS A SUPER FUN GAME !


Well while i commend the efforts of the team in tackling every issue on a daily basis, I would recommend not capping things one way. The M&B true allure is being a SANDBOX.

In the previous title, vast majority of the public including myself was annoyed how the player had to proceed differently than the A.I lords, either recruiting, obtaining income and the else. The player had to grind while A.I just made out troops out of thin air.

Well, Bannerlord shows premise to undo all that and it has been marvelous even if early access. But capping things ONE-WAY only, if that's the case ( like battle loot and denar plunder), will unfortunately undo all of that potential.

I say leave it, because it only makes sense. Currently players have to buy all the horses to each troop, because is realistic and makes the army considerably strong. It is also realistic that if you are facing a powerful cavalry army and manage to beat it, YOU SHOULD REAP EVERY SINGLE RESOURCE, such as taking every horse still alive, harnesses, armours..

This is so well accomplished I wonder why on earth would you want to change that, like this patch did. I think Taleworlds is trying to streamline the experience, whereas the whole fun of the game is REPLAY VALUE. And this replay value is higher the less possibilities you remove.

If you beat a filthy rich king and only plunder 10k because of the new cap, and then when you get defeated to forest bandits when getting more recruits for your castle and lose 150k, i guess most people will be quite annoyed and on the right side if you ask me.

Yes in one save you can get steamrolled in 1 year by a faction. In another strange alliances happen. And in yet another some lord gets stupidly rich and STUNTS THE WHOLE ECONOMY FOR EVERYONE. Well tough luck, I don't see this as bugs, this is exactly what makes the game rich, every new game exciting, keeps the community active and ultimately determines the actual longevity of the game. It shouldn't go unnoticed how the previous title had more than a decade long run, and now TaleWorlds has the chance to surpass this feat, who knows to what degree. It seems is going a general good direction, but this patch was not urgent and it definitely sucks.

It is awesome that it is possible to crash the economy. It is awesome that on faction can actually develop into an hegemonic superpower in one playthrough. It is awesome you can get captured and killed before you estabilished yourself.

WIN BIG, LOSE BIG = BIG FUN. The increased sense of danger adds to the gameplay experience.

If i bet big on a tournament, i may get rich! well, but if i lose it I'm done = Tournaments are Fun, don't cap bets.
If i face this big army right now i may lose, but if i think of a good tactic and use the terrain well it means i can almost estabilish myself as a true lord and noble after this = Battles are fun and relevant. Everything gains relevance. Don't cap loot.

Let me lose considerable part of my riches if i lose, every battle is exciting that way.
Let the economy get breakable. Let everything happen. Let betrayals between lords happen. Anything that doesn't crash the game obviously. Don't cap stuff.




TL;DR - DO NOT REMOVE/CAP POSSIBILITIES. The game is all about possibilities.

Other than that - AWESOME ♥♥♥♥ING GAME once you start getting the gist of it. LOVING IT

KUDOS TALEWORLDS
Last edited by Compadre_Anastacio; Apr 7, 2020 @ 1:12pm
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Showing 1-7 of 7 comments
Dreth Apr 7, 2020 @ 1:13pm 
Well if they remove the cap on the gold and loot you plunder from lords to prevent them from being OP, it should work both ways.
Originally posted by Dreth:
Well if they remove the cap on the gold and loot you plunder from lords to prevent them from being OP, it should work both ways.

Yes, at the very least. totally right

But in my opinion no cap at all, or a percentage cap is more balanced than a strict value one.
And definitely more fun
Faptor Apr 7, 2020 @ 1:21pm 
Originally posted by Dreth:
Well if they remove the cap on the gold and loot you plunder from lords to prevent them from being OP, it should work both ways.
This. I dont see why limiting rewards for hard won battles should only go one way.

+1 to OP's post. Id rather have no caps and limits. The rewards from winning a battle should be HUGE. I upgraded from fighting looters to harder bandits just because the rewards, even though that means loesing troops. If we are going to be capped then why fight anything but looters to upgrade your troops? they dont drop anything of value but they also dont mass slaughter your babies.

This makes me want to switch from being a warrior to being a merchant lord, atleast then I can still make money hand over fist and not have to worry about grinding troops from naked butterknife wielding peasants.
Dregora Apr 7, 2020 @ 1:22pm 
Originally posted by Faptor:
Originally posted by Dreth:
Well if they remove the cap on the gold and loot you plunder from lords to prevent them from being OP, it should work both ways.
This. I dont see why limiting rewards for hard won battles should only go one way.

+1 to OP's post. Id rather have no caps and limits. The rewards from winning a battle should be HUGE. I upgraded from fighting looters to harder bandits just because the rewards, even though that means loesing troops. If we are going to be capped then why fight anything but looters to upgrade your troops? they dont drop anything of value but they also dont mass slaughter your babies.

This makes me want to switch from being a warrior to being a merchant lord, atleast then I can still make money hand over fist and not have to worry about grinding troops from naked butterknife wielding peasants.


Then just use trainers or cheats... I don't get why you want a games balance to be completely thrown out of the window. Not everyone wants what you want.

Botji Apr 7, 2020 @ 1:22pm 
Originally posted by Dreth:
Well if they remove the cap on the gold and loot you plunder from lords to prevent them from being OP, it should work both ways.

I agree, I also agree that the plunder should be heavily limited.
Its not like the kings and lords are actually riding out to war with all their gold as luggage, right?

Sure a decent sum of money seems reasonable but you shouldnt expect to find the entire empires coffers on the battlefield no matter how rich the lords in the battle are.
Old man Stu Apr 7, 2020 @ 1:26pm 
If this was a totally MP game I could sort of see why they do this, but they should let the player limit themselves is SP campaigns.

At the worst put in sliders so you can tailor the game to how you want to make cash, but for me, if I want to bet 10k on a tourny where I can be 1 shot from a lucky arrow or a javelin, then let me bet.

Also, fully agree with your comment on us getting 10k max but losing everything when we get beaten.

Saying that, I have been majorly impressed with the game and the way TW are fixing massive issues within hours.
Old man Stu Apr 7, 2020 @ 1:27pm 
Originally posted by Botji:
Originally posted by Dreth:
Well if they remove the cap on the gold and loot you plunder from lords to prevent them from being OP, it should work both ways.

I agree, I also agree that the plunder should be heavily limited.
Its not like the kings and lords are actually riding out to war with all their gold as luggage, right?

Sure a decent sum of money seems reasonable but you shouldnt expect to find the entire empires coffers on the battlefield no matter how rich the lords in the battle are.

But like the OP said, if we lose to a Lord -or a looter - we lose everything. All money, items, etc .. so why not cap us if they are gonna cap the enemy?
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Date Posted: Apr 7, 2020 @ 1:11pm
Posts: 7